I think you should do something like at start preload everything and do something like waiting for things to initialize and after everything has loaded let everyone pick heroes etc.. so you only got a little bit of starting lag and not during gameplay or long loading times
Well it's a passive button (in the command card), but all colour is now grayish tint.
The race parameter doesn't have any effect probably because it's a custom icon. As I think blizz icons change when their race thing is changed.
I'm having a problem with custom icons being gray instead of their normal colours when I place them in the command card. It may be because the background is gray, but I still find it strange this happens.
So any fix for this?
I'd like to request a few icons.
1. a cut down tree with no branches attached.
2. a cut stone in the form of a cube
3. a wooden board (think that is what it's called english isn't my native language it may also be called a wooden plank) in the form of a rectangle.
Maybe some black boarder around it or something idk and the background something brown.
If you could do these for me it would make me very happy:D
The unit is a parameter but I have no idea what unit it is so it's already kinda in variable, but how would I change it's size then as I can't find anything for that.
I'm trying to change a units size (the unit is inputed via a parameter so I don't know wich unit is will be) using triggers and want to know if it's possible and if so how to do it?
I use this to get it working in a custom action for the gui
So
lp_t is a trigger parameter.
lp_u is a unit parameter (has to be converted to unitref otherwise it won't work, you can use "null" for any unit)
lp_a is the ability command
c_unintAbilStageComplete is "generic6 - complete" can be found in natives.galaxy
the false parameter is for shared abilities it now stands at ignore
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I think you should do something like at start preload everything and do something like waiting for things to initialize and after everything has loaded let everyone pick heroes etc.. so you only got a little bit of starting lag and not during gameplay or long loading times
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It is in the list, I played it today
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they are great thanks!
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Could you still do my request it's not that old:P (it's the post above your post I quoted;))
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Looks great!
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Don't think so maybe you can send blizz a message or something(don't think they'll react though), but can't think of any other way
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It's check and I don't get any race colours for it.
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Well it's a passive button (in the command card), but all colour is now grayish tint.
The race parameter doesn't have any effect probably because it's a custom icon. As I think blizz icons change when their race thing is changed.
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Hey,
I'm having a problem with custom icons being gray instead of their normal colours when I place them in the command card. It may be because the background is gray, but I still find it strange this happens. So any fix for this?
Thanks
0
I'd like to request a few icons.
1. a cut down tree with no branches attached.
2. a cut stone in the form of a cube
3. a wooden board (think that is what it's called english isn't my native language it may also be called a wooden plank) in the form of a rectangle.
Maybe some black boarder around it or something idk and the background something brown.
If you could do these for me it would make me very happy:D
Thanks in advance
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The unit is a parameter but I have no idea what unit it is so it's already kinda in variable, but how would I change it's size then as I can't find anything for that.
0
Hey,
I'm trying to change a units size (the unit is inputed via a parameter so I don't know wich unit is will be) using triggers and want to know if it's possible and if so how to do it?
Thanks!
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as far as I know you can't use an array as array number so you'd have to loop through them all or set up for each player.
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sorry sure will share.
I also hate it when people do that and try to post my findings etc.. but I forgot this time:P
I use this to get it working in a custom action for the gui
So
lp_t is a trigger parameter.
lp_u is a unit parameter (has to be converted to unitref otherwise it won't work, you can use "null" for any unit)
lp_a is the ability command
c_unintAbilStageComplete is "generic6 - complete" can be found in natives.galaxy
the false parameter is for shared abilities it now stands at ignore
0
Yep would be nice to have now I have to find another way probably using multiple effects/behaviours:(.