Would just like to show you my new custom map for SC2 called HotS Custom. This map is attempting to be a 1:1 replica of the HotS expansion that we were able to see at BlizzCon. I spent about 60 hours working on this so far over the past week and am pretty happy with the result. Most of the models come from the SC2Campaign dependency and many of the abilities include some particularly insane work-arounds such as the Replicant and the Oracle's Phase Shift, which involved adding requirements to every building and using a trigger to detect addons such as tech labs and reactors.
It has have every unit and every ability from HotS with the best information possible at the moment. The later versions should be something that could almost be played competitively, but that is a tough call to make given what we don't know for certain. The current version isn't perfect, it does have a number of minor bugs and perhaps not so minor bugs, but most of them should be fixed in due course.
There are currently four maps uploaded on the servers
The current version is [b]Alpha 0.82[/b]
And I have currently uploaded it to the following servers with the following name
Name: HotS Custom - <Map>
AMSEA[EU
New Chat channel: HotS on every server
The map also includes the recent PTR changes of EMP having a 1.5 radius and protoss upgrades costing less, and of course these are subject to change based on Blizzard.
If you'd like it on a server not mentioned, don't hesitate to PM me.
Please let me know what you think of my map, and if you find any bugs or issues at all as these are naturally integral to the progression of the map, and I will do my best to fix them.
Epic work, I think, this map will be more and more popular soon :) Also, some more bugs:
- replicant can't copy ground units. I wasn't able to copy my probes.
- Tempest: no splash vs air, it atacks only one target. Or it's too small?
- Tempest: is air-to-ground weapon has so small range? Isn't it bigger?
- Tempest should be more faster?
- please delete this funny animation from Shredder and recolor blue aura to orange. That will be enought.
- fix baneling atack in unburrowed mode. They don't have "Atack" button
- burrowed banelings don't get speed bonuses on creep and from Centrifugal Hooks
where can i download these map for offline play. i can only play against the ai in offline mod because i do not have a complete version of starcraft 2.
please, give me a link or pm me for helping me to download these map, i have already got the file for the mod, i have to found the map as well to play them.
any link or accurate indication will be appreciate by pm or by reply.
The maps are really good but i have some suggestions and bugs to tell you:
Ultralisk Burrow Charge is really bugged,if an ultra start the charge and the object that he want to charge is dead,he comtinue to be burrowed,and he moves itself burrowed until he don't find a new target to attack.
For the warhound you could use the Spartan Goliath (obviously also here more high that normal model) and do his glass from black to yellow colour.
For battle hellionyou could use the hel's angel model (reduced on size) with hellion's flamethrower on his "head".
For swarm host u can add on his back the aberration back or the grey "egg" that u can see here
(the one just burned by the firebat at 00:38).
And for the shredder u can use the model of automaton 2000 (more big and total black with some "player's colour" line).
For ultralisk charge u can use the speed upgrade for the ultralisk icon (the "foot" of the ultralisk).
Good job with this awesome custom ;)
Hey everyone,
Would just like to show you my new custom map for SC2 called HotS Custom. This map is attempting to be a 1:1 replica of the HotS expansion that we were able to see at BlizzCon. I spent about 60 hours working on this so far over the past week and am pretty happy with the result. Most of the models come from the SC2Campaign dependency and many of the abilities include some particularly insane work-arounds such as the Replicant and the Oracle's Phase Shift, which involved adding requirements to every building and using a trigger to detect addons such as tech labs and reactors.
It has have every unit and every ability from HotS with the best information possible at the moment. The later versions should be something that could almost be played competitively, but that is a tough call to make given what we don't know for certain. The current version isn't perfect, it does have a number of minor bugs and perhaps not so minor bugs, but most of them should be fixed in due course.
There are currently four maps uploaded on the servers
The current version is [b]Alpha 0.82[/b]
And I have currently uploaded it to the following servers with the following name
Name: HotS Custom - <Map>
AM SEA [EU
New Chat channel: HotS on every server
The map also includes the recent PTR changes of EMP having a 1.5 radius and protoss upgrades costing less, and of course these are subject to change based on Blizzard.
And to get an idea of how accurate the values in the game are, see this spreadsheet [url]http://i.imgur.com/2oSYB.png[/url]
If you'd like it on a server not mentioned, don't hesitate to PM me.
Please let me know what you think of my map, and if you find any bugs or issues at all as these are naturally integral to the progression of the map, and I will do my best to fix them.
But enough talking, hope you enjoy the map! :)
- XenoX
Epic work, I think, this map will be more and more popular soon :) Also, some more bugs:
- replicant can't copy ground units. I wasn't able to copy my probes.
- Tempest: no splash vs air, it atacks only one target. Or it's too small?
- Tempest: is air-to-ground weapon has so small range? Isn't it bigger?
- Tempest should be more faster?
- please delete this funny animation from Shredder and recolor blue aura to orange. That will be enought.
- fix baneling atack in unburrowed mode. They don't have "Atack" button
- burrowed banelings don't get speed bonuses on creep and from Centrifugal Hooks
add more observer slots please
where can i download these map ? id like to play them vs ai
If you ever need any simple art, you can always PM me :3
Played, noticed there is no moving detector for zerg, unless you use the vipers ability -_-
where can i download these map for offline play. i can only play against the ai in offline mod because i do not have a complete version of starcraft 2. please, give me a link or pm me for helping me to download these map, i have already got the file for the mod, i have to found the map as well to play them.
any link or accurate indication will be appreciate by pm or by reply.
thanks.
@XenoX101: Go
The maps are really good but i have some suggestions and bugs to tell you: Ultralisk Burrow Charge is really bugged,if an ultra start the charge and the object that he want to charge is dead,he comtinue to be burrowed,and he moves itself burrowed until he don't find a new target to attack. For the warhound you could use the Spartan Goliath (obviously also here more high that normal model) and do his glass from black to yellow colour. For battle hellionyou could use the hel's angel model (reduced on size) with hellion's flamethrower on his "head". For swarm host u can add on his back the aberration back or the grey "egg" that u can see here (the one just burned by the firebat at 00:38). And for the shredder u can use the model of automaton 2000 (more big and total black with some "player's colour" line). For ultralisk charge u can use the speed upgrade for the ultralisk icon (the "foot" of the ultralisk). Good job with this awesome custom ;)