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    posted a message on Patch 1.5 Release date

    @Taintedwisp: Go

    Eventually, I think they'll have matchmaking for custom games, so newbies will automatically be put together, and pros will automatically be put together. Then you won't need to put "Noobs only" or "Pros only" in the lobby name.

    @Ahli634: Go

    157 mb?? Sweet.

    Posted in: Off-Topic
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    posted a message on Patch 1.5 Release date

    Why do we need named lobbies? What information would you guys want to put in the title that you couldn't specify in the game mode, map name, etc?

    Posted in: Off-Topic
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    posted a message on Flock Mover alternative?

    I'm not exactly sure what problem you're trying to solve. If you're trying to avoid making the units run in circles, you might want to experiment with increasing Movement: Turning Rate on the Unit. Turning Rate, as you might guess, determines how quickly a unit can change its facing angle. Higher turning rate means faster turning.

    Posted in: Data
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    posted a message on Starcraft 2 Data Manager Discussion

    @DaFunk86: Go

    The current version of the Data Manager cannot open regular SC2Map files. It can only open maps that are saved as component folders. To save your map as a folder, open your map in the Starcraft 2 Editor, and click Save As. Select "Editor Component Lists". Put the folder's path in the MapPath. The Data Manager should now be able to output XML into your map.

    Posted in: Data Assets
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    posted a message on Starcraft 2 Data Manager Discussion

    @TatorRiot: Nice. I'm glad to hear it. I'm not sure what went on with the protoss units, but I'll look into it.

    @jaxter184: :) Yup, I'm proud. Keep it up.

    Posted in: Data Assets
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    posted a message on Starcraft 2 Data Manager Discussion

    From what I saw so far, the Template seemed to work fine. There's a few problems I found, that all have to do with you copying stuff into your map incorrectly:

    1. at the top of each XML file, there should be a document tag like "<?xml version="1.0" encoding="us-ascii"?>"
    2. the contents of each XML file should be enclosed in <Catalog>...</Catalog> tags.
    3. you copied abilities into ActorData.xml. you copied behaviors into ButtonData.xml and into EffectData.xml. You must have accidentally copied the wrong stuff from the XML that my program outputted.

    I fixed the first two problems for you, and uploaded the new version of your map. I trust that you can fix the third problem on your own. :)

    Posted in: Data Assets
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    posted a message on Starcraft 2 Data Manager Discussion

    @jaxter184: Go

    Well that's interesting... Please upload your map's XML files to this thread so that I can see what might have gone wrong.

    Posted in: Data Assets
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    posted a message on Starcraft 2 Data Manager Discussion

    @jaxter184: Go

    Sorry I didn't respond earlier. I'm not sure why the TomeOfExperience didn't work. The error message doesn't seem to make sense. Did you try it multiple times? lol.

    Your csv needs to have COMMAs instead of SEMICOLONs. CSV=Comma Separated Value. In other words, it contains stuff separated by commas. You also should not use quotes. Your csv should look like this:

    name,health,armor,damage,rate,range,Speed,melee,weaponname,doesherogetstartingpoint,unitbasename,unitbaserace
    Pirate Gunslinger,400,1,20,1.75,0.1,3,1,Iron Knuckle,0,marine,terran
    Pirate Swordsman,450,1,10,4,0.1,4,1,Single Sword,0,marauder,terran
    Pirate Swordsman 2,450,1,20,2,0.1,4,1,Dual Sword,0,marauder,terran
    Pirate Swordsman 3,450,1,30,1.3333,0.1,4,1,Triple Sword,0,marauder,terran
    Pirate Navigator,300,1,0,0,0,2,0,Delete,0,medivac,terran
    Pirate Sharpshooter,300,1,10,2,8,2,0,Musket,0,ghost,terran
    Pirate Karate Master,450,1,10,4,0.1,3,1,Kick,0,Rory Swann,terran
    Pirate Animal Shapeshifter,250,1,0,0,0,2,0,Delete1,0,viking,terran
    Pirate Deer,300,1,10,1,0.1,4,1,Headbutt,0,banshee,terran
    Pirate Gorilla,450,2,30,1,0.1,3,1,Gorilla Fist,0,battlecruiser,terran
    Pirate Paleontologist,300,1,0,0,0,2,0,Delete2,0,Medic,terran
    Fire Mage,400,1,20,1.75,0.1,4,1,Flame Fist,0,hydralisk,zerg
    Zodiac Mage,300,1,0,0,0,2,0,Delete7,0,overseer,zerg
    Ice Mage,400,1,20,1.5,0.1,4,1,Frozen Fist,0,roach,zerg
    Health Mage,300,1,0,0,0,2,0,Delete8,0,queen,zerg
    Weapons Mage Basic,400,1,15,1.3333,0.1,3,1,Basic Sword,0,zergling,zerg
    Weapons Mage Attack,350,1,20,2,0.1,4,1,Attack Sword,0,baneling,zerg
    Weapons Mage Defence,500,3,0,0,0,2,0,Delete9,0,changeling,zerg
    Weapons Mage Speed,350,0,10,2.5,0.1,5,1,Speed Sword,0,zerglingupgrade,zerg
    
    Posted in: Data Assets
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    posted a message on Starcraft 2 Data Manager Discussion

    Can you send me the "csv" file you used to create that custom item? If you are modifying the csv in a regular text editor, you need to make sure to put a comma between each variable name. All variables names should be on the first line. You also need to separate each variable value with a comma. Look at post 7 for more info.

    Posted in: Data Assets
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    posted a message on Starcraft 2 Data Manager Discussion

    @jaxter184: Go

    Oops. Just uploaded a new version and actually made sure it contains the executable now. Sorry about that. It should be approved soon.

    The error means that my program could not find the path that you entered. Please make sure you copy/pasted it correctly. If you still can't get it to find your map, try copying your map into the Maps folder, and using the name of your map as the MapPath parameter. Sorry about that. This kind of problem should become less common once I release the GUI version.

    Posted in: Data Assets
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    posted a message on Starcraft 2 Data Manager Discussion

    @Keyeszx: Go I think you understood the basic idea. Once someone makes a fancy hero/item/ability, he can make it into a Template. You can then use this fancy-ass Template to easily create your own heroes/items/abilities that similar to the original, without needing to know how the original hero/item/ability was made.

    @REDlandry: Go WHOOPS. I totally forgot to put the .exe in the ZIP archive.... my bad. I just posted a new ZIP archive with the executable. It should be approved soon. I will try to include better documentation in the README for the next version. For now, please refer to the project page and the two videos to see how to use the program. I plan on making a user-friendly version of this program very soon, so that you guys won't have as much trouble getting started.

    Posted in: Data Assets
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    posted a message on Starcraft 2 Data Manager Discussion

    @Fullachain: Go

    I just posted a new version, which includes a hero ability template. You have to use it on a hero that was created using the HeroTemplate. This hero ability template should give you an idea how to create your own hero ability templates. It's a hero ability that gives the hero a speed boost for a few seconds. It's similar to Stimpack, but it does not damage the hero. Here's an explanation of the variables:

    • id: name of the ability
    • heroId: name of the hero that the ability gets added to
    • numLevels: how many levels the ability should have
    • requiredHeroLevel: at what level the hero can learn the ability
    • heroLevelsBetweenAbilLevels: how often the hero can learn a new level of the ability. "1" means the hero can learn a new level of the ability, every time the hero gains a level.
    • boostPerLevel: what fraction of the hero's original speed the hero should be added on each level of the ability. ".25" would mean the hero has 1.25x speed on level 1, 1.5x speed on level 2, etc.
    • abilityIndex: how many abilities will the hero have, after this ability is added? This is used to position the ability on the bottom row of the hero's command card.

    @Nardival: Go You have some great ideas, many of which I am already working on. :)

    Posted in: Data Assets
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    posted a message on Starcraft 2 Data Manager Discussion

    @Alevice: Go @illidans911: Go @jaxter184: Go

    You can use any program that can open ".csv" files, or any text editor. This means you can open ".csv" files with Excel, Notepad, OpenOffice, etc. The trick is that if you use a text editor, each column will be separated by a comma and each row will be separated by a new line. The reason I did things this way is to allow users to fill out spreadsheets using a file type that they can open in a generic text editor.

    Here's an example csv file, and what it looks like if you open it in excel: CSV example in Excel Now, here's how the same file looks, when opened in a basic text editor, like Notepad: CSV example in Notepad

    Sorry that intelligencePerLevel is kind of cut-off... As you can see, it's still possible to edit csv files in text editors, but it's not as easy.

    Posted in: Data Assets
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    posted a message on Starcraft 2 Data Manager Discussion

    Please use this thread to discuss the Starcraft 2 Data Manager tool.

    Possible topics include:

    1. feature suggestions
    2. improvement of existing features
    3. other criticism
    4. bug reports
    Posted in: Data Assets
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    posted a message on [Data] WC3-Esque Hero Ability Training

    Sweet tutorial! Too bad you have to go through all this stuff pretty much every time you make a hero. It's a pain to have to make one Veterancy ability for each new hero I make, plus having to make one VeterancyLevel for each level that I want my hero to have. I really wish there was a way to just specify my hero's max level and additional experience per level and have that Veterancy ability created for me...

    Oh wait! There is a way, using this program. It allows you to make Templates for XML data. I already made a Template for a hero, which you can see in action in the first video on that page.

    Posted in: Tutorials
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