Use OGG Format also theres a Cue under Data Tab for Soundtrack which format is set to Music(Type of Format either C Sound or Music make your Pick), Which is a Soundfile(in my case I chose Ragnarok because the music is quite nifty and low profile) which can either be used as a Variable or Soundtrack Cue file. Then afterwhich(After Uploading your Music or whatever) go to Races tab then Music_Game then set your Selected "Soundtrack" there mate and that should do it. :) Have fun.
How do you create an Ability similar to Omnislash from Dota1 which targets any nearby unit within a certain Radius of Persistent then Effect Search? Any Suggestions?
Here ya go, You could study and change the Behaviors to Mount if you want. Theres actually this behavior which changes the Neutral to Caster Player if needed.
btw if you could animate the Mounting Hero outside of the Vehicle that would be awesome like Ghost Riding an Ultralisk from UMS :)
I did a little workaround with Search Effect set to Player only and Caster Excluded. So heres the output.btw how do you adjust the Offset of the Image Path without disturbing the Height and Width? Im making a Spell-Book so heres the Input
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Its a requirement show not a validator :) also use effect to instant there was a data driven thread around here somewhere.
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Save it in the Base.SC2Data/Assets/Textures for 1.2 and below users.
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Heres a Map.
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@DJYVG: Go
Use OGG Format also theres a Cue under Data Tab for Soundtrack which format is set to Music(Type of Format either C Sound or Music make your Pick), Which is a Soundfile(in my case I chose Ragnarok because the music is quite nifty and low profile) which can either be used as a Variable or Soundtrack Cue file. Then afterwhich(After Uploading your Music or whatever) go to Races tab then Music_Game then set your Selected "Soundtrack" there mate and that should do it. :) Have fun.
It should play once every 20secs I think.
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@TaylorMouse: Go
I'll try that mate thanks. ^^
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Create a Parameter. idk.
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How do you create an Ability similar to Omnislash from Dota1 which targets any nearby unit within a certain Radius of Persistent then Effect Search? Any Suggestions?
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Happy Thanksgiving to everyone in the Community :)
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Ok it seems I revised DrSuperEvils awesome work his Choose Attribute System with an Aura System. Here it is.
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How do you adjust the Offset of an Image without altering the Height and Width field of the Image Path.
QQW - Soul Fire<img path="btn-ability-soulfire.tga" width="50" height="50"/> Heres the Code.
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@Flinkelinks: Go
Yea if were lucky enough, Then Id also get Tyrael and Diablo from Heroes. :D
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http://www.sc2mapster.com/forums/resources/data-assets/13771-vehicle-system-data-only-proof-of-concept/#p6
Here ya go, You could study and change the Behaviors to Mount if you want. Theres actually this behavior which changes the Neutral to Caster Player if needed.
btw if you could animate the Mounting Hero outside of the Vehicle that would be awesome like Ghost Riding an Ultralisk from UMS :)
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@DrSuperEvil: Go
I did a little workaround with Search Effect set to Player only and Caster Excluded. So heres the output.btw how do you adjust the Offset of the Image Path without disturbing the Height and Width? Im making a Spell-Book so heres the Input
QQW - Soul Fire<img path="btn-ability-soulfire.tga" width="50" height="50"/>
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Anyone got an Abathur Model?
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Is this possible? Mine doesnt transfer from the Ability. But I need it for my Arm Magazine to Cast from a Spawned Unit to the Caster.