I have created a unit that heals other hero unit but i want this ability to be more by each level. First level should be 100 HP per energy and the unit has an energy max of 200. (200 (ENERGY) x 100 (HP) = 20,000 HP) Second level could be lets say for example 200HP. So whats the best way to do this? Is it creating a Create Healer effect like SCV/MEdic Heal or Modify Unit? Let me know please. How would u do it?
Ohh sorry i didn't explain Dr.Super Evil. The Drain Vital Cost that says .1 is for Energy not life. How would it be expressed now? I just want it to heal 200 per energy so people understand how it works.
Ive got 2 dependency files and 1 map. I was wondering if someone could help me out merging those dependencies with the map file. I have never done it before but maybe some of you do. Maybe some of you could do this in a very short amount of time. Just message me so i can send the map file to you. Thanks.
Hello everyone. I need some help figuring out whats the right forumula so my healer unit heals the amount of HP i want it to heal by 1 energy cost.
Right now this are my stats:
For the Create Healer effect the DRAIN VITAL COST FACTOR IS: 0.1
and the RECHARGE VITAL RATE is : 200
The units Energy recharge rate is: 3
Thing is i dont think the unit is healing 200 per 1 energy. So what am i doing wrong. Should i use the medic formula where the drain vital cost of the effect is 0.33 and the unit's energy recharge rate is .5625 or maybe should i modify the periodic period on the create healer effect? I just want to make my unit heal the amount of recharge vital rate i chose per seconds. I want it that way because i think its the easiest way to describe the ability on the tooltip. If you have questions just ask.
I created a new hero with help of others of course. This unit model is the Outback hunter and it needs fire abilities that matches his style. As of right now i have already 2. One of them is Place Flame-turret, the other is Activate Tank Flamethrower which uses an instant effect. I've been searching for more fire abilities. If you know of some, please let me know. I would gladly appreciate it. By the way, theres an ability called Molotov Cocktail for the arcade game The Thing, which i really like in which the hero unit throws some kind of grande that creates a fire that kills slowly everything in the radius. Those kind of abilities are fine.
While i play this game called Desert Tankbattle sometimes the following happens. The graphics from game gets altered and i have to switch the graphics to low then put them back to high so everything goes away. Here is a photo of what i am talking about. This happens also when i work on this map on the editor.
Hello. I added a persistant effect beam to a custom unit i created. The beam is similar to the void ray beam, and it works fine. Only problem im having is that the beam wont stop channeling even if it kills the targeted unit. I even added a validator for beam in range and target unit not dead, but it still wont stop. Why?
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Yes and the problem persists. Sad i know. What would u recommend?
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DELETE
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I have created a unit that heals other hero unit but i want this ability to be more by each level. First level should be 100 HP per energy and the unit has an energy max of 200. (200 (ENERGY) x 100 (HP) = 20,000 HP) Second level could be lets say for example 200HP. So whats the best way to do this? Is it creating a Create Healer effect like SCV/MEdic Heal or Modify Unit? Let me know please. How would u do it?
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Here i attach a picture of the problem. Any recommendations?
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@DrSuperEvil: Go
Ohh sorry i didn't explain Dr.Super Evil. The Drain Vital Cost that says .1 is for Energy not life. How would it be expressed now? I just want it to heal 200 per energy so people understand how it works.
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I reported this issue to blizzard customer service. I'll guess ill wait it out till they fix. I dont have money for Windows.
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Ive got 2 dependency files and 1 map. I was wondering if someone could help me out merging those dependencies with the map file. I have never done it before but maybe some of you do. Maybe some of you could do this in a very short amount of time. Just message me so i can send the map file to you. Thanks.
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Hello everyone. I need some help figuring out whats the right forumula so my healer unit heals the amount of HP i want it to heal by 1 energy cost.
Right now this are my stats:
For the Create Healer effect the DRAIN VITAL COST FACTOR IS: 0.1 and the RECHARGE VITAL RATE is : 200
The units Energy recharge rate is: 3
Thing is i dont think the unit is healing 200 per 1 energy. So what am i doing wrong. Should i use the medic formula where the drain vital cost of the effect is 0.33 and the unit's energy recharge rate is .5625 or maybe should i modify the periodic period on the create healer effect? I just want to make my unit heal the amount of recharge vital rate i chose per seconds. I want it that way because i think its the easiest way to describe the ability on the tooltip. If you have questions just ask.
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Where can i see those abilities? Examples i mean.
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I created a new hero with help of others of course. This unit model is the Outback hunter and it needs fire abilities that matches his style. As of right now i have already 2. One of them is Place Flame-turret, the other is Activate Tank Flamethrower which uses an instant effect. I've been searching for more fire abilities. If you know of some, please let me know. I would gladly appreciate it. By the way, theres an ability called Molotov Cocktail for the arcade game The Thing, which i really like in which the hero unit throws some kind of grande that creates a fire that kills slowly everything in the radius. Those kind of abilities are fine.
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While i play this game called Desert Tankbattle sometimes the following happens. The graphics from game gets altered and i have to switch the graphics to low then put them back to high so everything goes away. Here is a photo of what i am talking about. This happens also when i work on this map on the editor.
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Help! My Editor Keeps Crashing Down everytime i try to edit something in the terrain model or the trigger module. What can i do?
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@DrSuperEvil: Go
How would i know if the unit is already dead? No idea to be honest.
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Hello. I added a persistant effect beam to a custom unit i created. The beam is similar to the void ray beam, and it works fine. Only problem im having is that the beam wont stop channeling even if it kills the targeted unit. I even added a validator for beam in range and target unit not dead, but it still wont stop. Why?
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Dependency data could not be loaded. Battle.net Info not available.
Im recieving this notification that would not allow me to work on a friend map.