I`ve made a Jim Raynor Hero with a choosable stat "Stamina" - the stat it self works when it is applied to the Hero, however.....I do not get any points to spend when I ding my Hero.
I am currently trying to make a campaign RPG map and I have this problem with my Burrowed Zerglings.
I want to have several Burrowed Zerglings here and there located on the map, and when my Hero comes close enough they will Unburrow and attack.
I am using a trigger so that if any unit is coming close enough to my Burrowed Zerglings they will Unburrow and attack even though I just Issue Ordered them to Unburrow which is great!
I am currently trying to make a campaign RPG map and I have this problem with my Burrowed Zerglings.
I want to have several Burrowed Zerglings here and there located on the map, and when my Hero comes close enough they will Unburrow and attack.
I am using a trigger so that if any unit is coming close enough to my Burrowed Zerglings they will Unburrow and attack even though I just Issue Ordered them to Unburrow which is great!
But....why do they morph to a standard burrowed\unburrowed zergling and what changes do I have to do from the regular burrow\unborrow abilities into my new burrow\unburrowed abilites?
I just want to completly understand what and why I am doing it instead of just doing something with no knowledge of what I just did etc.
If I am making them as Player 1 (User) they are all Young Zerglings - but when I make them as Player 5 (computer enemy) they are are Zerglings\Young Zerglings.
0
Ok, but according to the guide I`ve used it should be working?
0
http://www.2shared.com/file/k9Q-L6UO/dontgetstatpoint.html
0
I really hate being a pain in the ass and nag but could someone with the acquired knowledge please help me out ?
I am really stuck and cannot continue on my map until I`ve solved this thing.
Thanks alot.
0
Yea given my unit veterancy and stamina attribute + bufffs that I called StatpointsLeve 1, 2 and 3.
Statpoints Level 1, 2 and 3 buff has a period on 0.5 sec.
Basically I`ve done everything the guide told me to do, tried it twice and still same result.
Feels quite hopeless when I don`t know what wrong I`ve done :(
0
I`ve made a Jim Raynor Hero with a choosable stat "Stamina" - the stat it self works when it is applied to the Hero, however.....I do not get any points to spend when I ding my Hero.
I`ve used this guide -> http://www.sc2mapster.com/forums/resources/tutorials/23108-data-select-attributes-when-hero-levels/
And gone through it twice with the same result and now I am getting a bit frustrated as why I am posting a thread.
Can anyone look through my simple map file and point out what I have done wrong?
Link to my map file -> http://www.2shared.com/file/k9Q-L6UO/dontgetstatpoint.html
Thank you so much for reading.
0
Ok, thanks man, will try this!
0
I am really sorry for double posting, dunno how to delete the other one :S
0
I am currently trying to make a campaign RPG map and I have this problem with my Burrowed Zerglings.
I want to have several Burrowed Zerglings here and there located on the map, and when my Hero comes close enough they will Unburrow and attack.
I am using a trigger so that if any unit is coming close enough to my Burrowed Zerglings they will Unburrow and attack even though I just Issue Ordered them to Unburrow which is great!
Screenshot of my Trigger -> http://www.imagebam.com/image/c5f8ca260416409
But here is the problem.....if my Hero runs away from them they will stop attacking and run back which sort of messes up my whole concept.
I want them to attack until the Hero is dead or until Zerglings die.
Does anyone know a better way to do this or solve this problem?
0
I am currently trying to make a campaign RPG map and I have this problem with my Burrowed Zerglings.
I want to have several Burrowed Zerglings here and there located on the map, and when my Hero comes close enough they will Unburrow and attack.
I am using a trigger so that if any unit is coming close enough to my Burrowed Zerglings they will Unburrow and attack even though I just Issue Ordered them to Unburrow which is great!
Screenshot of my Trigger
> http://www.imagebam.com/image/c5f8ca260416409But here is the problem.....if my Hero runs away from them they will stop attacking and run back which sort of messes up my whole concept.
I want them to attack until the Hero is dead or until Zerglings die.
Does anyone know a better way to do this or solve this problem?
0
Thought it had something to do with that!
But....why do they morph to a standard burrowed\unburrowed zergling and what changes do I have to do from the regular burrow\unborrow abilities into my new burrow\unburrowed abilites?
I just want to completly understand what and why I am doing it instead of just doing something with no knowledge of what I just did etc.
0
I think it has something to do with they having burrow maybe...?
0
If I am making them as Player 1 (User) they are all Young Zerglings - but when I make them as Player 5 (computer enemy) they are are Zerglings\Young Zerglings.
Not sure what more info I can give you :S
0
Hello!
I`ve made unit which I`ve called "Young Zergling" - basically a weaker version of the normal Zergling.
But when I put my Young Zerglings on my map most of them are normal Zerglings and not Young Zerglings.
A few of them are Young Zerglings.
Does anyone know why or have had this problem before?
Thanks for reading!
0
Ok I solved it.
I just had to attach the action actor to the the effect.
Thanks Jack!
0
How to I attach the action actor to the unit?\ actor?\ weapon?\
Not sure which one.