Also for those dude who wants to play locally and without the lag input, you can download the file from above link.
US Beta Tester - File is already uploaded for the region.
My time zone is Pacific/California I'll be up tonight for beta testing probably 7:30 to 12 midnight. Maybe a couple at this point but prefer starting at 7:30PM
How do I know my US testers are online? PM? This thread post? Battle.net ID?
ok cool then u probebly want to put the fact that you have to press 2 or 3 to switch weapons in your discription of the map durring the loading screan :D
Very bold move of you to upload the map just like that. Aren't you afraid of people stealing your work? Just trying to warn you.
Nonetheless, I've downloaded the map to give it a run. As a beta tester, here are the nuances I found so far:
- couple of mispellings under the help section (F1), I won't list these as I'm guessing you rushed these through to get them out of the way and you can fix all of them after giving it a good read. if this is not so then let me know and I'll list all of them :)
- you're referring to directions such as West, South etc. however in the game there is no indication as to which way these are. players might know that they all start facing North but after a few fights, they'll quickly become disoriented. I'm proposing a simple character-based compass (if possible) or a constantly visible arrow as part of the HUD that's always pointing North
- it's very hard to learn the weapons' range, if this was your intention then by all means, disregard this paragraph. however if not then it would be a good idea to include some simple way of showing the weapon radius (like the ones for siege tanks in vanilla SC2 or at least a thin circle around the players etc.)
- this is part of problem #1 but it's not obvious how to destroy blockades. under the help section it says 'buy it' well that's quite misleading. buy what? people will think you need to buy the blockade to destroy it. better word it like 'in order to destroy blockades, you need approach them and spend X credits using the E button' or 'destroying blockades costs 500 credits' etc.
- summoning Kerrigan (by destroying an egg) sadly craves for griefing as she can't be destroyed right at the beginning and can easily kill the whole team. i know this is a co-op map but you might want to think about altering this mechanic (like she only comes after the player who destroyed the egg etc.)
- the cannon you can active just South to your position should maybe give some credits to all players when destroying enemies. or not, you decide
- i would warn the players in big red letters that the sunken colony one-hit kills everyone who gets close. the problem is you see, if your buddy dies because he didn't know this or he was careles, you won't be able to save him (if you touch his beacon, you get killed as well)
- lowering the camera would increase immersion and make aiming easier
- you lose 100 credits (dollars?) whenever a mob hits you. this is really bad as when you get surrounded, you can quickly lose all your savings
- i'd love to see a timer above the auto turrets to show how long before they shut down completely
- Kerrigan can walk through doodads (crates and the like), maybe the collision box is too small?
As a player, here is my impression:
Quality map, you're very very good at what you're doing. Awesome job!
also i just realized you can still buy the turret even after you already activate it this should be fixed cause i waisted all my money trying to fix it
:P
hay im up for testing to so Pm me if u need some beta testing i will help with us:D my account on battlnet is morph so yeah
Very bold move of you to upload the map just like that. Aren't you afraid of people stealing your work? Just trying to warn you.
*jerberson12: I thought my map is protected? I followed tutorial about hiding the triggers but map is still playable.
Nonetheless, I've downloaded the map to give it a run. As a beta tester, here are the nuances I found so far:
- couple of mispellings under the help section (F1), I won't list these as I'm guessing you rushed these through to get them out of the way and you can fix all of them after giving it a good read. if this is not so then let me know and I'll list all of them :)
*jerberson12: Ok il try to read again my help files
- you're referring to directions such as West, South etc. however in the game there is no indication as to which way these are. players might know that they all start facing North but after a few fights, they'll quickly become disoriented. I'm proposing a simple character-based compass (if possible) or a constantly visible arrow as part of the HUD that's always pointing North
*jerberson12: I might just rephrase the instruction by not using directions, probably "somewhere on the map". Already having headaches from making this map.
- it's very hard to learn the weapons' range, if this was your intention then by all means, disregard this paragraph. however if not then it would be a good idea to include some simple way of showing the weapon radius (like the ones for siege tanks in vanilla SC2 or at least a thin circle around the players etc.)
*jerberson12: yes, id like players to think, not rely on any hud displays or radial displays. Id like them to try all the weapons first so that
next time they play, they already know what they want, and maybe give a map a couple of tries.
- this is part of problem #1 but it's not obvious how to destroy blockades. under the help section it says 'buy it' well that's quite misleading. buy what? people will think you need to buy the blockade to destroy it. better word it like 'in order to destroy blockades, you need approach them and spend X credits using the E button' or 'destroying blockades costs 500 credits' etc.
*jerberson12: ok i will rephrase this
- summoning Kerrigan (by destroying an egg) sadly craves for griefing as she can't be destroyed right at the beginning and can easily kill the whole team. i know this is a co-op map but you might want to think about altering this mechanic (like she only comes after the player who destroyed the egg etc.)
*jerberson12: I think this is fine. This tells player not to kill an egg at the beginning. When players saves a lot of money and able to buy kerrigan killer
weapons, then they can start summoning kerrigan. I wanted players to communicate with other players on what to do or dont do.
- the cannon you can active just South to your position should maybe give some credits to all players when destroying enemies. or not, you decide
*jerberson12: I will leave it as is. If i do that, they will probably camp at that cannon often.
- i would warn the players in big red letters that the sunken colony one-hit kills everyone who gets close. the problem is you see, if your buddy dies because he didn't know this or he was careles, you won't be able to save him (if you touch his beacon, you get killed as well)
*jerberson12: Ok, I will do something about it
- lowering the camera would increase immersion and make aiming easier
*jerberson12: Ill give it a try to see which ones is better
- you lose 100 credits (dollars?) whenever a mob hits you. this is really bad as when you get surrounded, you can quickly lose all your savings
*jerberson12: Your ability of dodging mobs without getting hit is being put to test :) Maybe I can adjust instead losing 100, il change it to 20
- i'd love to see a timer above the auto turrets to show how long before they shut down completely
*jerberson12: Timer Timers will do
- Kerrigan can walk through doodads (crates and the like), maybe the collision box is too small?
*jerberson12: il check it
As a player, here is my impression: Quality map, you're very very good at what you're doing. Awesome job!
@Ilsyde: Thanks a lot for the testing buddy, I will keep your findings in the history of this map. PUtting you in my project credit, your sc2mapster ID or your full name?
@djimii: yes, buddy, if you can't keep up with my time, just go ahead and test yourself or with your buddies, since I still have a day job.
Im available for beta testing only at night around 3:30pm to 5pm and around 8:00pm till midnight.
Then just go ahead and post what you got, So i can give you credit.
Since we already finish the first beta testing, i prefer to wait for my first updates before testing it again.
@Saintbob101: ok cool, just to let you know, already did the first beta testing and im currently doing the updates. So I delete the file at the project page.
When I finish my updates tonight, Ill upload again the revised file.
@jerberson12 hay ill be on again tonight to help test again; if you can, just tell me once your done updating it and ill try to get on :D
also i think should add a station where you can buy more life and heal.... or atleast a slight regeneration of health so that your not running around with 3 health
I just finished the updates and "The Last Swarm" beta map is ready for next the beta testing.
I already uploaded it in the US servers.
The map is also forwarded to Saintbob101 for EU beta testing.
I will list all the updates that I did later, since I'll be leaving for a few minutes.
Enjoy and thanks!
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Thank you Saintbob001 preciate it. I will send you the map later today
Im willing to give credits for those who are invloved.
I'll be writing some credits on my maps project page http://www.sc2mapster.com/maps/last-swarm-beta-version/
and maybe later some credit rolls after you end the map in victory.
EU distributor or whatever that is: Saintbob001
EU Beta Testers: ?????????
US Beta Testers: ?????????
Please let me know for other regions.
PS I was a loner author until I posted this thread. Thanks for the help out guys.
@jerberson12: Go
Sure, give me a pm with the Link to Download it, or if you're on msn, pm me your addy and you can send it through their.
Thanks
Hey, I'm completely up for some testing. I'm US so send me a pm.
I am also completely up for testing. Am on US server. btw the cinematics look utterly insane!!
I'm happy to help although these late shifts are taking their toll on me. Send me a pm if interested (BNet contacts are below my avatar).
@Saintbob001: Go
Hi buddy, I already uploaded the map to my project page.
http://www.sc2mapster.com/maps/last-swarm-beta-version/
Hope you can uploded it to EU
Also for those dude who wants to play locally and without the lag input, you can download the file from above link.
US Beta Tester - File is already uploaded for the region. My time zone is Pacific/California I'll be up tonight for beta testing probably 7:30 to 12 midnight. Maybe a couple at this point but prefer starting at 7:30PM
How do I know my US testers are online? PM? This thread post? Battle.net ID?
@jerberson12: Go
ok cool then u probebly want to put the fact that you have to press 2 or 3 to switch weapons in your discription of the map durring the loading screan :D
Jerberson,
Very bold move of you to upload the map just like that. Aren't you afraid of people stealing your work? Just trying to warn you.
Nonetheless, I've downloaded the map to give it a run. As a beta tester, here are the nuances I found so far:
- couple of mispellings under the help section (F1), I won't list these as I'm guessing you rushed these through to get them out of the way and you can fix all of them after giving it a good read. if this is not so then let me know and I'll list all of them :)
- you're referring to directions such as West, South etc. however in the game there is no indication as to which way these are. players might know that they all start facing North but after a few fights, they'll quickly become disoriented. I'm proposing a simple character-based compass (if possible) or a constantly visible arrow as part of the HUD that's always pointing North
- it's very hard to learn the weapons' range, if this was your intention then by all means, disregard this paragraph. however if not then it would be a good idea to include some simple way of showing the weapon radius (like the ones for siege tanks in vanilla SC2 or at least a thin circle around the players etc.)
- this is part of problem #1 but it's not obvious how to destroy blockades. under the help section it says 'buy it' well that's quite misleading. buy what? people will think you need to buy the blockade to destroy it. better word it like 'in order to destroy blockades, you need approach them and spend X credits using the E button' or 'destroying blockades costs 500 credits' etc.
- summoning Kerrigan (by destroying an egg) sadly craves for griefing as she can't be destroyed right at the beginning and can easily kill the whole team. i know this is a co-op map but you might want to think about altering this mechanic (like she only comes after the player who destroyed the egg etc.)
- the cannon you can active just South to your position should maybe give some credits to all players when destroying enemies. or not, you decide
- i would warn the players in big red letters that the sunken colony one-hit kills everyone who gets close. the problem is you see, if your buddy dies because he didn't know this or he was careles, you won't be able to save him (if you touch his beacon, you get killed as well)
- lowering the camera would increase immersion and make aiming easier
- you lose 100 credits (dollars?) whenever a mob hits you. this is really bad as when you get surrounded, you can quickly lose all your savings
- i'd love to see a timer above the auto turrets to show how long before they shut down completely
- Kerrigan can walk through doodads (crates and the like), maybe the collision box is too small?
As a player, here is my impression: Quality map, you're very very good at what you're doing. Awesome job!
also i just realized you can still buy the turret even after you already activate it this should be fixed cause i waisted all my money trying to fix it :P
hay im up for testing to so Pm me if u need some beta testing i will help with us:D my account on battlnet is morph so yeah
i mean by accedentaly pressing e 4 times
@morphman Hey Buddy,
Also thanks for your findings.
I already listed what you got. Also added you to my credits. Would you like to put your id or your full name?
im trying to add you as my friend at batte.net but it needs your email address, cant just add "morph"
your US right?
ohh its [email protected] and you can just add my id for battle net
As of now....few beta testers had tested my map including myself playing with morphan220 just recently.
Of course, few bugs were found and some advices or comments are sent to me.
I made a list of bugs, fixes and comments that I might deal with.
Beta Version 1 October 2010
-Prismatic Beam weapon not killing Kerrigan. (Supposed to be, it should)
-After player has been revived, health does not update automatically.
-Comments: Needed players to let now about switching to B or C weapon (Pressing 2 or 3 keys) before buying a new weapon.
-F1 help. Some words are mispelled.
-Rephrase instruction by not using directional words (North, West, etc), no compass on the hud.
-Rephrase instruction about removing blockade.
-Comments: Should have a warning not to go out of the area, since there are spine crawler all over.
-Camera needs to go down for better aiming.
-Getting hit losses you $100, will adjust to $20 instead.
-Cannon timers (undecided)
-Kerrigan walking through doodads.
-Activating turret should have a one keypress action.
-After player revives, camera stays at your last position just before you die.
For people who have played the game and found bugs or any comments, please add it up here. I'll start working on this list first.
Thanks for trying buddies.
@jerberson12: Go
do you still need testers
How do you know your region?
Looking to Beta Test The Last Swarm by Jerberson12?
Are you on the EU server?
Then look No further, Saintbob the EU publisher (thats me) is organising some arranged games to help test The Last Swarm.
If you are looking to help develop this game further, then please PM me you're Char name and code, or your real ID email.
I will then arrange games for us to test.
Look forward to hearing from you.
@djimii: yes, buddy, if you can't keep up with my time, just go ahead and test yourself or with your buddies, since I still have a day job. Im available for beta testing only at night around 3:30pm to 5pm and around 8:00pm till midnight. Then just go ahead and post what you got, So i can give you credit. Since we already finish the first beta testing, i prefer to wait for my first updates before testing it again.
@Saintbob101: ok cool, just to let you know, already did the first beta testing and im currently doing the updates. So I delete the file at the project page. When I finish my updates tonight, Ill upload again the revised file.
@jerberson12 hay ill be on again tonight to help test again; if you can, just tell me once your done updating it and ill try to get on :D
also i think should add a station where you can buy more life and heal.... or atleast a slight regeneration of health so that your not running around with 3 health
Heya guys,
I am currently and still updating the map, il be with you in few hours. I will probably start beta testing around 8:00PM Pacific. Thank you!
Hello all,
I just finished the updates and "The Last Swarm" beta map is ready for next the beta testing. I already uploaded it in the US servers. The map is also forwarded to Saintbob101 for EU beta testing.
I will list all the updates that I did later, since I'll be leaving for a few minutes. Enjoy and thanks!