Text Tags are all fun and games until you get a stupid idea, like making Legend of Zelda for StarCraft 2.
So I've been making about 2/3 of the "terrain" for Outworld as of now and intend to finish the rest tomorrow or so.
I just felt like sharing this :> Something I noticed is that Outworld is exactly 256 "squares" horizontal which is the SC2 size limit! I can shrink the map though into like half without a problem.
And a video to demonstrate
Link (The Unit I'm moving -.-) in the video is not working properly at all but he's not top priority atm. Same goes with the unit movement controls.
I'm kinda wondering how I'll manage to make the so called "AI" for the mobs seeing I suck when it comes to that ;_;
Now THIS is awesome!
One question though.. Are the map big enough to fit all of The Legend of Zelda into it ? Would have thought you would run into space problems :P
Keep up the good work and finish it (assuming it ain't finished yet) :)
There is a space problem seeing the size limit is 256 and Outworld is exactly 256 in size, but it is possible to shrink everything to make it fit a lot better and give me more space for the dungeons etc.
So sick! I had this exact same idea but I've never experimented with sprites and whatnot. Is it difficult (or just time consuming?) importing all those sprites to change textures?
It's just timeconsuming but I've made it so every "unitX" automatically has the text tag of for example a green wall and "unitY" is a brown wall etc.
So all that's needed is watching the real Legend of Zelda map and just place those units over the whole map in the right place.
VERY VERY impressive. This is amazing. The game has been out for a month or so and you manage this.... We have made Third Person shooters, hack N slash, tetrish, shesh...Cant wait for more!
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Feel free to Send me a PM if you have any questions/concerns!
@ubermikeleet: GoThat's just the quick camera system I made just for this video.
EDIT: Done with the whole Outworld now!
RE-EDIT: Erm.. So apparently a lot of the world disappeared. I guess I reached a unit cap or something. I'll try to fix the problem tomorrow I guess. Too sad/mad/tired to do that now.
I guess I'm not the only one working on getting a good Zelda map to work? :) Keep up the excellent work sir! Let me know when your map is live, I do want to try it!
Hey Hey!
Text Tags are all fun and games until you get a stupid idea, like making Legend of Zelda for StarCraft 2. So I've been making about 2/3 of the "terrain" for Outworld as of now and intend to finish the rest tomorrow or so. I just felt like sharing this :> Something I noticed is that Outworld is exactly 256 "squares" horizontal which is the SC2 size limit! I can shrink the map though into like half without a problem.
And a video to demonstrate
Link (The Unit I'm moving -.-) in the video is not working properly at all but he's not top priority atm. Same goes with the unit movement controls.
I'm kinda wondering how I'll manage to make the so called "AI" for the mobs seeing I suck when it comes to that ;_;
A picture of how it looks like in the editor:
you should put some zergling in or else ppl wont even noticed that was sc2 :P
@progammer: Go
Hm.. That's true.. Meh, I'll upload a new video later today
@aTTari: Go
Holy crap, I think my first memory is of watching somebody play zelda like 20 some years ago.
Ahahahah! Thats awesome! Brings back memories :D
Now THIS is awesome! One question though.. Are the map big enough to fit all of The Legend of Zelda into it ? Would have thought you would run into space problems :P
Keep up the good work and finish it (assuming it ain't finished yet) :)
@ramong: Go
There is a space problem seeing the size limit is 256 and Outworld is exactly 256 in size, but it is possible to shrink everything to make it fit a lot better and give me more space for the dungeons etc.
fro where did you get the engine?
@HellGateSc2: Go
What Engine? All that's used is the sprites from the real Legend of Zelda and it's made in the Galaxy Editor O.o
This is amazing, attari.... I'm really impressed...
want!
So sick! I had this exact same idea but I've never experimented with sprites and whatnot. Is it difficult (or just time consuming?) importing all those sprites to change textures?
@QMJ3: Go
It's just timeconsuming but I've made it so every "unitX" automatically has the text tag of for example a green wall and "unitY" is a brown wall etc. So all that's needed is watching the real Legend of Zelda map and just place those units over the whole map in the right place.
@aTTari: Go
I gotcha. Well very cool. I'd love to do an oldschool top-down RPG at some point. Look forward to testing your map.
What's with the cloaked mothership following Link oO
VERY VERY impressive. This is amazing. The game has been out for a month or so and you manage this.... We have made Third Person shooters, hack N slash, tetrish, shesh...Cant wait for more!
Thanks all for the nice comments!
@ubermikeleet: GoThat's just the quick camera system I made just for this video.
EDIT: Done with the whole Outworld now!
RE-EDIT: Erm.. So apparently a lot of the world disappeared. I guess I reached a unit cap or something. I'll try to fix the problem tomorrow I guess. Too sad/mad/tired to do that now.
http://img819.imageshack.us/img819/9001/awwz.png
That's one totally rockin mod there aTTari!
I guess I'm not the only one working on getting a good Zelda map to work? :) Keep up the excellent work sir! Let me know when your map is live, I do want to try it!
For you LTTP fans though, I finally just finished this last night: http://the-real-link.deviantart.com/#/d2yemey
Might have to tone down graphical settings as it's horribly laggy online but works good locally...
@aTTari: Go
so you converted images to models and placed it?? or are you albe to import zeldas "models"?
i'm a bit conefused x.x
btw it's awesome ;)