New MPQ Editor has been released, version 3.1.0.371.
Please, post any features that work wrong, annoying features, tips for new features, or anything else
related to MPQ Editor here. If you want faster response, please, send me an e-mail to zezula-at-volny-dot-cz.
Support for encrypted MPQs has only been tested on enGB installer, both Installer Tome 1.MPQE and Installer UI 2.MPQE. I hereby ask you guys who have non-english version of the installer and are not too busy with playing the game, please try if MPQ Editor will work on those installers. Please, let me know by e-mail to zezula-at-volny-dot-cz, even if it works. Thank you.
Hey Ladik, just wanted to say I'm a huge fan of your program. It's very polished, I love the interface and I love the fact that you still update it when new Blizzard games come out.
I have one problem on my end that I'd like to bring to your attention. Whenever I extract files from an MPQ to a directory and the directory already contains those files it asks me whether I would like to overwrite those files or not. If I click yes there's no problems, however, if I click cancel I will get a 'not enough disk space' error. Seems that clicking cancel is invoking the wrong course of action.
I'm running Windows 7 32-bit and the latest Cataclysm version of your MPQ editor (version 3.1.0.480), although it also used to occur in your previous versions.
I made a mod file with 7 files in it (default mod, didn't change anything, just created it in the editor and saved it).
When I open it with the MPQ editor, I want to copy all the campaign SC2 data (53 XML files) to make it into a mod.
I make a new folder (Base.SC2Data), and inside that, another new folder (GameData), like in the Liberty.SC2campaign file, so I can add the WoL campaign stuff into this mod manually, without the editor. Problem is, I can only add 8 files inside the SC2 mod. It keeps telling me that "there is not enough space on the disk", yet my hard disk has plenty of free disk space (about 1tb out of 1.5tb).
Is this a bug or a feature? If it's a feature, how can I disable it?
EDIT: Nevermind, it's the hash file. I managed to create a new MPQ, rename its filetype to SC2mod, and the editor can read that as it would read a normal mod. Now I just need to test it with the actual campaign files instead of a quick mod I did.
I have one problem on my end that I'd like to bring to your attention. Whenever I extract files from an MPQ to a directory and the directory already contains those files it asks me whether I would like to overwrite those files or not. If I click yes there's no problems, however, if I click cancel I will get a 'not enough disk space' error. Seems that clicking cancel is invoking the wrong course of action.
Ooops. I'll look at it and fix it. This is indeed a stupid bug.
It keeps telling me that "there is not enough space on the disk", yet my hard disk has plenty of free disk space (about 1tb out of 1.5tb).
Yeah, you got the reason right. Whenever you see this error message while adding something into MPQ, means that there is no space in the hash table. MPQ Editor includes a feature called "Change hash table size", which should do the same thing, just faster.
Another problem of this kind might be an attempt to add too many files into a default SC2 map, which have hash table size set to 0x40 (IIRC).
Yeah, you got the reason right. Whenever you see this error message while adding something into MPQ, means that there is no space in the hash table. MPQ Editor includes a feature called "Change hash table size", which should do the same thing, just faster.
Another problem of this kind might be an attempt to add too many files into a default SC2 map, which have hash table size set to 0x40 (IIRC).
Ah, didn't notice the "Change hash table size" feature before. >_<
Thanks for pointing it though, that should definitely speed things up.
And yeah, maps have a really small hash table. Mods have a slightly larger one, I think, but it looks like we can change it and the files are still read accordingly. I really think it's Blizzard setting size limits to avoid getting large mod and map files published on BNET. (Or to avoid having maps that take too long to load)
Hello Ladik. I'm interested in using your program butupon trying to load any of the listfiles the following error returns:
Cannot open "*Program folder location*
An attempt was made to load a program with an incorrect format.
Program folder location* simply refers to the place I have stored the program files. I've ensured I downloaded the 32-bit version for my 32-bit computer so that's about as far as my troubleshooting can go :p
Do you have any ideas how to get around this problem??
@FatCatTrap:
You probably have the MPQ open with the SC2 editor. So the MPQEditor cannot open it as it is being used. Same goes backwards if you have it opened in the MPQEditor the dependencies will not load if you fire up SCII editor afterwards.
That's what this usually means for me.
Unfortunately that isn't my problem, I haven't opened up the SC2 editor since last turning on my computer and I just checked in the processes in the windows task manager anyway and it hasn't been running at all.
Hello. I am having problems using the editor, I'm not quite sure if I'm doing this properly and I have been searching for a while without luck. I want to use the MPQ editor to add exported data from other maps. It doesn't seem to work at all.
Basically, I read that you needed to export everything from the Base.SC2data folder from your map and merge it with the new one. Well, when I merge it with a brand new map, there is no Base.SC2data folder, so I just add the whole folder. When I open the map though, my unit isn't there.
I have never used an MPQ editor before and I am unsure about the concept of listfiles. Should that directory link to the folder where starcraftII.exe is? Also, do I need to add any rules?
I am having the same trouble as what they did (not enough space on the disk when dragging-dropping files to MPQ), except unfortunately, I am not any sort of Computer mania, so i do not quite understand what the 'changing hash table' means. Could you please concisely tell me the solution of this problem?
Btw, I am altering/replacing the English sounds of Starcraft II in to Korean sounds.
New MPQ Editor has been released, version 3.1.0.371.
Please, post any features that work wrong, annoying features, tips for new features, or anything else related to MPQ Editor here. If you want faster response, please, send me an e-mail to zezula-at-volny-dot-cz.
Download
Coolness!
I've been a fan of your mpq editor since I started modding for WoW. Just want to say Thank You for your great work. Keep it up!
Blizzard has updated MPQ format. New BETA release of WOW-Cataclysm contains MPQs in this new format already.
Preliminary BETA versions of both StormLib and MPQ Editor are on my download page:
http://www.zezula.net/en/mpq/download.html
MPQ Editor update: Now includes experimental support for encrypted MPQs that are part of Starcraft II installation (Digital Purchase).
http://www.zezula.net/en/mpq/download.html
Support for encrypted MPQs has only been tested on enGB installer, both Installer Tome 1.MPQE and Installer UI 2.MPQE. I hereby ask you guys who have non-english version of the installer and are not too busy with playing the game, please try if MPQ Editor will work on those installers. Please, let me know by e-mail to zezula-at-volny-dot-cz, even if it works. Thank you.
@Ladik001: Go
Hey Ladik, just wanted to say I'm a huge fan of your program. It's very polished, I love the interface and I love the fact that you still update it when new Blizzard games come out.
I have one problem on my end that I'd like to bring to your attention. Whenever I extract files from an MPQ to a directory and the directory already contains those files it asks me whether I would like to overwrite those files or not. If I click yes there's no problems, however, if I click cancel I will get a 'not enough disk space' error. Seems that clicking cancel is invoking the wrong course of action.
I'm running Windows 7 32-bit and the latest Cataclysm version of your MPQ editor (version 3.1.0.480), although it also used to occur in your previous versions.
I look forward to your future updates!
Cheers,
- NiN
I made a mod file with 7 files in it (default mod, didn't change anything, just created it in the editor and saved it). When I open it with the MPQ editor, I want to copy all the campaign SC2 data (53 XML files) to make it into a mod. I make a new folder (Base.SC2Data), and inside that, another new folder (GameData), like in the Liberty.SC2campaign file, so I can add the WoL campaign stuff into this mod manually, without the editor. Problem is, I can only add 8 files inside the SC2 mod. It keeps telling me that "there is not enough space on the disk", yet my hard disk has plenty of free disk space (about 1tb out of 1.5tb).
Is this a bug or a feature? If it's a feature, how can I disable it?
EDIT: Nevermind, it's the hash file. I managed to create a new MPQ, rename its filetype to SC2mod, and the editor can read that as it would read a normal mod. Now I just need to test it with the actual campaign files instead of a quick mod I did.
Ooops. I'll look at it and fix it. This is indeed a stupid bug.
Yeah, you got the reason right. Whenever you see this error message while adding something into MPQ, means that there is no space in the hash table. MPQ Editor includes a feature called "Change hash table size", which should do the same thing, just faster.
Another problem of this kind might be an attempt to add too many files into a default SC2 map, which have hash table size set to 0x40 (IIRC).
Ah, didn't notice the "Change hash table size" feature before. >_< Thanks for pointing it though, that should definitely speed things up.
And yeah, maps have a really small hash table. Mods have a slightly larger one, I think, but it looks like we can change it and the files are still read accordingly. I really think it's Blizzard setting size limits to avoid getting large mod and map files published on BNET. (Or to avoid having maps that take too long to load)
Hello Ladik. I'm interested in using your program butupon trying to load any of the listfiles the following error returns:
Cannot open "*Program folder location* An attempt was made to load a program with an incorrect format.
Do you have any ideas how to get around this problem??
@xcorbo: Go
Thank you for the quick response :)
Unfortunately that isn't my problem, I haven't opened up the SC2 editor since last turning on my computer and I just checked in the processes in the windows task manager anyway and it hasn't been running at all.
Hello. I am having problems using the editor, I'm not quite sure if I'm doing this properly and I have been searching for a while without luck. I want to use the MPQ editor to add exported data from other maps. It doesn't seem to work at all.
Basically, I read that you needed to export everything from the Base.SC2data folder from your map and merge it with the new one. Well, when I merge it with a brand new map, there is no Base.SC2data folder, so I just add the whole folder. When I open the map though, my unit isn't there.
I have never used an MPQ editor before and I am unsure about the concept of listfiles. Should that directory link to the folder where starcraftII.exe is? Also, do I need to add any rules?
@Ladik001: Go
I am having the same trouble as what they did (not enough space on the disk when dragging-dropping files to MPQ), except unfortunately, I am not any sort of Computer mania, so i do not quite understand what the 'changing hash table' means. Could you please concisely tell me the solution of this problem? Btw, I am altering/replacing the English sounds of Starcraft II in to Korean sounds.
Is there a Mac version for this?
@thomulf: Go
Not for this program, but there are alternatives: http://www.sc2mapster.com/forums/resources/third-party-tools/4447-qmpq-editor/
This application is compatible with mpq 3.0 (format for lates update HoTS)? You program opens enUS.SC2Assets in "read-only" mode(
Short answer: Yes.
Long-ish answer: You can look at what StormLib supports (feel free to contribute) here: http://www.zezula.net/en/mpq/stormlib.html