HEAT is a fastpaced 4 player FFA arena, with the objective to kill your opponents as many times as you can. The player with the most kills when the time runs out, wins the game. There is minimal respawn time, and you get a random unit, at a random respawn point, every time. Each unit has its own unique mechanics and playstyle.
HEAT has a total of 4 arenas. All of them has its own atmosphere and layout. At map start, a random arena is picked, and the players will fight for victory in the chosen arena, until the time runs out. Screenshots of the arenas can be found at the bottom of the thread.
Rank
Each player has his own rank. Depending on the result of the played match, players may increase or decrease in rank. The winning player gains 2 rank, the second best gains 1 rank, the third best player's rank stay the same, and the last player decreases in rank by 1. A player's rank is displayed in the leaderboard, above the player's unit, and in the final scorescreen. The maximum rank to reach is currently 30.
Rating
All players have an individual rating. Players gain rating by completing various achievments. This rating has no impact on the game, but is displayed in the final scorescreen. Reaching higher ratings will eventually unlock visual upgrades.
I am open to name suggestions for abilties.
HEAT features 4 units, each with their own abilities and playstyle. Units are given randomly to players, so you will get to know all 4 units in your first game. The unit you recieve is not completely random. You will not get i.e. a baneling, if there are already two banelings alive, and the chance to get the unit you recieved last time is lower than usual. This is done to give all players the best possible experience.
Predator
The predator features high burst damage and mobility. Excels at getting in and out of fights in no time.
[Q] Robotic Quake 5
Self Position; Enemy Units Stomps the ground, causing a quake, which deals 25 damage to enemies in a range of 2. If augmented by Overheat, targets hit will be slowed by 40% for 1 second.
[W] Elusive Combat 4
Facing; Enemy Units Rapidly jumps forth your current facing, When landed, Robotic Quake is cast for free, dealing 25 damage to enemies in a range of 2. If augmented by Overheat, targets hit will be slowed by 40% for 1 second.
[E] Overheat 12
Self Position; Buff Instantly refreshes the cooldown of Robotic Quake, allowing you to use it again. Augments your next cast of Robotic Quake or Elusive Combat, making it slow its targets by 40% for 1 second.
Baneling
The baneling can stay in fights for longer than any other unit. Its slow and regeneration greatly improves survivability, while its explosive slime deals massive damage.
[Q] Taunt of Corruption 5
Self Position; Enemy Units Taunts all units in a range of 3, slowing them for 75% for 2 seconds.
[W]Explosive Slime 1
Self Position; Enemy Units Drops a pile of slime behind you. The pile explodes 1.5 seconds after it is dropped, dealing 30 damage to enemies in a radius of 1.5.
Explosive Slime Passive
Self Position; Enemy Units Upon death, deals 30 damage to all enemies in a radius of 1.5. While alive, regeneration rate is doubled.
Reaper
The reaper excels at hunting and evasion. Its high mobility and damage makes it rule the battlefield.
[Q] Rocket Launcher 1
Facing; Enemy Units Shoots a rocket at full force in a straight line, dealing 20 damage to all enemies hit.
[W] Stealth 5
Self Position; Buff Stealths, becoming invisible to enemies for 1 second. Abilities remain usable while stealthed, and movementspeed is increased by 50%.
[E] Acid Drone 8
Self Position; Spawn Sets up a flying drone above you, which deals 10 damage every second to enemies in a range of 4. Lasts for 5 seconds.
Sentry
The sentry has a strong ability synergy, which can be used both defensively and offensively.
[Q] Psi Storm 3
Self Position; Enemy Units Releases electric energies around you, which deals 40 damage to enemies caught inside.
[W] Force Field 4
Facing; Spawn Summons an unpathable force field in front of you, which lasts for 5 seconds.
[E] Blink 4
Facing; Teleport Instantly blinks you 3 range towards your facing.
HEAT currently features more than 30 achievements, and as it is still under development, more achievements will be made before release. Completing an achievement, gains you rating. Reaching higher ratings will unlock visual upgrades for you to use. Depending on the achievement, either 10, 25, 40 or 80 rating will be given upon completion. Achievements can not be completed more than once.
Features implemented and fully working.
No game is the same
Fully functioning AI
Individual Rating
Advanced Rank system with 30 ranks
Leaderboard tracking player scores
Custom chat with spamfilter
Advanced achievement system
4 unique units
4 unique arenas
Triggered custom abilities
Banks to keep track of stats
Custom ability UI
Custom controls
Beautiful environment
Detailed scorescreen at match end
Features not implemented yet
Introduction to newcomers
Vote system for rematch
Custom loadingscreen
Custom map preview
HEAT is currently in alpha stage. The map is playable, but many things are still not done. HEAT is not public for you to play yet, but will be soon. I will do my best to keep you up to date with information, screenshots and video.
PLEASE NOTE, that no content in the video below is final. I show this only to give you a feeling of how the game will be like when released.
I play against AI in the video, which is incomplete. Improvements WILL be made.
The video is available in full-size 1080p HD. Press fullscreen to utilize it.
Some content is bugged, including the reapers shot. Please note that it is early alpha-stage, and that bugs will be eliminated before the release of HEAT.
Please take your time to write a comment. All kinds of feedback is appreciated.
THREAD UPDATED 01/17/2012
FROM THE CREATOR OF AMIRA TOWER DEFENCE
HEAT is a fastpaced 4 player FFA arena, with the objective to kill your opponents as many times as you can. The player with the most kills when the time runs out, wins the game. There is minimal respawn time, and you get a random unit, at a random respawn point, every time. Each unit has its own unique mechanics and playstyle.
HEAT has a total of 4 arenas. All of them has its own atmosphere and layout. At map start, a random arena is picked, and the players will fight for victory in the chosen arena, until the time runs out. Screenshots of the arenas can be found at the bottom of the thread.
Rank
Each player has his own rank. Depending on the result of the played match, players may increase or decrease in rank. The winning player gains 2 rank, the second best gains 1 rank, the third best player's rank stay the same, and the last player decreases in rank by 1. A player's rank is displayed in the leaderboard, above the player's unit, and in the final scorescreen. The maximum rank to reach is currently 30.
Rating
All players have an individual rating. Players gain rating by completing various achievments. This rating has no impact on the game, but is displayed in the final scorescreen. Reaching higher ratings will eventually unlock visual upgrades.
I am open to name suggestions for abilties.
HEAT features 4 units, each with their own abilities and playstyle. Units are given randomly to players, so you will get to know all 4 units in your first game. The unit you recieve is not completely random. You will not get i.e. a baneling, if there are already two banelings alive, and the chance to get the unit you recieved last time is lower than usual. This is done to give all players the best possible experience.
Predator
The predator features high burst damage and mobility. Excels at getting in and out of fights in no time.
[Q] Robotic Quake 5
Self Position; Enemy Units
Stomps the ground, causing a quake, which deals 25 damage to enemies in a range of 2. If augmented by Overheat, targets hit will be slowed by 40% for 1 second.
[W] Elusive Combat 4
Facing; Enemy Units
Rapidly jumps forth your current facing, When landed, Robotic Quake is cast for free, dealing 25 damage to enemies in a range of 2. If augmented by Overheat, targets hit will be slowed by 40% for 1 second.
[E] Overheat 12
Self Position; Buff
Instantly refreshes the cooldown of Robotic Quake, allowing you to use it again. Augments your next cast of Robotic Quake or Elusive Combat, making it slow its targets by 40% for 1 second.
Baneling
The baneling can stay in fights for longer than any other unit. Its slow and regeneration greatly improves survivability, while its explosive slime deals massive damage.
[Q] Taunt of Corruption 5
Self Position; Enemy Units
Taunts all units in a range of 3, slowing them for 75% for 2 seconds.
[W]Explosive Slime 1
Self Position; Enemy Units
Drops a pile of slime behind you. The pile explodes 1.5 seconds after it is dropped, dealing 30 damage to enemies in a radius of 1.5.
Explosive Slime Passive
Self Position; Enemy Units
Upon death, deals 30 damage to all enemies in a radius of 1.5. While alive, regeneration rate is doubled.
Reaper
The reaper excels at hunting and evasion. Its high mobility and damage makes it rule the battlefield.
[Q] Rocket Launcher 1
Facing; Enemy Units
Shoots a rocket at full force in a straight line, dealing 20 damage to all enemies hit.
[W] Stealth 5
Self Position; Buff
Stealths, becoming invisible to enemies for 1 second. Abilities remain usable while stealthed, and movementspeed is increased by 50%.
[E] Acid Drone 8
Self Position; Spawn
Sets up a flying drone above you, which deals 10 damage every second to enemies in a range of 4. Lasts for 5 seconds.
Sentry
The sentry has a strong ability synergy, which can be used both defensively and offensively.
[Q] Psi Storm 3
Self Position; Enemy Units
Releases electric energies around you, which deals 40 damage to enemies caught inside.
[W] Force Field 4
Facing; Spawn
Summons an unpathable force field in front of you, which lasts for 5 seconds.
[E] Blink 4
Facing; Teleport
Instantly blinks you 3 range towards your facing.
HEAT currently features more than 30 achievements, and as it is still under development, more achievements will be made before release. Completing an achievement, gains you rating. Reaching higher ratings will unlock visual upgrades for you to use. Depending on the achievement, either 10, 25, 40 or 80 rating will be given upon completion. Achievements can not be completed more than once.
Features implemented and fully working.
Features not implemented yet
HEAT is currently in alpha stage. The map is playable, but many things are still not done. HEAT is not public for you to play yet, but will be soon. I will do my best to keep you up to date with information, screenshots and video.
PLEASE NOTE, that no content in the video below is final. I show this only to give you a feeling of how the game will be like when released.
I play against AI in the video, which is incomplete. Improvements WILL be made.
The video is available in full-size 1080p HD. Press fullscreen to utilize it.
Some content is bugged, including the reapers shot. Please note that it is early alpha-stage, and that bugs will be eliminated before the release of HEAT.
Please take your time to write a comment. All kinds of feedback is appreciated.