May I know which version you're currently using and what error message its throwing please? (Screenshot's will do as well)
I suspect it's got something to do with (:value) could not be assigned or something along that line. Blizz changed the way some of their functions worked in 1.5, I suspect that might be the cause. I'll try roll out a hotfix for this ASAP, but I need a little more info on what might be causing it.
Update: I'll only be able to roll out a fix this coming Monday. There's been a few significant unpublished changes made to the library since the latest stable release (v03b). I'll need some time to clean it up and make sure everything is working as intended.
Hotfix is complete. I've tested it and it's working fine for the examples so far. Further feedback from the community would be appreciated should there be any bugs encountered. Thank you for using BossBars+!
(21/08/12) b04b: Minor patch to address some bugs with auto-portrait detection. SetPositionDC and SetSizeDC also now support ALL labels. (They were previously locked, but I felt it was restrictive when users want to play with the label positions.)
Is there any way to make the boss bar show shields even if the unit max shields is 0? I`m asking this because when i add shields to unit(via behavior) it isnt showing on the bar.
I did a couple stress tests on this, pitted against the blizzard boss bar it excelled in performance in short term but fails in the long run. the issue being that blizzard's boss bar updates on attack generating a lot of threads while yours runs at a face pace continuously. I would like to see this not run on endless loops and make use of event calls and scripts which disable multi threading. Secondly i would like to see options for disabling any endless loops and event calls in favor of letting the player decide when to update the boss bar. Thirdly i would like to see the gui cleaned up, with presets and descriptions.
Just wanted to acknowledge that I've just read them and intend to see what can be done when I have the time/energy. (Props to both of you!)
However, I need some further details on your suggestions before I can come up with an optimal solution to them. I'm not sure when I'll
be able to make the updates, but I should be able to roll one out in a couple of months.
Will drop you both a PM shortly.
Thanks for your support!
FuzzYD
PS: I'm no longer a regular here, but I do check back on the occasion. Lifes kinda caught up with me and my interest has moved towards other programming projects outside the world of mapping.
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@JademusSreg: Go
Yeap. Most of the dependencies are my own custom scripts. As for external libraries I'll keep note to link them should I use any.
@iE4TM4PS: Go
Nice stuff, don't mind if I link this to the opening post? Might make it clearer as to what can be done with this library.
@FuzzYD: Go
Please do :)
This library now generates errors with patch 1.5, although it still works properly. Sad, because I loved this library. :(
@Tommerbob: Go
May I know which version you're currently using and what error message its throwing please? (Screenshot's will do as well)
I suspect it's got something to do with (:value) could not be assigned or something along that line. Blizz changed the way some of their functions worked in 1.5, I suspect that might be the cause. I'll try roll out a hotfix for this ASAP, but I need a little more info on what might be causing it.
Update:
I'll only be able to roll out a fix this coming Monday. There's been a few significant unpublished changes made to the library since the latest stable release (v03b). I'll need some time to clean it up and make sure everything is working as intended.Hotfix is complete. I've tested it and it's working fine for the examples so far. Further feedback from the community would be appreciated should there be any bugs encountered. Thank you for using BossBars+!
It works! Thanks for the fast response and fix! :)
@Tommerbob: Go
Awesome sauce. Thanks for the feedback :)
(21/08/12) b04b: Minor patch to address some bugs with auto-portrait detection. SetPositionDC and SetSizeDC also now support ALL labels. (They were previously locked, but I felt it was restrictive when users want to play with the label positions.)
Is there any way to make the boss bar show shields even if the unit max shields is 0? I`m asking this because when i add shields to unit(via behavior) it isnt showing on the bar.
I did a couple stress tests on this, pitted against the blizzard boss bar it excelled in performance in short term but fails in the long run. the issue being that blizzard's boss bar updates on attack generating a lot of threads while yours runs at a face pace continuously. I would like to see this not run on endless loops and make use of event calls and scripts which disable multi threading. Secondly i would like to see options for disabling any endless loops and event calls in favor of letting the player decide when to update the boss bar. Thirdly i would like to see the gui cleaned up, with presets and descriptions.
@Myteq: Go
@SoulTaker916: Go
Hey fellas,
Thanks for the suggestions/feedback.
Just wanted to acknowledge that I've just read them and intend to see what can be done when I have the time/energy. (Props to both of you!) However, I need some further details on your suggestions before I can come up with an optimal solution to them. I'm not sure when I'll be able to make the updates, but I should be able to roll one out in a couple of months.
Will drop you both a PM shortly.
Thanks for your support!
FuzzYD
PS: I'm no longer a regular here, but I do check back on the occasion. Lifes kinda caught up with me and my interest has moved towards other programming projects outside the world of mapping.