Ok. The only problem you have is that you're running the map on Melee mode. Just delete the Melee Initialization Trigger and problem solved. You find that on the trigger module. :)
Hello. Its me again. How can i reset the count on the drop mines ability once the 3 mines are placed and cooldown is over. I want the unit to be able to place 3 or so mines, then a cooldown activates and then he can place 3 mines again.
Theres an icon that appears everytime you train a unit at the mid left of the screen. Where can i find that source in the data module. I want to add icons for some custom items. They don't show up an image every time i purchase them.
I tried to duplicate this Create Healer/Effect Target ability off the Space Station Repair Ability and the Science Vessels (Void and Liberty) and nothing. It never responds even if its the same ability. You guys know i hate to use the original ability. I always want to make my own but somehow its not working with this ability nor the adept phase shift as you know.
Thanks for answering. Well i really don't knoww if there are any examples but i do have seen this work on arcade maps. So it should be possible. I will take a look at this using what you suggest as reference.
I need the hero units to be able to move over and not get stuck with the waves of soldier. They must be able to move freely even if they're on the way.
If all players are in same team in lobby then you can assign variable of type integer to player from team. For example player 3 from team 1 will be your player 3 from top in the lobby. Again proven that all players are in same team. You could also give all players different team in lobby and then player 1 from team 3 will be your third player from top in lobby.
Could u exemplify how it should look in the trigger module?
Yep, definetly...The error can be seen in the revive fields under the unit. Its triggering back to the original unit because thats the unit name that appears on the revive fields. So i shall create new units from scratch. :) Lets see how it goes.
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Ok. The only problem you have is that you're running the map on Melee mode. Just delete the Melee Initialization Trigger and problem solved. You find that on the trigger module. :)
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send the map. Maybe i could help u fix it.
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Hello. Its me again. How can i reset the count on the drop mines ability once the 3 mines are placed and cooldown is over. I want the unit to be able to place 3 or so mines, then a cooldown activates and then he can place 3 mines again.
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Theres an icon that appears everytime you train a unit at the mid left of the screen. Where can i find that source in the data module. I want to add icons for some custom items. They don't show up an image every time i purchase them.
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I tried to duplicate this Create Healer/Effect Target ability off the Space Station Repair Ability and the Science Vessels (Void and Liberty) and nothing. It never responds even if its the same ability. You guys know i hate to use the original ability. I always want to make my own but somehow its not working with this ability nor the adept phase shift as you know.
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Thanks for answering. Well i really don't knoww if there are any examples but i do have seen this work on arcade maps. So it should be possible. I will take a look at this using what you suggest as reference.
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I need the hero units to be able to move over and not get stuck with the waves of soldier. They must be able to move freely even if they're on the way.
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Ohh ok...Thanks for letting me know. Theres also another bug with the medic healing sound. It wont stop playing.
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Thanks for your reply. Ill be reading and deeply analyzing this asap. Then ill let you know how it went my friend.
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nobody? :( hellouuuuuu is there anybody out there?
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Im having this same issue.
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@JEGCPR: Go
I believe this one solved it. Thanks
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Yep. You can mark this one as [SOLVED] Dr.Super Evil.
The revive type unit under the units unit tab must match same unit name.
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Could u exemplify how it should look in the trigger module?
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Yep, definetly...The error can be seen in the revive fields under the unit. Its triggering back to the original unit because thats the unit name that appears on the revive fields. So i shall create new units from scratch. :) Lets see how it goes.