Regarding the ability made by msong, how would i be able to make this ability levelable. I would like the damage to increase by percentage/radius or maybe counts by each level. I have 5 levels per ability. I tried doing it on the triggers but it just won't work.
Is it possible to do it using the Arclite Cannon Shock Set as part of the ability and not as a weapon? Units on the arcade game wont be using weapons. Anyway i sent u a PM.
I have this trigger on my arcade map that will let any player from any alliance to buy from neutral shops. Problem is only one can buy at a time. Not 2 or more. How can i enable this trigger to permit multiple player to buy at same time. Also theres a ring around the shop whenever a player selects a building and it shows the name of the player. This is unnecesary i dont want it. Anyway ill try to post the trigger i have soon so you all can see what i have so far and maybe that would let you help me more. Thanks.
Well i decided to work a bit on this annoying issue and following your recommendation i was able to use the effect - target ability. Now there are several issues remaining.
1.Tank doesnt morph back automatically.
2.Tank doesnt respond to my period modifications.
3.Tank doestn attack point even though i set all the target filters to Attack Target Point. Not even Target Unit/Point.
The tank is supposted to act similar to the way the thor responds to his barrage ability. You select target (point) then he morph and fires, and then he morphs back automatically, No with the levels i intend to modify the amount of shots or time done each time the player uses the ability.
Thanks Dr.SuperEvil. So what i did was i created an empty inventory ability and then added it to the shops and done as it was stated on one of those links.. Maybe that step wasn't unnecessary before. Ill be doing more research possibly about it. Thanks for your attention.
Read the tutorial thread about pawnable items and how it is fundamentally broken.
Do you happen to have the link? I really don't understand why this isn't working. I have the pawn flag checked on the item, the Pawn ability on the shop, the Interact ability on the shop and still not working.
You did remember the bug that if there is not another trigger and you delete the melee triggers it causes issues with making new triggers without having to make a new folder?
Tell that to Coffee.Create a new trigger with Map Initialization Event and delete Melee Initialization then. I don't think that would create problems. I did same with my map long time ago and it has bunch of triggers.
I already told you where your phase shift was failing at (could also be the set effect just upstream). All Create Healer effects need to be channelled persistents.
Ok. Yeah i haven't study the Phase ability just yet. But i will tho. I just launch those questions and let my brain process the answers for some time. lol. But yeah i will definitely check them out. Thanks.
0
How did you got the ability to even attack ground without triggers? And did you got it to attack multiple times?
0
Regarding the ability made by msong, how would i be able to make this ability levelable. I would like the damage to increase by percentage/radius or maybe counts by each level. I have 5 levels per ability. I tried doing it on the triggers but it just won't work.
0
How can i make it attack points and not units? Also can i modify the amount of shots fired? Remember this should work as the Thor Barrage ability.
0
Is it possible to do it using the Arclite Cannon Shock Set as part of the ability and not as a weapon? Units on the arcade game wont be using weapons. Anyway i sent u a PM.
0
I have this trigger on my arcade map that will let any player from any alliance to buy from neutral shops. Problem is only one can buy at a time. Not 2 or more. How can i enable this trigger to permit multiple player to buy at same time. Also theres a ring around the shop whenever a player selects a building and it shows the name of the player. This is unnecesary i dont want it. Anyway ill try to post the trigger i have soon so you all can see what i have so far and maybe that would let you help me more. Thanks.
0
Well i decided to work a bit on this annoying issue and following your recommendation i was able to use the effect - target ability. Now there are several issues remaining.
1.Tank doesnt morph back automatically.
2.Tank doesnt respond to my period modifications.
3.Tank doestn attack point even though i set all the target filters to Attack Target Point. Not even Target Unit/Point.
The tank is supposted to act similar to the way the thor responds to his barrage ability. You select target (point) then he morph and fires, and then he morphs back automatically, No with the levels i intend to modify the amount of shots or time done each time the player uses the ability.
0
Compare the Events on each versions of the Attack actor.
0
It was not a PM sir, it was the map i sent on his other thread. The one about experience levels.
0
i fixed that error on the map i sent..
0
Thanks Dr.SuperEvil. So what i did was i created an empty inventory ability and then added it to the shops and done as it was stated on one of those links.. Maybe that step wasn't unnecessary before. Ill be doing more research possibly about it. Thanks for your attention.
0
Do you happen to have the link? I really don't understand why this isn't working. I have the pawn flag checked on the item, the Pawn ability on the shop, the Interact ability on the shop and still not working.
0
@Ari2010: Go
U might want to use triggers that lets you share ownership of the building and vision...Thats how i would do it.
0
@DrSuperEvil: Go
Tell that to Coffee.Create a new trigger with Map Initialization Event and delete Melee Initialization then. I don't think that would create problems. I did same with my map long time ago and it has bunch of triggers.
0
Enjoy.
0
Ok. Yeah i haven't study the Phase ability just yet. But i will tho. I just launch those questions and let my brain process the answers for some time. lol. But yeah i will definitely check them out. Thanks.