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    posted a message on Shield Animations

    Nah, I just need the standard shield anims. Thanks for the help, I'll try this out!

    Posted in: Data
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    posted a message on Shield Animations

    But I don't need new models... just help implementing current ones :l

    Posted in: Data
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    posted a message on Shield Animations

    Hello everyone, I was looking into the possibility of adding shield animation to non-protoss units with shields. I know the basics of creating actor events and linking actors with models. Does anyone know what exactly I'd need to do to create default shield animations for a non-protoss unit who has shields, and have them behave like they do for protoss units (only active with shields on). Also, how to scale them unit by unit?

    Posted in: Data
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    posted a message on Ladik's MPQ Editor

    Is there a Mac version for this?

    Posted in: Third Party Tools
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    posted a message on Making images look like buttons

    I have some imported images I wanted to use as buttons and I was wondering how to "buttonize" them. Is it possible to do this with a few settings, or must the image be specifically tailored? by making it button-like I mean it should have the default SC borders in the correct race colors, should highlight slightly when you run the mouse over them etc.

    Posted in: Art Assets
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    posted a message on Model Request

    If anyone feels like making it, I could use a dark colossus model. It should look like the other dark protoss, but for a colossus. If you can make a green weapon animation too, that would be awesome. Thanks in advance!

    Posted in: Art Assets
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    posted a message on XML question

    Oh ok, thanks a lot for explaining! I assumed some options just weren't included in non-XML for the sake of simplicity.

    Posted in: Data
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    posted a message on XML question

    I'm trying to create an upgrade in using the XML editor that will increase seeker missile's speed. I have created a reference: <EffectArray Reference= "Mover,HunterSeekerMissile,MotionPhases[1].MaxSpeed" However this is not working. There are 4 motion phases, what is the correct way to reference them? I though the first motion phase would be MotionPhases[1], then MotionPhases[2] and so on, but apparently not.

    Posted in: Data
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    posted a message on Can I use advanced logic in requirements?

    sorry for necro, but this is still an issue for me. Since I only need to prevent more than a certain amount of abilities from being bought, is there a way I can do it with shared charges, kind of like learning hero abilities upon leveling up?

    Posted in: Data
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    posted a message on Can I use advanced logic in requirements?

    I'm making requirements for my map, and I need to make a number of purchasable abilities, of which you can only have a certain number of in total before they all grey out. I wonder If there's a better way to do it than create an expression for every possible eventuality. I also need to do the same thing for a number of different buyable units.

    Posted in: Data
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    posted a message on SC Expanded: melee mod

    Eu doesn't seem to be updated :/

    Posted in: Map Feedback
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    posted a message on projectile question.

    marine attack is not a projectile, but marauder shells are. any attack that's a ray or in which you don;t actually see anything flying to the target is not a projectile and won;t be stopped by PDD. You could also decrease PDD starting energy if this fix doesn't work.

    Posted in: Data
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    posted a message on I have trouble modifying upgrades.

    oh, thanks, helpful ^^

    Posted in: Data
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    posted a message on I have trouble modifying upgrades.

    Ok, so I am using the data editor in advanced view to modify some upgrades. I want to change and upgrade that increases the damage of most to all of the units in my map, so I add some new effects in the "upgrade" list: for example, I want the damage upgrade to increase the archon weapon damage by 3, so I create a new effect and set the parameters right. I did this for a while, created 5 or 6 effects. Then I went to look at another upgrade, and changed some things there. I came to look back at the previously mentioned upgrade, and I realized some of the effects I added had simply disappeared. Note that the upgrade I was modifying was quite large (150+ effects). Does anyone know what is happening here? it makes it impossible to edit because it's like the map is changing while I work.

    Posted in: Data
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    posted a message on Income Wars

    Income cap is a problem. I had a huge income advantage last game: 10000 (next leading player had 7000) 17000 (next leading player had 13000) but at the end of the game it all caps out at 27000, everyone has the same strength, all your hard work is wasted and sudden death means that if you happen to be lucky and ace a wave, you win. The start of this map is very fun but the end is meaningless if you are facing some players who know what they're doing.

    Posted in: Map Feedback
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