Ever played Pong in your childhood days ?
Now you can play it again in Starcraft 2!
Pong, the game based on the first ever video game called Tennis for two.
You can find the map on SC2Mapster at this link:
http://www.sc2mapster.com/maps/lets-play-pong/
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Gameplay
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For those who don't know what pong is:
Pong is a 2 player game.
Each player controls a bar on either the left or the right of the screen.
You can control your bar up and down using the E (up) and C (down) keys.
Your goal is the make sure the other player can't bounce back the ball to you.
The first player to 5 points wins the game.
After a player has won the game both players can vote for a rematch.
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Future Plans
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- Add an AI opponent, allowing players to play alone against a CPU
- Allow the game to be played against a friend on 1 account (Player 1 controlls with E&C, player 2 with numpad8&2)
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Changelog
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<u>V1.3</u>
The map got polished
- All text now matches the green theme
- Accepting or declining rematches now shows with a 'V' or 'X' on the player's side
- The bars now stop at the top and bottom of the field
- The bars and ball can no longer be targetted
- Some text bugs got fixed
Looks cute;p
Not sure if you have this in the build, but what about options for faster modes?. Like the ball moves faster, and side bars move quicker too.
Looks cute;p
Not sure if you have this in the build, but what about options for faster modes?. Like the ball moves faster, and side bars move quicker too.
It seems that the game sped you choose effects the sped of the game.
I had to change some amount of my triggerst because they became too fast.
It also causes the mvemt of the bars to become less accurate for some reason.
So I had the idea of putting something like this in the game, but not sure yet how it would effect the overal gameplay.
There's some things in the movement system they don't work too well 100% of the time even though it makes no sense trigger-wise.
Rollback Post to RevisionRollBack
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Gameplay
</center> For those who don't know what pong is: Pong is a 2 player game. Each player controls a bar on either the left or the right of the screen. You can control your bar up and down using the E (up) and C (down) keys. Your goal is the make sure the other player can't bounce back the ball to you. The first player to 5 points wins the game. After a player has won the game both players can vote for a rematch. <center>Future Plans
</center> - Add an AI opponent, allowing players to play alone against a CPU - Allow the game to be played against a friend on 1 account (Player 1 controlls with E&C, player 2 with numpad8&2) <center>Changelog
</center> <u>V1.3</u> The map got polished - All text now matches the green theme - Accepting or declining rematches now shows with a 'V' or 'X' on the player's side - The bars now stop at the top and bottom of the field - The bars and ball can no longer be targetted - Some text bugs got fixed@LanceDH: Go
Looks cute;p
Not sure if you have this in the build, but what about options for faster modes?. Like the ball moves faster, and side bars move quicker too.
It seems that the game sped you choose effects the sped of the game. I had to change some amount of my triggerst because they became too fast. It also causes the mvemt of the bars to become less accurate for some reason. So I had the idea of putting something like this in the game, but not sure yet how it would effect the overal gameplay. There's some things in the movement system they don't work too well 100% of the time even though it makes no sense trigger-wise.