TBH the only way I found to do it was create my own item system entirely. Mine is much like what you want but its not random, its crafted. The new user type in the data editor can help you with what you need.
Could you give me an example, or maybe a link to a tutorial about how you create custom items with User Types? This sounds very intriguing.
Sorry for the double post, but maybe I should clarify what I'm really after.
Is it possible to dynamically alter the tooltip of one Button for an item, without changing all of the others? For example:
Rifle A drops, and through my trigger, it rolls a stat that gives +10% critical hit chance. A second Rifle also drops, but rolls a weaker stat that gives +5% critical hit chance. However, they share the same base item and button.
Is it possible to dynamically change the tooltip of Rifle A so that it reads "+10% critical hit chance" without changing the tooltip of Rifle B? Like giving each Item that drops a Unique ID for its button?
Edit:
Or perhaps, is it possible to use Dialogs and disable Button tooltips for items in the inventory?
Since each item will have its own unique tooltip and damage, I'm trying to figure out a way to do this without needing to create hundreds of different items/weapons in the Data Editor.
I'm working on a RPG project with randomized loot, very similar to Borderlands or Diablo.
For each weapon/item that drops, I want to run through a trigger that determines random stats of that item.
I'm here asking for advice about the best way to do this. I don't want to have to create hundreds of different items/weapons/effects in the Data Editor, if possible.
Okay, well is it possible to have the ability combine 2 different damage Effects? So that I can simply link the Weapon Damage effect, and the default damage effect?
EDIT: Okay I figured how to put 2 effects into a Set effect. But I'm still wondering if its possible to do an equation instead.
Hello, I tried searching for a solution, but I couldn't find any answers. Is it possible to base an Ability damage on an equation? For example, I want the Snipe Ability to deal 200% weapon damage + 50. Is this possible? How would I do it? Thanks in advance.
0
Could you give me an example, or maybe a link to a tutorial about how you create custom items with User Types? This sounds very intriguing.
0
Sorry for the double post, but maybe I should clarify what I'm really after.
Is it possible to dynamically alter the tooltip of one Button for an item, without changing all of the others? For example:
Rifle A drops, and through my trigger, it rolls a stat that gives +10% critical hit chance. A second Rifle also drops, but rolls a weaker stat that gives +5% critical hit chance. However, they share the same base item and button.
Is it possible to dynamically change the tooltip of Rifle A so that it reads "+10% critical hit chance" without changing the tooltip of Rifle B? Like giving each Item that drops a Unique ID for its button?
Edit:
Or perhaps, is it possible to use Dialogs and disable Button tooltips for items in the inventory?
0
Since each item will have its own unique tooltip and damage, I'm trying to figure out a way to do this without needing to create hundreds of different items/weapons in the Data Editor.
0
I'm working on a RPG project with randomized loot, very similar to Borderlands or Diablo.
For each weapon/item that drops, I want to run through a trigger that determines random stats of that item.
I'm here asking for advice about the best way to do this. I don't want to have to create hundreds of different items/weapons/effects in the Data Editor, if possible.
Any ideas or input? Thanks in advance!
0
It works! Thanks for the fast response and fix! :)
0
This library now generates errors with patch 1.5, although it still works properly. Sad, because I loved this library. :(
0
Okay, well is it possible to have the ability combine 2 different damage Effects? So that I can simply link the Weapon Damage effect, and the default damage effect?
EDIT: Okay I figured how to put 2 effects into a Set effect. But I'm still wondering if its possible to do an equation instead.
0
Is it not possible to do it with just the Data editor?
0
Hello, I tried searching for a solution, but I couldn't find any answers. Is it possible to base an Ability damage on an equation? For example, I want the Snipe Ability to deal 200% weapon damage + 50. Is this possible? How would I do it? Thanks in advance.