Ok so I got an Inventory with a Working Item Class. Created some Items and Stuffs. But whenever I right click the Item and Drop it, It doesnt let me. It simply smudges around and do Nothing but it drops on Death, Also is there a way to Sell Inventory Item through Dialogs?
I also set the Flags to Can Drop but still bugs. Is there a way to Fix this?
And I'm gonna implement Deny and Sacrifice Systems soon but of course I need a team first which are greatly balanced on Triggering and Data specialization.
Here are some few new Details regarding about the Win/Lose Condition of my Game. -100/100 per Team
The Summoning:
Regarding about the Lore' I'll post it here soonish however here are some Screenshots of the Progress.
Once upon a time in a far far away Planet of Shrinia blah blah blah, There lived 2 mysterious factions fighting over the Lands, Naming ' The Conclaves a powerful faction of Justice / Half Angels Half Protectors. Golems and Such.
The Manifests' A dark-side manifesting beings waiting to lure everyone on their behalf' For years these 2 factions have been ravaging war against one another in search for a Fruit. So bless-fully guidance that it could bestow Ultimate Knowledge and Wisdom, Either to both destroy the beings in the planet nor should it restore balance to Both groups.
Now the Mechanics of the Game will be an Offering, For now it will be heavily based on Kills with a Leaderboard of course, But soonish it will not be. Its either player progress with Guild Plunge or sacrifice.
Each Sacrifice grants the Opposing Team a Bonus Point on their Behalf, And I'm gonna implement Deny and Sacrifice Systems soon but of course I need a team first which are greatly balanced on Triggering and Data specialization.
Now the Fruit of Life comes forward to both Teams.
Each Player that does the specified "Last Hit" grants him visibility to the Fruit. Making the rest invisble to it. Its either to him if he will signal the rest or chase it after himself. Since eitherway who holds the "Fruit of Fig" wins all their team members with it.
The Winning Mark of 30seconds Rush
Now here comes the Victory Panel, So after holding the Fruit of Life or Fig, There comes a Timer for both players to "Rush After It" 30seconds mark to be exact which will be implemented soonish either while the one who who holds the Fig of Life starts a new Timer to be exactly the same as 30seconds.
IF your Interested in Downloading the Map, Simply Search Hurricane Shrine, I'm gonna delete my Panel Project soonish in exchange for a Better Community Webpage, If anybody is interested I guess.
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Is this an M3 Bug? I tried everything I could , But still wont work any reply thanks :)
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Try using Real for Catalog Field Value Get :)
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@DrSuperEvil: Go
Nope. Cant still.
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@DrSuperEvil: Go
Solved
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Playing as Ecclesia , With the Durandel Buckler and Threads of Haste as Main Component. :)
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Ok so I got an Inventory with a Working Item Class. Created some Items and Stuffs. But whenever I right click the Item and Drop it, It doesnt let me. It simply smudges around and do Nothing but it drops on Death, Also is there a way to Sell Inventory Item through Dialogs?
I also set the Flags to Can Drop but still bugs. Is there a way to Fix this?
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@bigredalpha: Go
Thats awesome....
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@Doubleclick123: Go
*high five*
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done ^^
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Here ya go ^^
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@Doubleclick123: Go
Its a Description at the Same Time, Currently Recruiting a Modder :)
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Here are some few new Details regarding about the Win/Lose Condition of my Game. -100/100 per Team
The Summoning:
Regarding about the Lore' I'll post it here soonish however here are some Screenshots of the Progress.
Once upon a time in a far far away Planet of Shrinia blah blah blah, There lived 2 mysterious factions fighting over the Lands, Naming ' The Conclaves a powerful faction of Justice / Half Angels Half Protectors. Golems and Such.
The Manifests' A dark-side manifesting beings waiting to lure everyone on their behalf' For years these 2 factions have been ravaging war against one another in search for a Fruit. So bless-fully guidance that it could bestow Ultimate Knowledge and Wisdom, Either to both destroy the beings in the planet nor should it restore balance to Both groups.
Now the Mechanics of the Game will be an Offering, For now it will be heavily based on Kills with a Leaderboard of course, But soonish it will not be. Its either player progress with Guild Plunge or sacrifice.
Each Sacrifice grants the Opposing Team a Bonus Point on their Behalf, And I'm gonna implement Deny and Sacrifice Systems soon but of course I need a team first which are greatly balanced on Triggering and Data specialization.
Now the Fruit of Life comes forward to both Teams.
Each Player that does the specified "Last Hit" grants him visibility to the Fruit. Making the rest invisble to it. Its either to him if he will signal the rest or chase it after himself. Since eitherway who holds the "Fruit of Fig" wins all their team members with it.
The Winning Mark of 30seconds Rush
Now here comes the Victory Panel, So after holding the Fruit of Life or Fig, There comes a Timer for both players to "Rush After It" 30seconds mark to be exact which will be implemented soonish either while the one who who holds the Fig of Life starts a new Timer to be exactly the same as 30seconds.
IF your Interested in Downloading the Map, Simply Search Hurricane Shrine, I'm gonna delete my Panel Project soonish in exchange for a Better Community Webpage, If anybody is interested I guess.
Or Link > http://www.sc2mapster.com/maps/homspointzeroonebeta/
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@xEillisx: Go
Thanks, Noticed that it will probably work :)
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@njordys: Go
lol
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@grenegg: Go
Yayyyyyyyyy had the same problem......