Thanks for your help! Reducing video setting and changing the layer not to units didnt make any change, however i discovered, that its freezing that hard on units which have a lot of linked stuff together(100). Hiding the object explorer totally removed freezing.
Is that normal, that my map is loading around 1 minute? Selecting anything in data editor almost always freezes for at least around 2s, and sometimes (for example in command card) for over 10s. Thats annoying.
I have quite new computer: i5-3350p, 7870xt, 4gb ram, win 8.1 64bit, so i dont believe, this can be the case.
Maybe thats because i have 36mb of data imported to the file or many custom elements in data editor?
Any ideas?
Can anyone help me please;
I want to change infestor ability neural parasite, to instead of taking control of unit, applying another behavior(like vital degen).
Ive changed the behavior which is supposed to take control: unmarked control and added the modification i wanted, but in game, infestor only pulls out his tentacle a little and stays in a place.
I want to freeze the global game time, because I have triggers activating basing on it, but ive added something before those triggers and was thinking if it could be possible to instead modify each game time value do something different.
The problem is, how to loop it. Ive tried several combinations with the settings in the actor event windows, nothing working as intended. Ive also found this http://www.sc2mapster.com/forums/development/map-development/3427-loop-animation-while-channeling/. The same problem, but a solution seems to be using triggers, though it isnt exactly written how to do this. I will try to get the answer in the triggers section of the forum.
Okay, just used Create Persistent effect, set it to channeled(thanks Dr), and using triggers, applies and removes energy degen behavior from the caster and its working properly.
Edit: One more thing, how can i make my caster unit repeat lets say jump(no, not really jump) animation for the duration of the ability? Currently I only know how to make him make the animation once at the beginning.
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Thanks for your help! Reducing video setting and changing the layer not to units didnt make any change, however i discovered, that its freezing that hard on units which have a lot of linked stuff together(100). Hiding the object explorer totally removed freezing.
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Is that normal, that my map is loading around 1 minute? Selecting anything in data editor almost always freezes for at least around 2s, and sometimes (for example in command card) for over 10s. Thats annoying. I have quite new computer: i5-3350p, 7870xt, 4gb ram, win 8.1 64bit, so i dont believe, this can be the case. Maybe thats because i have 36mb of data imported to the file or many custom elements in data editor? Any ideas?
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Can anyone help me please; I want to change infestor ability neural parasite, to instead of taking control of unit, applying another behavior(like vital degen). Ive changed the behavior which is supposed to take control: unmarked control and added the modification i wanted, but in game, infestor only pulls out his tentacle a little and stays in a place.
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Thanks for the answer!
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I want to freeze the global game time, because I have triggers activating basing on it, but ive added something before those triggers and was thinking if it could be possible to instead modify each game time value do something different.
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Okay, thanks.
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As title says, is there?
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As the title says. I see that its possible to Object->Add Node->Add Text Node, but i dont know what to do with it now. Can anyone help me?
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Disruption beam have Channeled and Persist until destroyed flags. It didnt work for my case, however the flag Failure solved my problem.
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I wanted to use triggers only for the animation to loop.
One more thing, i noticed when my targeted unit dies, the caster keeps casting its effect, Does anyone know why, how to remove it?
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@abvdzh, exactly this, got the same answer in the triggers section(http://www.sc2mapster.com/forums/development/triggers/58156-solved-how-to-loop-an-animation/#p3). Dont need triggers.
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Its working, thank you! It is worth mentioning, that it is required to add term of anim name to anim done event.
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How to loop an animation that is "one shot" animation during channeling ability? I`m coming from http://www.sc2mapster.com/forums/development/data/58032-1-2-solved-how-to-make-a-buffing-beam/#p7 Ive tried using data editor, but coulnd find a solution. Ive also found this http://www.sc2mapster.com/forums/development/map-development/3427-loop-animation-while-channeling/, the author have said, that he solved his problem using triggers.
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The problem is, how to loop it. Ive tried several combinations with the settings in the actor event windows, nothing working as intended. Ive also found this http://www.sc2mapster.com/forums/development/map-development/3427-loop-animation-while-channeling/. The same problem, but a solution seems to be using triggers, though it isnt exactly written how to do this. I will try to get the answer in the triggers section of the forum.
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Okay, just used Create Persistent effect, set it to channeled(thanks Dr), and using triggers, applies and removes energy degen behavior from the caster and its working properly.
Edit: One more thing, how can i make my caster unit repeat lets say jump(no, not really jump) animation for the duration of the ability? Currently I only know how to make him make the animation once at the beginning.