So, yeah i guess ill never achieve blue if the shield original color is yellowish by looking at this. Thanks TerraAzurre. Now I tried Dr.SuperEvil solution, but for some reason it doesnt work. Its original tint color remains.
I still havent got the shield to sync with my immortal turret animation. I dont know why it works with when u use the original behavior and not when u use yours. I dont know if this has to do with the yawn timing or the animation timinig, because it something maybe that could be fixed at events, like when u do actor creation stuff. Or maybe it something that has to do with inherited properties, force actors, physics. There must be a solution.
I had everything alright. What i did was to duplicate the missile since there were two units using the same missile and as soon as i did that the problem was gone. I really don't know why? But yeah.
How can i achieve a color in between cyan and blue for a shield when tinting over orange or red. It seem blue doesn't work when tinting over red or orange. And i don't want to increase the HDR.
Hi, I was wondering if theres somebody that knows what hue should i use when tinting an orange or yellow shield. I want the shield to look in between cyan and blue but I've tried almost every color in the wheel and almost every color works except blue. I don't know why?
I can't find what actor is attached to the immortal overload behavior. At first i thought it was one that says Immortal Overload, but then i tinted it to see if it was since i couldn't see the behavior anywhere on the events and is not. Then where the hell is that actor? Does somebody knows. Good heavens.
Thats exactly what i did in the events section like supposed to. But the animation time is not synchronized with the turret animation. This is whats puzzling me. I know there must be a solution because if i use the original Barrier ability instead of mine it fits perfectly but why is the question?
Hi friends, are there out there maps that i could possibly use to study about capturing outposts, inventory, timed mineral earnings, day and night effect, kill and death scoreboards, barracks auto spawn etc... Im trying to do a themed off map of desert tankbattle and those are the little things i would need to clear up in order for the map to work. So if u know of maps that i could open up in my editor to study please point them out or upload them. Thanks family this would really mean a lot to me.
The title says it all. I don't know why theres is an ability i have, a effect-target ability that keeps being launched from the ammo unit. What i mean is that whenever i launch this missile, u can see the same identical missile in the launching area and it stays there until the other one impacts the object and then disappears. What am i missing?
Does one of you doctors know why does my gameplay options always return to default everytime i reset the game? I have to unselect Enable Simple Command Card almost everytime i test the map. Why?
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So, yeah i guess ill never achieve blue if the shield original color is yellowish by looking at this. Thanks TerraAzurre. Now I tried Dr.SuperEvil solution, but for some reason it doesnt work. Its original tint color remains.
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@DrSuperEvil: Go
I still havent got the shield to sync with my immortal turret animation. I dont know why it works with when u use the original behavior and not when u use yours. I dont know if this has to do with the yawn timing or the animation timinig, because it something maybe that could be fixed at events, like when u do actor creation stuff. Or maybe it something that has to do with inherited properties, force actors, physics. There must be a solution.
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anyone?
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I had everything alright. What i did was to duplicate the missile since there were two units using the same missile and as soon as i did that the problem was gone. I really don't know why? But yeah.
0
How can i achieve a color in between cyan and blue for a shield when tinting over orange or red. It seem blue doesn't work when tinting over red or orange. And i don't want to increase the HDR.
0
Hi, I was wondering if theres somebody that knows what hue should i use when tinting an orange or yellow shield. I want the shield to look in between cyan and blue but I've tried almost every color in the wheel and almost every color works except blue. I don't know why?
0
I can't find what actor is attached to the immortal overload behavior. At first i thought it was one that says Immortal Overload, but then i tinted it to see if it was since i couldn't see the behavior anywhere on the events and is not. Then where the hell is that actor? Does somebody knows. Good heavens.
0
@aZergBaneling: Go
Thats exactly what i did in the events section like supposed to. But the animation time is not synchronized with the turret animation. This is whats puzzling me. I know there must be a solution because if i use the original Barrier ability instead of mine it fits perfectly but why is the question?
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You think? The patch? Well thank God i found backup.
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Check the autcast filters and make sure enemy is checked.
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Hi friends, are there out there maps that i could possibly use to study about capturing outposts, inventory, timed mineral earnings, day and night effect, kill and death scoreboards, barracks auto spawn etc... Im trying to do a themed off map of desert tankbattle and those are the little things i would need to clear up in order for the map to work. So if u know of maps that i could open up in my editor to study please point them out or upload them. Thanks family this would really mean a lot to me.
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Will do that and let u know. Thanks.
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@SC4Life: Go
Hello. Just trying to help here. Do they have attached to them the Carrier - Interceptor Beam Weapon?
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The title says it all. I don't know why theres is an ability i have, a effect-target ability that keeps being launched from the ammo unit. What i mean is that whenever i launch this missile, u can see the same identical missile in the launching area and it stays there until the other one impacts the object and then disappears. What am i missing?
0
Does one of you doctors know why does my gameplay options always return to default everytime i reset the game? I have to unselect Enable Simple Command Card almost everytime i test the map. Why?
Thanks...