I've followed this tutorial, but units with this behavior seem to get severed from their actor. It's very strange. The actor still plays its animations (attacks if the unit is attacking, walks if the unit is moving)- however the the actor will not move. Meanwhile the unit can move, and get attacked independently from the actor.
Could you provide some screenshot/map/video of this happening ? I have another person saying this is happening. Just to make sure I dont skip anything in my tutorials, can you try my provided map ?
I apologize for bumping an old thread, but could anyone help with making a shape roll? I want to make a basketball roll but I can't get it to rotate around its center. I copied the banshee rollcopter behaviors and things exactly and it works great for air units (banshees, void rays, etc.) but when applied to a ground unit it rolls the entire unit around the point of its feet. Even changing the model of an air unit's actor to the basketball has this same problem. My guess is that the model itself needs to be modified, but I haven't had any luck so far.
I've followed this tutorial, but units with this behavior seem to get severed from their actor. It's very strange. The actor still plays its animations (attacks if the unit is attacking, walks if the unit is moving)- however the the actor will not move. Meanwhile the unit can move, and get attacked independently from the actor.
if that makes sense..
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Could you provide some screenshot/map/video of this happening ? I have another person saying this is happening. Just to make sure I dont skip anything in my tutorials, can you try my provided map ?
Any way to make the unit tilt permanently w/o it being stuck permanently at a location? I put the pitch time to be 0, this causes that.
A lot of those numbers are wrong compared to what you used in your map... Here's a direct Copy and Paste from it...
Actor - Elevation (0.000000)
Actor - Elevation Period (1.000000,1.000000)
Actor - Pitch (-360)
Actor - Pitch Period (5.000000)
Actor - Roll (0)
Actor - Roll Period (4.000000)
I apologize for bumping an old thread, but could anyone help with making a shape roll? I want to make a basketball roll but I can't get it to rotate around its center. I copied the banshee rollcopter behaviors and things exactly and it works great for air units (banshees, void rays, etc.) but when applied to a ground unit it rolls the entire unit around the point of its feet. Even changing the model of an air unit's actor to the basketball has this same problem. My guess is that the model itself needs to be modified, but I haven't had any luck so far.
Any ideas?
Thanks!
How to make rolling only Forward or Backward?
This is great!! I made a map years ago... I couldn't get the Z spin! I'll have to look at this!