Map Type:
Survival: Combat + Crafting and human need survival.
Concept:
Group of Soldiers crashed on a desert planet and blacked out. When they awoke it was aprox 1pm in the after noon and the 2 Suns of the Ralous planet were high in the sky.
Your equipment and gear is lost or broken. Your will and wits is all you have to live. Can you survive in this harsh hostile climate?
Features:
-Crafting System, with hidden recipes that will allow for some experiementing.
-There will be set basic recipe's known by all players at the start to allow for a semi easy transition from intro to core game
-Weather System, implemented with your character. Travel when its day time, risk dying of heat stroke.. Travel at night.. GL with the Baddies.
-Shelter System that will allow for players to bunker down and survive the storm or onslaught of baddies.
-Enviromental items. We will try to make almost everything in your enviroment be usable some how. If you find something neat, you probably can use it. (this will be implemented over time as items are made and put into game play)
-Injury system - Get attacked and get hurt. Your body just isnt magically better. Broken Legs will impair movement, Bleeding will require more fluids to keep hydration and more.
This means I need:
-Coder's
-Artists
-Modelers
-Terrainer
-Data Editors
-Trigger / Scriptors
Systems:
UI:
Bifuu's Hero System modified to implement a crafting bag.
Onscreen notification of DMG'ed player Area's
Crafting:
Recipes will take in 2-5 different components.. think of a smaller Horadric Cube from Diablo. Place items in it and press craft, Depending on whats there depends on whats made.
A Hint system, if you have 2 or 3 of the main components the game might suggest at what your missing. This could be very basic or indepth depending on implementation.
FoV and Minimap:
Daytime in the desert is bright and you can see alot easier at night. The FoV and Minimap view will shift depending on InGame time. Night or Day.
Player System:
Player has a indepth system of Injuries that can be cured only with the proper remedy
Broken Bones, Sand Blindness, Bleeding, Hydration, just to name a few.
Terrain: A Large Desert planet with tons of rocks, bones dead trees, and other sparce wildlife. Toss in an Oasis or two and It will be close to done. I understand this terrain isnt very indepth.
I do want the terrain to represent harsh enviroment with winds, animal lairs, a cave sytsem of some sort, and some thought process put into it. I want this planet to come alive.
Keep in mind this is my first design doc for a SC2 map. Things will change as we get started on this. As of right now I have a small 128 x 128 map made with my crappy terrain change.
I will be working to implement some of the core systems, so that when we get more people we can get started on this right away and just dive in head first.
Actually this is rather funny, i had like the exact same idea, exept for the minimap day/night cycle, like you crashed on a planet and need to survive by crafting life supportive stuff blabla, im actualy busy on a map now so i wont be able to help right now, but i might assist you in a week or so (map is almost done) for now gl and lemme hear if you are intrested in me ;D
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Team:
Rainbow Brigade (Yes, I know its Awesome)
Leader:
Me: Synth6983 (Olat on IRC)
Map Type:
Survival: Combat + Crafting and human need survival.
Concept:
Group of Soldiers crashed on a desert planet and blacked out. When they awoke it was aprox 1pm in the after noon and the 2 Suns of the Ralous planet were high in the sky.
Your equipment and gear is lost or broken. Your will and wits is all you have to live. Can you survive in this harsh hostile climate?
Features:
-Crafting System, with hidden recipes that will allow for some experiementing.
-There will be set basic recipe's known by all players at the start to allow for a semi easy transition from intro to core game
-Weather System, implemented with your character. Travel when its day time, risk dying of heat stroke.. Travel at night.. GL with the Baddies.
-Shelter System that will allow for players to bunker down and survive the storm or onslaught of baddies.
-Enviromental items. We will try to make almost everything in your enviroment be usable some how. If you find something neat, you probably can use it. (this will be implemented over time as items are made and put into game play)
-Injury system - Get attacked and get hurt. Your body just isnt magically better. Broken Legs will impair movement, Bleeding will require more fluids to keep hydration and more.
This means I need:
-Coder's
-Artists
-Modelers
-Terrainer
-Data Editors
-Trigger / Scriptors
Systems:
UI:
Bifuu's Hero System modified to implement a crafting bag.
Onscreen notification of DMG'ed player Area's
Crafting:
Recipes will take in 2-5 different components.. think of a smaller Horadric Cube from Diablo. Place items in it and press craft, Depending on whats there depends on whats made.
A Hint system, if you have 2 or 3 of the main components the game might suggest at what your missing. This could be very basic or indepth depending on implementation.
FoV and Minimap:
Daytime in the desert is bright and you can see alot easier at night. The FoV and Minimap view will shift depending on InGame time. Night or Day.
Player System:
Player has a indepth system of Injuries that can be cured only with the proper remedy
Broken Bones, Sand Blindness, Bleeding, Hydration, just to name a few.
Terrain: A Large Desert planet with tons of rocks, bones dead trees, and other sparce wildlife. Toss in an Oasis or two and It will be close to done. I understand this terrain isnt very indepth.
I do want the terrain to represent harsh enviroment with winds, animal lairs, a cave sytsem of some sort, and some thought process put into it. I want this planet to come alive.
Keep in mind this is my first design doc for a SC2 map. Things will change as we get started on this. As of right now I have a small 128 x 128 map made with my crappy terrain change.
I will be working to implement some of the core systems, so that when we get more people we can get started on this right away and just dive in head first.
Actually this is rather funny, i had like the exact same idea, exept for the minimap day/night cycle, like you crashed on a planet and need to survive by crafting life supportive stuff blabla, im actualy busy on a map now so i wont be able to help right now, but i might assist you in a week or so (map is almost done) for now gl and lemme hear if you are intrested in me ;D