I think I asked this already in the past, and not sure what forum to ask it in, but still a huge issue for me.
Is there a localizer for mac out there somewhere?
After the 2.0.4 update, the way damage effects with multiple attributes completely changed.
Previously they simply added together, so if you have base damage 14, +8 vs Biological, -5 vs Psionic, you will deal 14 base damage, 22 to Bio, 9 vs Psionic, and if an enemy is both Bio and Psionic, they will take 14 +8 -5 which is 17. Instead now they average in strange ways that I can't track or figure out, I've tried changing several options but nothing seems to help. Does anyone know hot to get it to function like it did previously? This change is having a serious negative effect on the balance of my map :l
Does anyone know how to revert the new "helpful" UI ability pointers and reveal the buttons below? The new UI only seems to appear for certain units, does anyone know what the criteria is for that, and how to remove/add it?
EDIT: Never Mind, it's an ingame option. Is it possible to disable it automatically for all players when they enter the game?
I want to make it so a unit deals damage to enemy attackers when attacked. Not that I don't need it to be a % of damage dealt, it will just be a flat value dealt every time. Can I do this without triggers? If so, how?
I had a look at the mutalisk's bounce effect, and clearly it will only work if the attack uses a projectile; a non-projectile attack will just deal the damage in a search area instead of issuing the second attack. Is there any way to create a similar bounce effect for a non-projectile attack? The attack I'm using is the archon's, which has a beam model.
Right so, I'm trying to create a dark templar unit that goes into a burrowed state when holding position, then cloaks upon exiting.
I created the holding position behavior,and set the "bury" flag to on, but even though I know the behavior is permanent and enabled ingame, because it does other things, the unit is not, in fact, burrowed.
Any particular reason this happens? Or am I being too vague
Oh. Can you describe it more thoroughly? I would apply a behavior to all units on the map that would somehow.. send an actor message to any actor created? I'm trying to affect the actor time scale for all actors. Having them all linked under a single behavior whose value I can easily change sounds like it would be good.
EDIT: or did I misinterpret what you said? There is a longer way I can do it, but if your method has the advantage that I can change the time scale for all the actors through a single value, then I will use that.
I tried using the send actor message to game region using the whole map as the region, However this only seems to affect the unit actors, leaving actors for abilities, effects etc unchanged. Is there any way I can send a message to all actors? If so how much lag would it cause?
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I think I asked this already in the past, and not sure what forum to ask it in, but still a huge issue for me. Is there a localizer for mac out there somewhere?
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I don't think it affects effects with just 1 modifiers Has anyone figured this one out? or is it probably unfixable?
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nooo :( I need to fix this! :/
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After the 2.0.4 update, the way damage effects with multiple attributes completely changed. Previously they simply added together, so if you have base damage 14, +8 vs Biological, -5 vs Psionic, you will deal 14 base damage, 22 to Bio, 9 vs Psionic, and if an enemy is both Bio and Psionic, they will take 14 +8 -5 which is 17. Instead now they average in strange ways that I can't track or figure out, I've tried changing several options but nothing seems to help. Does anyone know hot to get it to function like it did previously? This change is having a serious negative effect on the balance of my map :l
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Does anyone know how to revert the new "helpful" UI ability pointers and reveal the buttons below? The new UI only seems to appear for certain units, does anyone know what the criteria is for that, and how to remove/add it?
EDIT: Never Mind, it's an ingame option. Is it possible to disable it automatically for all players when they enter the game?
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So whatever effect I set to Handled will hit the attacker? k, thanks a lot!
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No I just can't figure out where to add the dummy effect-
Looked at all the fields under combat->damage response but can't find it
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I want to make it so a unit deals damage to enemy attackers when attacked. Not that I don't need it to be a % of damage dealt, it will just be a flat value dealt every time. Can I do this without triggers? If so, how?
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Oh, there's a "maximum count" value. Well, that was obvious :l. Thanks for the link ^^
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I had a look at the mutalisk's bounce effect, and clearly it will only work if the attack uses a projectile; a non-projectile attack will just deal the damage in a search area instead of issuing the second attack. Is there any way to create a similar bounce effect for a non-projectile attack? The attack I'm using is the archon's, which has a beam model.
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Got it. Thanks.
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Right so, I'm trying to create a dark templar unit that goes into a burrowed state when holding position, then cloaks upon exiting.
I created the holding position behavior,and set the "bury" flag to on, but even though I know the behavior is permanent and enabled ingame, because it does other things, the unit is not, in fact, burrowed. Any particular reason this happens? Or am I being too vague
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Time to wh00p some US noobs
Great work ^^
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Oh. Can you describe it more thoroughly? I would apply a behavior to all units on the map that would somehow.. send an actor message to any actor created? I'm trying to affect the actor time scale for all actors. Having them all linked under a single behavior whose value I can easily change sounds like it would be good.
EDIT: or did I misinterpret what you said? There is a longer way I can do it, but if your method has the advantage that I can change the time scale for all the actors through a single value, then I will use that.
0
I tried using the send actor message to game region using the whole map as the region, However this only seems to affect the unit actors, leaving actors for abilities, effects etc unchanged. Is there any way I can send a message to all actors? If so how much lag would it cause?