I've been working on a Talent System so I figured I'd make it a library that anyone can use.
If you're planning on using Talents in your map I suggest giving this a try because making a talent system from scratch can be time consuming.
Importing libraries is currently glitched. It deletes all grammar text and hint text. Import the library, delete the files, then copy the library from the example map.
All trees are created separately and can be completely unique from each other. The library has its own triggers and updates all images, buttons, and tooltips on its own. All you have to do is create the Talent Tree and the Talent Buttons and it does the rest!
I'm making a map which I want fast feedback on the concept so I want to spend as little time getting the spine of it working. this is a great asset And tool and is def a help for me. I'll be checking it out soon
I did similar stuff few weeks ago.
Well I haven't done error message and for it and so on but it's pretty much complete.
Need to starting working on my projects. My exams are so close to being over, I can almost smell freedom T-T
How much work would it require to change the aesthetics of the talent window using this system? For example, change the window borders/background texture, give it a background image, change the dimensions... etc.?
changing the dimensions might be tricky since they vary but you could do it. changing images wouldn't be too hard. theres some variables in the "Create Talent Tree" action called DialogMainIMG, TitleIMG, etc. you can change those.
Nice system, however, would it be possible to make multiple trees for 1 player? Also, whenever I click on any action definition, it goes red and deletes some values, any idea how to fix this/ will it affect anything?
After you copy the triggers to your map for some reason some variables get removed in the triggers you just have to reset them, but most of the time is logical wich variable is supposed to be somewhere.
And you can have up to 3 trees in a talent window.
Thank you, but that is not exactly what i meant, i mean is it possible to create 2 seperate talent "trees" each with 3 trees. Basically 2 completely different dialogs. Also, if it is not to long, i would like to know which variables go where because whenever i add/replace/put in the variables, i get errors.
hmm about the multiple talent "trees" I have no idea might be possible.
And about the variables if you have a set variable ..... at the top of the trigger the variable should be pointing to a parameter (9/10 times) and if you have a switch wich states
if 1 update ability button
if 2 update passive button
then 1 needs to be ability
and 2 needs to be passive
(these can be find in preset tab)
if 1 set variable 5* ....
if 2 set variable 10* ...
then 1 needs to be 5
and 2 needs to be 10
(these are also found in preset tab)
Thank you once again, that is EXTREMELY helpful, guess ill have to w8 for the creator of the library to answer the multiple trees question...
EDIT: i fixed the tree, however, when i make a 5 column tree and put buttons on columns 1 3 and 5 on the first row, only 3 and 5 show up, or 1 and 5 and i get a trigger error, they are passive abilities and i filled out the correct fields for them. Also, i dont seem to be able to make buttons in the other 2 trees, they just dont show up and i get a trigger error again.
If I'm correct you can only have 4 columns per row and for the other 2 trees just input (when creating a button) that you want to create a button for tree 2 or 3.
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I've been working on a Talent System so I figured I'd make it a library that anyone can use.
If you're planning on using Talents in your map I suggest giving this a try because making a talent system from scratch can be time consuming.
Importing libraries is currently glitched. It deletes all grammar text and hint text. Import the library, delete the files, then copy the library from the example map.
ASSET PAGE: http://www.sc2mapster.com/assets/talent-library/
TUTORIAL: http://www.sc2mapster.com/assets/talent-library/pages/tutorial/
Feel free to use however you want but please give me credit. I spent a lot of time on it XD
Specs:
- Has built-in triggers. Updates itself automatically!
- Uses upgrades to create the talents' effects.
- 3 Color Schemes: Blue, Green, Red
- Talent dialog is automatically created and organized to specifications
- Up to 3 Trees, 4 Columns, and 8 Rows
- Talent Types: Ability and Passive
- Allows for custom tooltips for passive talents and automatically created ability tooltips pulled from the data editor!
- Left, Up, or Right Talent Prerequisites
- Saving/Loading Talent Builds!
<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/w8Z79uR3hVk?fs=1&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/w8Z79uR3hVk?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>
Looks great will really save lots of time to rpg makers;)
Does this update everything on the tree if say I wanted different Talents in each tree? Does it update the images and everything on the tree itself?
@SouLCarveRR:
All trees are created separately and can be completely unique from each other. The library has its own triggers and updates all images, buttons, and tooltips on its own. All you have to do is create the Talent Tree and the Talent Buttons and it does the rest!
I'm making a map which I want fast feedback on the concept so I want to spend as little time getting the spine of it working. this is a great asset And tool and is def a help for me. I'll be checking it out soon
thanks for ur time!!
Nvm got it working
Niceh!
I wanted to use a talent system in my map, but never got around to make it.
I hope you add saving and loading soon :)
Great system! People need to make more awesome assets like this.
@MaskedPoptart: Go
Great work ! I was actually doing one but I'll never finish it I think.
I added saving/loading talent builds in the new version.
I did similar stuff few weeks ago.
Well I haven't done error message and for it and so on but it's pretty much complete.
Need to starting working on my projects. My exams are so close to being over, I can almost smell freedom T-T
Awesome work man, I really like it. too bad that I no longer want it now that its been done by someone else :P
How much work would it require to change the aesthetics of the talent window using this system? For example, change the window borders/background texture, give it a background image, change the dimensions... etc.?
@Nahotnoj:
changing the dimensions might be tricky since they vary but you could do it. changing images wouldn't be too hard. theres some variables in the "Create Talent Tree" action called DialogMainIMG, TitleIMG, etc. you can change those.
Nice system, however, would it be possible to make multiple trees for 1 player? Also, whenever I click on any action definition, it goes red and deletes some values, any idea how to fix this/ will it affect anything?
After you copy the triggers to your map for some reason some variables get removed in the triggers you just have to reset them, but most of the time is logical wich variable is supposed to be somewhere. And you can have up to 3 trees in a talent window.
@dudeim: Go
Thank you, but that is not exactly what i meant, i mean is it possible to create 2 seperate talent "trees" each with 3 trees. Basically 2 completely different dialogs. Also, if it is not to long, i would like to know which variables go where because whenever i add/replace/put in the variables, i get errors.
hmm about the multiple talent "trees" I have no idea might be possible.
And about the variables if you have a set variable ..... at the top of the trigger the variable should be pointing to a parameter (9/10 times) and if you have a switch wich states
if 1 update ability button
if 2 update passive button
then 1 needs to be ability
and 2 needs to be passive
(these can be find in preset tab)
if 1 set variable 5* ....
if 2 set variable 10* ...
then 1 needs to be 5
and 2 needs to be 10
(these are also found in preset tab)
If you think logical you can find em all out;)
Gl
@dudeim: Go
Thank you once again, that is EXTREMELY helpful, guess ill have to w8 for the creator of the library to answer the multiple trees question...
EDIT: i fixed the tree, however, when i make a 5 column tree and put buttons on columns 1 3 and 5 on the first row, only 3 and 5 show up, or 1 and 5 and i get a trigger error, they are passive abilities and i filled out the correct fields for them. Also, i dont seem to be able to make buttons in the other 2 trees, they just dont show up and i get a trigger error again.
If I'm correct you can only have 4 columns per row and for the other 2 trees just input (when creating a button) that you want to create a button for tree 2 or 3.