Just out of curiosity, I got the impression from your posts that people in one map can communicate with people in the other. Am I understanding this correctly? That's pretty cool, I never thought about using banks that way.
That isn't possible without online banks, which blizz, unfortunately, doesn't seem to have implemented. I'm also interested on how you plan to achieve players leaving one map to join another in-progress map?
That isn't possible without online banks, which blizz, unfortunately, doesn't seem to have implemented. I'm also interested on how you plan to achieve players leaving one map to join another in-progress map?
Joining another map is extremely possible, an example i would give is look at the stargate map someone is working on. as for cross map communication it is work in progress, i can only get 1 line of text to go from map to map at the moment then it stops working. I am going to wait for the next major patch 9or release) to try and get this working i think it is currently limited. If i can get it working i will release the library to the public. this part is written in Galaxy.
as for knowing what maps other people are in that one is simple and is working, it has a couple limitations at the moment but i will not elaborate on those quite yet once again until the next major patch or full release. i want to make sure these systems will be possible before i finalize them as a feature. Currently the only feature that is in jeopardy of not making it is the cross map communication.
Joining another map is extremely possible, an example i would give is look at the stargate map someone is working on. as for cross map communication it is work in progress, i can only get 1 line of text to go from map to map at the moment then it stops working. I am going to wait for the next major patch 9or release) to try and get this working i think it is currently limited. If i can get it working i will release the library to the public. this part is written in Galaxy.
as for knowing what maps other people are in that one is simple and is working, it has a couple limitations at the moment but i will not elaborate on those quite yet once again until the next major patch or full release. i want to make sure these systems will be possible before i finalize them as a feature. Currently the only feature that is in jeopardy of not making it is the cross map communication.
As long as the gameplay aren't deterred, those features aren't mandatory in my opinion.
na all the gameplay features will be in the game. i am having some troubles with resistances.
Depending if you're using unit ability-based damage or trigger-based damage. I think trigger-based damage are a lot easier to handle for resistance like:
If a attack is used, have the triggers check for the attack's attribute first. I don't know o.o
yeah i am looking into doing the whole battle system in triggers because of the elaborate spells and effects of FF13 i am going to re-create them with my own spin on things, also in the future look for another contest of mine on spells ;)
I found a pretty crazy bug yesterday while making the party screen so there is going to be a 1-2 day delay on the menu preview video, I just want everything to be perfect
I found a pretty crazy bug yesterday while making the party screen so there is going to be a 1-2 day delay on the menu preview video, I just want everything to be perfect
If you need any of us to help you test any online functions in game, give us a hollar.
Finished UI elements for the main menu and the party screen UI, i am working of party functionality. I am planning to do a live party system test this sat the 5th at 3pm EST, i will start a separate thread for those sign-ups.
thanks =) you get to see it first hand tomorrow, i have not tested it with people so there is a very good chance it is going to blow up and die tomorrow and ill have to do several tests. i hope the bug list is not that big lol.
Just out of curiosity, I got the impression from your posts that people in one map can communicate with people in the other. Am I understanding this correctly? That's pretty cool, I never thought about using banks that way.
That isn't possible without online banks, which blizz, unfortunately, doesn't seem to have implemented. I'm also interested on how you plan to achieve players leaving one map to join another in-progress map?
Joining another map is extremely possible, an example i would give is look at the stargate map someone is working on. as for cross map communication it is work in progress, i can only get 1 line of text to go from map to map at the moment then it stops working. I am going to wait for the next major patch 9or release) to try and get this working i think it is currently limited. If i can get it working i will release the library to the public. this part is written in Galaxy.
as for knowing what maps other people are in that one is simple and is working, it has a couple limitations at the moment but i will not elaborate on those quite yet once again until the next major patch or full release. i want to make sure these systems will be possible before i finalize them as a feature. Currently the only feature that is in jeopardy of not making it is the cross map communication.
As long as the gameplay aren't deterred, those features aren't mandatory in my opinion.
na all the gameplay features will be in the game. i am having some troubles with resistances.
Can you explain how to join other maps in progress + communicate between maps? Maybe write a tutorial about it? Thanks.
Depending if you're using unit ability-based damage or trigger-based damage. I think trigger-based damage are a lot easier to handle for resistance like:
If a attack is used, have the triggers check for the attack's attribute first. I don't know o.o
@DarkForce9999: Go
yeah i am looking into doing the whole battle system in triggers because of the elaborate spells and effects of FF13 i am going to re-create them with my own spin on things, also in the future look for another contest of mine on spells ;)
I found a pretty crazy bug yesterday while making the party screen so there is going to be a 1-2 day delay on the menu preview video, I just want everything to be perfect
If you need any of us to help you test any online functions in game, give us a hollar.
its a very long way away from that lol probably 2 months or so
@Pandaros_Brewmaster: Go
Finished UI elements for the main menu and the party screen UI, i am working of party functionality. I am planning to do a live party system test this sat the 5th at 3pm EST, i will start a separate thread for those sign-ups.
http://forums.sc2mapster.com/development/project-workplace/2862-final-fantasy-13-party-system-testing-sign-ups/
ok guys got the party system and party menu done and its ready for testing! see the video on the first page!
So pretty...
thanks =) you get to see it first hand tomorrow, i have not tested it with people so there is a very good chance it is going to blow up and die tomorrow and ill have to do several tests. i hope the bug list is not that big lol.
How did you get the blue dialogue style when it asked you to save?
@Atl0s: Go
Set the dialog box frame to: ui_battlenet_settings_windowframe_main.dds
Text fonts can be fond here:
http://static.sc2mapster.com/content/attachments/3/164/3ICE_s_SC2_Styles.jpg
Sweet, thanks!
@Atl0s: Go
no problem anytime =) if you need help with anything else let me know.
I'd still like to know how to communicate between maps + join maps in progress ;)