Publishing => internal battle.net error.
Or sometimes error at retrieving some other map stuff in the window where you set the locked/unlocked settings.
I assume that dialog items remain in an invalid state. :S
For dialogs it was integer 16 in my map, but I'm never using a reference on dialogs that I remove in parameters. Maybe it's the same for dialog items.
Try to check the variable's value in the trigger debugger in the beta or in 1.5 (tomorrow in EU).
If you know the value, you might be able to check the dialog item reference's internal value (integer) in custom code.
Or I just try something in the editor now. I will post my research result here later.
edit:
OK, there is no specific destruction value. BUT it is possible to detect that the item is about to be destroyed.
The item is still a dialog item, but it is not "any" dialog item.
I just tried it out Genopath, worked fine. At least with 90 degrees.
Nice necro!
Also, 1.5.0 fixed the bug which made it possible for rotated dialog pictures to breach the dialog's borders. So the image wasn't cut off at the dialog's edge anymore.
Just add "Dialog Item != No dialog item" to the while loop's condition (in its AND part).
You might need to set the variable to to no dialog item, too, wherever you delete it while this function is running.
At least that is required for dialogs. I'm not sure if dialog items require the same treatment in this use case.
How much disk space is expected to eat that new patch?
The beta installation has approx 9 gig.
Blizzard used a picture with a download of 1.32 gig and one with 92mb for their patch instructions on their page.
@Rice87: Go
It was just the enUS editor using the enUS localization by default.
You need to change it under map -> locale everytime you load the map in the beta editor, if you are going to change something. Else it will create a new localization with your changes.
You can delete localizations by unchecking them in the modification window. A map works fine with only 1 localization. It will be always used then.
wow patch in three days O.o
postponed any update, because i have almost no time currently.
can anybody tell me what i have to do to update a map? aka add a few screenshots for the lobby, update description
yesterday i've read about "soon" and wanted to start reading into 1.5 stuff and now this...
- icon: 225x150 size, jpg,png,tga,dds,bmp
- screenshots with a small description
- descriptions: 3 basic instructions, 1 how to win, 5 advanced instructions
- screenshots for how to play section
- tutorial map (if you want :D )
- a first patch note
- fix all the bugs 1.5 created in your map
They raised the available publishing space in the beta to 157mb. Maybe they change it in the real realms, too. Would be 50% more space. :D
But the file count is still 20. Those poor melee mappers suffer from that the most.
The publishing gateway is down. We can't publish to the beta realm right now. :(
Give the caster a behavior with 8 stacks on cast.
If the search hits something, execute a set which has a validator that checks for that behavior being on the caster unit.
Remove 1 behavior from the stack for every successful hit.
Remove remaining behaviors on the caster in the end.
Alternatively, you could try to create 8 persistent effects. I'm not sure if that works, though.
There might exist an easier solution for that as the radius bonus is something that can be raised by persistent effects or something like that. Kueken told me about that. I've never tried to tinker with that. So maybe it's possible to maintain the max value for the whole persistent.
0
@b0ne123: Go
The problem is updating the old maps. You can't.
With a new name, you have like 50% chance to be able to publish.
I was able to publish my mods with that, but I don't want to change the name of my map. :X
0
I've the same problem.
0
Publishing => internal battle.net error.
Or sometimes error at retrieving some other map stuff in the window where you set the locked/unlocked settings.
0
lol... no...
It can copy a localization, yes, but it can't translate the game.
0
I assume that dialog items remain in an invalid state. :S
For dialogs it was integer 16 in my map, but I'm never using a reference on dialogs that I remove in parameters. Maybe it's the same for dialog items.
Try to check the variable's value in the trigger debugger in the beta or in 1.5 (tomorrow in EU).
If you know the value, you might be able to check the dialog item reference's internal value (integer) in custom code.
Or I just try something in the editor now. I will post my research result here later.
edit:
OK, there is no specific destruction value. BUT it is possible to detect that the item is about to be destroyed.
The item is still a dialog item, but it is not "any" dialog item.
0
Nice necro!
Also, 1.5.0 fixed the bug which made it possible for rotated dialog pictures to breach the dialog's borders. So the image wasn't cut off at the dialog's edge anymore.
0
Just add "Dialog Item != No dialog item" to the while loop's condition (in its AND part).
You might need to set the variable to to no dialog item, too, wherever you delete it while this function is running.
At least that is required for dialogs. I'm not sure if dialog items require the same treatment in this use case.
Maybe the dialog reference is your problem.
0
The beta installation has approx 9 gig.
Blizzard used a picture with a download of 1.32 gig and one with 92mb for their patch instructions on their page.
0
@Rice87: Go It was just the enUS editor using the enUS localization by default.
You need to change it under map -> locale everytime you load the map in the beta editor, if you are going to change something. Else it will create a new localization with your changes.
You can delete localizations by unchecking them in the modification window. A map works fine with only 1 localization. It will be always used then.
0
Then they added that with a recent patch. At first every map could have had no image. The icon area was dark gray then.
0
- icon: 225x150 size, jpg,png,tga,dds,bmp
- screenshots with a small description
- descriptions: 3 basic instructions, 1 how to win, 5 advanced instructions
- screenshots for how to play section
- tutorial map (if you want :D )
- a first patch note
- fix all the bugs 1.5 created in your map
0
They raised the available publishing space in the beta to 157mb. Maybe they change it in the real realms, too. Would be 50% more space. :D
But the file count is still 20. Those poor melee mappers suffer from that the most.
The publishing gateway is down. We can't publish to the beta realm right now. :(
0
Give the caster a behavior with 8 stacks on cast.
If the search hits something, execute a set which has a validator that checks for that behavior being on the caster unit.
Remove 1 behavior from the stack for every successful hit.
Remove remaining behaviors on the caster in the end.
Alternatively, you could try to create 8 persistent effects. I'm not sure if that works, though.
There might exist an easier solution for that as the radius bonus is something that can be raised by persistent effects or something like that. Kueken told me about that. I've never tried to tinker with that. So maybe it's possible to maintain the max value for the whole persistent.
0
<Frame type="Image" name="GameUI/UIContainer/ConsoleUIContainer/BattleNetButtonFriendsFrameImage" file="GameUI">
<Visible val="false"/>
</Frame>
I'm not 100% sure if the "Visible" setting will hide it,
If not, move it offscreen.
0
Resources are a player property and have the type of an integer.
So you save an integer and save value of the player property.