Hi. How can i have my Tal'darim Immortal have the same effect the regular immortal has when his immortal shield goes on? I can see the Tal'darim Immortal has the model and all called Tal'darim Immortal Placement but some how i can't get it to work.
So what I'm understanding here is that there is no way to do that because every shield when u use it restores your shield to its full? If thats the case then np.
Hi. I don't know whats going on with this trigger. I followed all the steps shown in this tutorial ::
but somehow the effect keeps repeating itself over the hero unit about 3 times and 3 times more. Ill explain myself better. When i use the hero and he dies in the scree it shows up You will revive in 20 seconds 3 times and then about 6-9 times more. The trigger is repeating itself several times. Super weird. Is this a bug? I followed all the steps and even reset the behaviors and started the process all over again. I don't know whats going on. Please help. Also what should i do to make the unit reviving revive with his full hp again?
Ok. Thanks. Well I'm using this shield ability called Psi Shield on my hero unit. This ability called Psi Shield includes a buff that makes your hero unit regenerate his shield to the max level. I don't want this thing to happen. I just want the shield to be able to help the unit hold damage but i don't want the shield to regenerates the units shield to its full capacity. Better now? :)
What should i do to remove the effect of shield restoring ability of the Psi Shield for example and just leave it with the ability to support damage. Also how do i modify the amount of damage taken by the shield? Please help.
How do i make any weapon to be able to have a targeting cursor effect and to be able to attack not just a unit but the target where I'm aiming at (ground).
Im having this issue while coding some new arcade I'm making and is that somehow if all the hero experience level points are use in your abilities and you keep gaining level points those level points keep showing in the learn abilities button. Other times if i get too much experience points all of a sudden the experience bar gets filled and i can't keep gaining level experience even though there are abilities that weren't never completely researched.
I don't know what I'm doing wrong and if theres a formula to set the minimum experience level points per each level and map. Im sure there must be a solution for this. Ive noticed that when i get too much experience the Info>Charge>Count max in abilities gets bugged and the behavior doesn't follow the rule u set for that option.
Also and very important is there a way to keep the 2nd command card open so if there are more available level upgrades i could just hit them all at once and not have the window closed so i have to go over again to the learn abilities button over and over again.
Ive been trying to work with the hero experience data watching tutorials and stuff and some how on one of my test maps its not working, it does in the another one. I followed the tutorial step by step second by second and so far i managed to make it work after a long time of trial and error. But then i tried to do the same with another hero unit i made but so far when i test it the hero units for user 2 (A.I.) do gain experience but the hero unit I'm using does not. What am i doing wrong or what am i missing. Is it a bug??
(In other words. AI. hero unit does gain experience but the one i use (USER 1) does not. Please help.!!! Ill appreciate it sooo much. Good day.)
I need help. I used this terrain doodad called Add Terrain Object and save the map. Now for some reason i can't seem to remove the terrain objects. ¿Can somebody tell me how to remove them and set the terrain back to normal?
Hi. Congratulations your map is beautiful but where can i see it? Also, do you know where can i find those roads u used for your map and the streep lamps.
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Hi. How can i have my Tal'darim Immortal have the same effect the regular immortal has when his immortal shield goes on? I can see the Tal'darim Immortal has the model and all called Tal'darim Immortal Placement but some how i can't get it to work.
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So what I'm understanding here is that there is no way to do that because every shield when u use it restores your shield to its full? If thats the case then np.
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Hi. I don't know whats going on with this trigger. I followed all the steps shown in this tutorial :: but somehow the effect keeps repeating itself over the hero unit about 3 times and 3 times more. Ill explain myself better. When i use the hero and he dies in the scree it shows up You will revive in 20 seconds 3 times and then about 6-9 times more. The trigger is repeating itself several times. Super weird. Is this a bug? I followed all the steps and even reset the behaviors and started the process all over again. I don't know whats going on. Please help. Also what should i do to make the unit reviving revive with his full hp again?
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@DrSuperEvil: Go
Yeah. Hi thanks four support Dr.Super Evil. but how do i do that. Also how do i make sure i would attack the ground and not jus the enemy units,
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Ok. Thanks. Well I'm using this shield ability called Psi Shield on my hero unit. This ability called Psi Shield includes a buff that makes your hero unit regenerate his shield to the max level. I don't want this thing to happen. I just want the shield to be able to help the unit hold damage but i don't want the shield to regenerates the units shield to its full capacity. Better now? :)
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What should i do to remove the effect of shield restoring ability of the Psi Shield for example and just leave it with the ability to support damage. Also how do i modify the amount of damage taken by the shield? Please help.
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How do i make any weapon to be able to have a targeting cursor effect and to be able to attack not just a unit but the target where I'm aiming at (ground).
-Thanks
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Im having this issue while coding some new arcade I'm making and is that somehow if all the hero experience level points are use in your abilities and you keep gaining level points those level points keep showing in the learn abilities button. Other times if i get too much experience points all of a sudden the experience bar gets filled and i can't keep gaining level experience even though there are abilities that weren't never completely researched. I don't know what I'm doing wrong and if theres a formula to set the minimum experience level points per each level and map. Im sure there must be a solution for this. Ive noticed that when i get too much experience the Info>Charge>Count max in abilities gets bugged and the behavior doesn't follow the rule u set for that option.
Also and very important is there a way to keep the 2nd command card open so if there are more available level upgrades i could just hit them all at once and not have the window closed so i have to go over again to the learn abilities button over and over again.
THANKS. Ill appreciate as always your help.
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@Torewin: Go
It did. xD Melee Initialization removed and then it worked just fine. Thanks!!! :)
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I have the same question. How do u set the units spawning locations?? I guess nobody answered.
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Ive been trying to work with the hero experience data watching tutorials and stuff and some how on one of my test maps its not working, it does in the another one. I followed the tutorial step by step second by second and so far i managed to make it work after a long time of trial and error. But then i tried to do the same with another hero unit i made but so far when i test it the hero units for user 2 (A.I.) do gain experience but the hero unit I'm using does not. What am i doing wrong or what am i missing. Is it a bug??
(In other words. AI. hero unit does gain experience but the one i use (USER 1) does not. Please help.!!! Ill appreciate it sooo much. Good day.)
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Hello. How do i unlock this units in the SC editor. Cant seem to find it. Will somebody please help. I would really appreciate it.
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Removed.
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I need help. I used this terrain doodad called Add Terrain Object and save the map. Now for some reason i can't seem to remove the terrain objects. ¿Can somebody tell me how to remove them and set the terrain back to normal?
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Hi. Congratulations your map is beautiful but where can i see it? Also, do you know where can i find those roads u used for your map and the streep lamps.