Don`t know how many hours I`ve been sitting scratching my head now but I don`t understand how I am supposed to create several different Zerglings for my map.
When I duplicate or copy from Zerglings they all appear in the actors list of the original Burrowed Zergling - I have made new abilities and put the right unit into the info field on both abilites. I am getting a warning up that I am using more than one actor for the burrowed Zergling when I put them both on the map.
How can I remove actors from the original burrowed Zergling?
The burrowed Zergling does not even have a actor. (atlest not listed)
Well just as his finished casting his attack it`s like he is going into a "stand still stance" all the sudden, and then he starts casting his attack again and he goes all the sudden into his "attack stance".
The switches are so quick that it looks....buggy.
Since the marine does not have this problem I thought maybe there was some attack launch\impact actors I could change him with?
Ok I`ve managed to made myself some new weapons for my hero such as shotgun and flamethrower (props to OneTwo`s guides).
But when I am using these weapons on my Jim Raynor hero he makes this stupid animation just as he stops casting his attack, but when I put the weapon on a regular marine or some other unit the animation looks quite nice.
So, is it the actors or the models I should be messing around with?
Is there anyone here on the forum who are really good at these things?
- So I`ve created an ability for my Jim Raynor Hero
Here is the tooltip INGAME:
Surrounds you with a shield that can absorb 200 damage. Ability can only be used once every 60 seconds.
Here is the tooltip from the data editor:
Surrounds you with a shield that can absorb <d ref="Behavior,JimRaynorDefensiveMatrix,Modification.VitalMaxArray[1]"/> damage. Ability can only be used once every <d ref="Abil,JimRaynorDefensiveMatrix,Cost[0].Cooldown.TimeUse"/> seconds.
But the thing is that I have have made 3 levels of the ability with adding a few more index in the Cost+ tab under the ability tab.
My guess is that Cost[0] means it takes information from the first index (level 1).
But what do I type into the tooltip to make the tooltip scale with the levels Cost[1] and Cost[2] ?
[6/20/2013 12:07:06 AM] Warning: USER: [ b 1] Scope[Zergling22, UnitEditor] More than one CActorUnit persisting in the same unit scope: [ 15 1] CActorUnit[Zergling2] [ 16 1] CActorUnit[Zergling22]
Could anyone tell me what this means?
I have made some new zerglings but I did duplicate new actors etc, so I don`t quite get this.
Does this warning message matter when my map runs smooth so far?
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Don`t know how many hours I`ve been sitting scratching my head now but I don`t understand how I am supposed to create several different Zerglings for my map.
When I duplicate or copy from Zerglings they all appear in the actors list of the original Burrowed Zergling - I have made new abilities and put the right unit into the info field on both abilites. I am getting a warning up that I am using more than one actor for the burrowed Zergling when I put them both on the map.
How can I remove actors from the original burrowed Zergling?
The burrowed Zergling does not even have a actor. (atlest not listed)
0
When I am changing the actor`s model to marine for example this problem goes away.....but I want a Jim Raynor model :S
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Well just as his finished casting his attack it`s like he is going into a "stand still stance" all the sudden, and then he starts casting his attack again and he goes all the sudden into his "attack stance".
The switches are so quick that it looks....buggy.
Since the marine does not have this problem I thought maybe there was some attack launch\impact actors I could change him with?
0
Ok I`ve managed to made myself some new weapons for my hero such as shotgun and flamethrower (props to OneTwo`s guides).
But when I am using these weapons on my Jim Raynor hero he makes this stupid animation just as he stops casting his attack, but when I put the weapon on a regular marine or some other unit the animation looks quite nice.
So, is it the actors or the models I should be messing around with? Is there anyone here on the forum who are really good at these things?
I feel I`ve met a little bigger challange now.
Thanks for reading.
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First of let me say thanks for all the great help I`ve been getting on this site.
And back to my question: How would you do it if you wanted your hero to gain "Full Health" each time he levels up?
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No worries, figured it out :P
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Actually I did not sort it 100%
I managed to figure out how to change the tooltip on the actual LEARN button (level 2 & level 3) but not on the actual USE ABILITY button.
So if anyone has any inputs I`ll be glad to hear!
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Thanks man, just sortet it out.
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- So I`ve created an ability for my Jim Raynor Hero
Here is the tooltip INGAME: Surrounds you with a shield that can absorb 200 damage. Ability can only be used once every 60 seconds.
Here is the tooltip from the data editor: Surrounds you with a shield that can absorb <d ref="Behavior,JimRaynorDefensiveMatrix,Modification.VitalMaxArray[1]"/> damage. Ability can only be used once every <d ref="Abil,JimRaynorDefensiveMatrix,Cost[0].Cooldown.TimeUse"/> seconds.
But the thing is that I have have made 3 levels of the ability with adding a few more index in the Cost+ tab under the ability tab.
My guess is that Cost[0] means it takes information from the first index (level 1).
But what do I type into the tooltip to make the tooltip scale with the levels Cost[1] and Cost[2] ?
0
Ok, I will try that.
Thanks for the help everyone!
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When I duplicated the Zergling, the burrowed Zergling got two actors.
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[6/20/2013 12:07:06 AM] Warning: USER: [ b 1] Scope[Zergling22, UnitEditor] More than one CActorUnit persisting in the same unit scope: [ 15 1] CActorUnit[Zergling2] [ 16 1] CActorUnit[Zergling22]
Could anyone tell me what this means?
I have made some new zerglings but I did duplicate new actors etc, so I don`t quite get this.
Does this warning message matter when my map runs smooth so far?
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Nvm folx - had to add some requirement nodes.
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I`ve finally managed to make a attribute system where I get 1 point each level (thanks to DrSuperEvil assets map) - but I have one problem now.
When I start my map my attributes starts increasing right away as the map is loaded.
Does anyone know why or how to fix this?
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Thanks for making that clear.