Dungeons - Guardians of Fire v1.12 now live and playable on Battle.net
Latest Changes
- Drazzan's Mind Link ability is now more visible and working as designed.
- All Bosses will now deal more damage to all Heroclasses except for Rory Swann (Tank.)
- Tassadar's Psionic Sphere energy cost changed to 75 (up from 50.)
- Game will now properly end in defeat when the Boss' time limit is reached.
- When a new attunement is reached, it will now properly display on the screen for the player.
- Rory Swann's Taunt ability now has a sound when used.
- All the player's hero unit frames are now displayed on the left of your screen below the boss information window for all players. This includes their Life and Energy bars.
Quite a few changes in this one. Hope you all enjoy!
Update: October 31, 2010 Dungeons - Guardians of Fire v1.16
- Egon Stetmann's Energy regeneration now has a tooltip explaining the mechanics.
- Blast Rounds Area of Effect impact will no longer damage allies.
- Fixed an issue causing Egon Stetmann's out of combat regen to occur after casting Guardian Shield.
- Drazzan's Psionic Interference is now red.
- Drazzan's Mind Link cast timer increased to 45 (up from 30.)
- Drazzan now has 3 different cast timers for his Curse of Demise ability based on level Difficulty: Easy = 45 seconds, Normal = 35 seconds, Hard = 25 seconds.
- Drazzan no longer has Psionic Interference when played on the Easy difficulty.
- Drazzan's Enrage timer has been reduced to 420 seconds, the same as Ter'Ama's.
- Jim Raynor's Impact rounds now has an animation.
- Power Source now grants all party members a 50% increase in their total Life and Energy, changed from a constant 350 Life and 150 Energy.
- Power Source's Life bar is now fitting to its model size.
- Attunement bar adjusted to fit image.
- Power Source's buff model is now slightly more transparent to avoid blocking of other behavior's models.
- Zeratul's Hemorrhaging Wound now can stack up to 5 times and has a 2 second cooldown.
- Critical Strike now works as intended.
- Critical Strike chance percentage changed to 20%,40%,60% (up from 20%, 30%, 40%.)
- Fixed and issue that caused Tassadar's Regeneration Siphon to last past the expected duration on allied players.
- Jim Raynor's Impact Rounds range changed to 10 (up from 8.)
- Information on various tooltips have been adjusted accordingly.
- Rory Swann's Taunt ability cooldown changed to 15 seconds (up from 10.)
- The trash mobs will now reset properly after all 5 players become incapacitated after pulling them.
- Zeratul's Disorient now has decreasing cooldown time with each level. (Level 1 = 28 seconds, Level 2 = 24 Seconds, Level 3 = 20 Seconds.)
- Boss Timers have been adjusted accordingly to accommodate the ability changes.
- Difficulty Behavior display on bosses now describes the individual boss changes when moused over.
- Initial Roach has been relocated to avoid early wipes when players spawn.
- NEW GAME MODE: Hardcore. This difficulty is the same as Hard with the exception that all heroes start with 0 lives.
Update: November 1, 2010, Dungeons - Guardians of Fire v1.18
Here are the changes to Dungeons - Guardians of Fire version 1.18. ENJOY!
- Egon Stetmann's Power Source 15 damage increase changed to 15% attack speed increase.
- Fixed an issue that caused heroes to lose current energy pool amounts when losing Egon Stetmann's Power Source buff.
- Players can now mouse over the party unit frames on the left of the screen to display the names of the players controlling the heroes.
- When controlling the Egon Stetmann hero, the player can now mouse over the Unit frames on the left of the screen for a list of usable commands to help in healing and shielding targets directly.
- Fixed an issue that caused threat to be handled incorrectly.
- Rory Swann's Taunt ability Level 1 Cooldown changed to 20 (up from 15.)
- Rory Swann's Taunt ability now reduces in cooldown for every additional level trained. (Level 1 = 20 seconds, Level 2 = 15 seconds and Level 3 = 10 seconds.)
Update: November 3, 2010 Dungeons - Guardians of Fire v1.21
-Egon Stetmann's Replenishment ability has been revamped. Replenishment now costs 25 Energy on all 3 levels and has a 7 second cooldown for all levels. In addition to removing all dispellable negative effects from the target, it will now give the target a healing over time buff. (Level 1 = 280 life over 8 seconds, Level 2 = 400 Life over 8 seconds and Level 3 = 520 Life over 8 seconds)
-The Hydralisk has been renamed to Top Shtudent.
-Top Shtudent Eggs will now correctly spawn near the Top Shtudent.
-Fixed an issue that caused Drazzan's Curse of Demise to be placed incorrectly on the target leaving only the bubble effect.
-Fixed an issue that cause Drazzan's Hallowed Ground creep to disappear during the encounter.
-Fixed an issue that caused Krishan's Crystal formation animation to restart before completion.
-Rory Swann's Sunder Armor will now cap at 5 stacks as intended.
-Changed the cooldown of Psionic Plague to 90/60/30 seconds for levels 1/2/3 respectively. (It was originally constant 180 seconds on all levels)
-Rory Swann's Blast Rounds now has an attack animation.
-Scrolling Combat Text now implemented! Players can turn the scrolling combat text On or Off by simply clicking on the Combat Text button located at the top right corner of the screen.
I have a suggestion for the revive system. Currently if the tank or healer dies, everyone just starts running for their lives until they revive and than lose due to timer. It is almost always impossible to recover when people start dieing.
- Remove revives and implement a reset system. ( Kind of like skipping the bosses at the beginning and starting at the beginning of the part so people can't farm experience.) ( you can implement number of times you can reset with difficulty)
- Give Egon a revive spell "200-300 mana, 5-10 sec cast time" (Meant to revive other people if they died by accident to trash mobs and occasionally against bosses)
Resetting a game seems really important b/c sometimes you might want to play with the same people again but you failed against the boss and you can't try again.
You don't have to add these but consider it. (especially the reset or something like it)
We will be adding some sort of reset system on a future release. For the time being, we implemented player ratings (a number from 0 to 10 that the players can award to the rest of their team mates one per game. This should help judge the players one is playing with for now.
We are aware of this issue and working on a solution. The Threat issue occurs when a player leaves the game after the heroes have spawned (after the selection screen.)
Thanks for the feedback. If you see any more issues feel free to let us know.
I've played this game for hours and hours, its a good addiciting game, would be very nice if it can range from 4-8 players divided into different difficulties, also if theres armor/gear that can be kept throughout the raid/carried over that would be better than ever, cant wait to see new and improved version of the game.
Personally, i think only need 2 level of difficulty, normal and hard, and boss's skills and hp and dmg would vary if theres more players / hardmode, keep up the work its coming good
The game is very fun but I agree there definately needs to be a reset system. The rating system is completely ignored and you have to settle with whoever you have in your party regardless since you need all 5 players. The security for the bank data is bugged with the latest version. When you clear the bosses and then lose all your data it puts you off from playing. Many others have had their save data cleared too. Maybe better to get rid of the data security until it works correctly 100% of the time. Also I'm not sure if there are any ways for you to deal with the constant player dropping at the beginning. It might be 100% b.net but I think the map might also contribute to it in some manner.
This is basically a series of dungeons a la World of Warcraft. This one will feature many bosses related to the theme of fire. (video coming soon)
Features:
Currently looking for testers: http://forums.sc2mapster.com/general/team-recruitment/12385-dungeons-guardians-of-fire-looking-for-testers/
@zakariahliklikleh:
Video @ link below:
http://www.sc2mapster.com/teams/dungeons-projects/
@zakariahliklikleh: Go
Making it 3rd person would enhance the feel of the game IMO.
Lots of New stuff!
Version 1.11 of the map is now live! see Dungeons Page for more details!
Update 29/10/2010
Dungeons - Guardians of Fire v1.12 now live and playable on Battle.net
Latest Changes
- Drazzan's Mind Link ability is now more visible and working as designed.
- All Bosses will now deal more damage to all Heroclasses except for Rory Swann (Tank.)
- Tassadar's Psionic Sphere energy cost changed to 75 (up from 50.)
- Game will now properly end in defeat when the Boss' time limit is reached.
- When a new attunement is reached, it will now properly display on the screen for the player.
- Rory Swann's Taunt ability now has a sound when used.
- All the player's hero unit frames are now displayed on the left of your screen below the boss information window for all players. This includes their Life and Energy bars.
Quite a few changes in this one. Hope you all enjoy!
Update: October 31, 2010 Dungeons - Guardians of Fire v1.16
- Egon Stetmann's Energy regeneration now has a tooltip explaining the mechanics.
- Blast Rounds Area of Effect impact will no longer damage allies.
- Fixed an issue causing Egon Stetmann's out of combat regen to occur after casting Guardian Shield.
- Drazzan's Psionic Interference is now red.
- Drazzan's Mind Link cast timer increased to 45 (up from 30.)
- Drazzan now has 3 different cast timers for his Curse of Demise ability based on level Difficulty: Easy = 45 seconds, Normal = 35 seconds, Hard = 25 seconds.
- Drazzan no longer has Psionic Interference when played on the Easy difficulty.
- Drazzan's Enrage timer has been reduced to 420 seconds, the same as Ter'Ama's.
- Jim Raynor's Impact rounds now has an animation.
- Power Source now grants all party members a 50% increase in their total Life and Energy, changed from a constant 350 Life and 150 Energy.
- Power Source's Life bar is now fitting to its model size.
- Attunement bar adjusted to fit image.
- Power Source's buff model is now slightly more transparent to avoid blocking of other behavior's models.
- Zeratul's Hemorrhaging Wound now can stack up to 5 times and has a 2 second cooldown.
- Critical Strike now works as intended.
- Critical Strike chance percentage changed to 20%,40%,60% (up from 20%, 30%, 40%.)
- Fixed and issue that caused Tassadar's Regeneration Siphon to last past the expected duration on allied players.
- Jim Raynor's Impact Rounds range changed to 10 (up from 8.)
- Information on various tooltips have been adjusted accordingly.
- Rory Swann's Taunt ability cooldown changed to 15 seconds (up from 10.)
- The trash mobs will now reset properly after all 5 players become incapacitated after pulling them.
- Zeratul's Disorient now has decreasing cooldown time with each level. (Level 1 = 28 seconds, Level 2 = 24 Seconds, Level 3 = 20 Seconds.)
- Boss Timers have been adjusted accordingly to accommodate the ability changes.
- Difficulty Behavior display on bosses now describes the individual boss changes when moused over.
- Initial Roach has been relocated to avoid early wipes when players spawn.
- NEW GAME MODE: Hardcore. This difficulty is the same as Hard with the exception that all heroes start with 0 lives.
Update: November 1, 2010, Dungeons - Guardians of Fire v1.18
Here are the changes to Dungeons - Guardians of Fire version 1.18. ENJOY!
- Egon Stetmann's Power Source 15 damage increase changed to 15% attack speed increase.
- Fixed an issue that caused heroes to lose current energy pool amounts when losing Egon Stetmann's Power Source buff.
- Players can now mouse over the party unit frames on the left of the screen to display the names of the players controlling the heroes.
- When controlling the Egon Stetmann hero, the player can now mouse over the Unit frames on the left of the screen for a list of usable commands to help in healing and shielding targets directly.
- Fixed an issue that caused threat to be handled incorrectly.
- Rory Swann's Taunt ability Level 1 Cooldown changed to 20 (up from 15.)
- Rory Swann's Taunt ability now reduces in cooldown for every additional level trained. (Level 1 = 20 seconds, Level 2 = 15 seconds and Level 3 = 10 seconds.)
Update: November 3, 2010 Dungeons - Guardians of Fire v1.21
-Egon Stetmann's Replenishment ability has been revamped. Replenishment now costs 25 Energy on all 3 levels and has a 7 second cooldown for all levels. In addition to removing all dispellable negative effects from the target, it will now give the target a healing over time buff. (Level 1 = 280 life over 8 seconds, Level 2 = 400 Life over 8 seconds and Level 3 = 520 Life over 8 seconds)
-The Hydralisk has been renamed to Top Shtudent.
-Top Shtudent Eggs will now correctly spawn near the Top Shtudent.
-Fixed an issue that caused Drazzan's Curse of Demise to be placed incorrectly on the target leaving only the bubble effect.
-Fixed an issue that cause Drazzan's Hallowed Ground creep to disappear during the encounter.
-Fixed an issue that caused Krishan's Crystal formation animation to restart before completion.
-Rory Swann's Sunder Armor will now cap at 5 stacks as intended.
-Changed the cooldown of Psionic Plague to 90/60/30 seconds for levels 1/2/3 respectively. (It was originally constant 180 seconds on all levels)
-Rory Swann's Blast Rounds now has an attack animation.
-Scrolling Combat Text now implemented! Players can turn the scrolling combat text On or Off by simply clicking on the Combat Text button located at the top right corner of the screen.
I have a suggestion for the revive system. Currently if the tank or healer dies, everyone just starts running for their lives until they revive and than lose due to timer. It is almost always impossible to recover when people start dieing.
- Remove revives and implement a reset system. ( Kind of like skipping the bosses at the beginning and starting at the beginning of the part so people can't farm experience.) ( you can implement number of times you can reset with difficulty)
- Give Egon a revive spell "200-300 mana, 5-10 sec cast time" (Meant to revive other people if they died by accident to trash mobs and occasionally against bosses)
Resetting a game seems really important b/c sometimes you might want to play with the same people again but you failed against the boss and you can't try again.
You don't have to add these but consider it. (especially the reset or something like it)
We will be adding some sort of reset system on a future release. For the time being, we implemented player ratings (a number from 0 to 10 that the players can award to the rest of their team mates one per game. This should help judge the players one is playing with for now.
There must be some bugs in the Threat System I think. I have a replay here: http://www.4shared.com/file/5RZtcjuk/Dungeons_-_Guardians_of_Fire__.html
Tank had no threat bar, and Taunt didn't work.
We are aware of this issue and working on a solution. The Threat issue occurs when a player leaves the game after the heroes have spawned (after the selection screen.)
Thanks for the feedback. If you see any more issues feel free to let us know.
Update: November 7, 2010 v1.24
-Krishan Bathia's Shtupid Shtudents ability now works as intended.
-Top Shtudent Eggs Life changed to 1100, up from 700.
-Fixed an issue that caused Drazzan's Hallowed Ground creep to disappear.
-Players can now see individual player information on the rating screen (i.e. Games Played and Bosses Downed.)
-The Damage Meter has been added to the game with various different sub menu filters.
-Jim Raynor's Railgun Snipe can now target Air Units.
-Top Shtudents damage changed to 40, up from 30.
-The Winged Guardian now patrols the lair of the Leviathan. Take great caution when engaging the beast, Heroes.
I've played this game for hours and hours, its a good addiciting game, would be very nice if it can range from 4-8 players divided into different difficulties, also if theres armor/gear that can be kept throughout the raid/carried over that would be better than ever, cant wait to see new and improved version of the game. Personally, i think only need 2 level of difficulty, normal and hard, and boss's skills and hp and dmg would vary if theres more players / hardmode, keep up the work its coming good
The game is very fun but I agree there definately needs to be a reset system. The rating system is completely ignored and you have to settle with whoever you have in your party regardless since you need all 5 players. The security for the bank data is bugged with the latest version. When you clear the bosses and then lose all your data it puts you off from playing. Many others have had their save data cleared too. Maybe better to get rid of the data security until it works correctly 100% of the time. Also I'm not sure if there are any ways for you to deal with the constant player dropping at the beginning. It might be 100% b.net but I think the map might also contribute to it in some manner.
The Bank issue has been fixed now. It might reset one time on the new version and that's it.
Update: November 16, 2010 v1.30
-Geroge Psionic Plague will no longer remain on Incapacitated Heroes.
-Damage Meter will now correctly show the default filter type when it appears.
-Geroge will now cast Stetmann's default heal when he is the Healer in addition to Blast Heal and Guardian Shield.
-Zeratul's False Target ability will now reduce in cooldown for every additional level trained to 60/50/40 respectively.
-Map Bounds have now been implemented for every Boss's respective zone.