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Counter-Strike Starcraft
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Just officially started this project.
I had to think of something to do, it feels lame to have something like Galaxy editor and not use it for at least
one great project.
All assistance will be considered, talented assistance is needed.
My map page is pending approval so I can not give a link yet.
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So far I am working on conversions including HUD and sounds, (VERY important).
It is a remake of 1.6, not source. Since Starcraft and Counter-Strike have been such long lasting titles, I figured this
was destined.
This will take me a while alone, but if I can get some help maybe it will roll out faster.
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Here is a list from the Map page:
英语 和 汉语
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Version of Counter-Strike, in which instead of buying a multiple weapons you buy multiple units.
I want to release an alpha before SC2 is released, then with the impending new units go ahead and
finish the weapon options.
IE:
Awp=Ghost
P90=Marine with adjusted fire speed
Granade= Marauder
I do not want one unit with switching weapons because SC involves multiple units,
it would be a better blend to do it this way.
Game modes:
1. DE: Slow Baneling=bomb, it plants itself and can not attack. must be defused
2. CS: Rescue civs (if they are in final release, if not for lulz it willbe mini-ultralisks).
Starting units:
1. A knife (Zealot)
2. A pistol (Slow firing marine).
Money system:
1. Identical to CS servers, kills + victory = money.
2. Money buys units, armor, armor upgrades (which are temporary and reset upon death).
Upgrades:
1.As stated, Kevlar helmet upgrade only lasts until death
Buy screen:
1. Spawn area prompts a shopping cart icon
2. "B" loads menu and allows purchasing of units.
3. Buy menu deactivates after 30 seconds.
Economy:
1. This game will be slightly more expensive than counter-strike
so that macro doesnt guarantee victory.
AWP OP:
1. Awp's reload time is ridiculous, the weapon is an investment.
So no OPAWP.
So far:
1. HUD fully extracted from CS 1.6, and works.
2. Sounds working, each unit fires the sound of its originating weapon
(IE: Ghost's gun makes an awp sound)
3. Textures from my favorite levels extracted, and original authors to be glorified in startup screen
4. Piece by piece replicating levels
5. Sounds like walking are working.
Death:
1. After you die it will feature a chase camera until respawn,
2. when you respawn you will have only the starting units (Lots and Rine) again.
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PM me if you are interested ^^
请不说汉语,我不时很好汉语学生。
Hermano yo tengo un proyecto ya empesado no se si lo voy a poder terminar xq no tengo ayuda pero pude asimilar el comportamiento de los boot del counter al SC2 si te interesa el mapa ya lo subi es experimental ;)
ATTACHMENTS
Comp_3_00000.jpg
Rollback Post to RevisionRollBack
Proyecto:
Strike-Craft
Join the family TPS
Mi Pagina Oficial:LostTest
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Let me know if you need any help. Always here.
Hermano yo tengo un proyecto ya empesado no se si lo voy a poder terminar xq no tengo ayuda pero pude asimilar el comportamiento de los boot del counter al SC2 si te interesa el mapa ya lo subi es experimental ;)