I appreciate you open up your map and I will look into it and see what I
can build off of and how I can improve it :) I will probably PM you so I
can speak to you directly without interruption.
No problem. I just can't let Harvest Moon games die without being tried. It was such a nice escape from all the competing.
Also if you were to run around in HE2, the terrain looks very nice and lucious. However I was going to try and make everything shift towards Dependencies/Mod file since there isn't enough room to make more areas given to how limited the size of SC2 maps can be in comparison to WC3. I feel the size of the map is acceptable towards Harvest Moon 64 or Harvest Moon GBC. As it is though, but needs expanding. Rune Factory Maybe?
No, you literally get a screen full of red errors when SC2 can only run
200 triggers at once, or whatever it was, and you have 300 plants trying
to grow all at the same time because it is raining.
Quote from electricprism: Go
Do you fail to see the advantages of a generic function applicable to
every unit in existence over adjusting a hundred variables in the data?
I hope not!
I used a data effect to add 1 mana to every plant with the "watered"
status at the end of each day. Each plant also had a "grow" ability to
morph it to the next stage when its mana reached 100%. Specifically, I
have a timer trigger activate that effect, so I get the benefits of both
trigger timing/calendars/whatever and data.
No thanks. I'll stick with something actually maintainable. Data changes
in custom maps aren't affected by the main game unless you're actually
using the original unit, last I recall. Updates are no problem with
either data or triggers.
I'm going to have to sympathize with A52 on this one. Back in the prototype day of HE1 our plant growth were trigger based, Once we had about 100 plants or so the game would crawl and probably even freeze due to the triggers trying to grow 100 plants at once at some point which were common during rainy season.
I found the original Harvest Earth 2 file, which is surprisingly a day newer than my last published version (Although I remember I had started designing the mountain area in the real original one. Not sure how much of a setback it is. I don't think using Dependencies and or Mods was viable back then, because I was going to make this span over multiple maps. If it's possible to do so now, it's a start.
Edit: Z is to run as always.
I also have a 9 days older version of the published version of Dkrchris' Harvest Earth, from before the terrain tile change. I'm not sure how much work was put into the 9 days, nor do I remember what would be inbetween them.
Edit: I believe there was more building additions like an anti-grief gate and so, oh well.
I have removed the published maps from my accounts, so feel free to take the name. I haven't been programming in the last 3 years so I am terrible at it now. Harvest Earth 1 was actually my starting point for SC2 to learn Galaxy.
Edit: I was able to access our AOL email address, but to my surprise that AOL seemed to have gotten rid of everything because of it's inactivity or oldness.
Be advised I sent Dkrchris the original Harvest Earth map file since he was the "founder", thinking he would make use of it. There's no original left of that one. The Harvest Earth 2 that I was designing is still in Bnet's database, but the original editable file is long gone.
Apparently not even Blizzard can help me pull off that copy off their Bnet as of to date.
I was planning to switch to the Calendar system on HE2, and it was going great. Only trouble is trying to design Winter haha. If you're not using a calendar-based growth, Data is the way to go. Otherwise, Trigger. I was thinking of converting it towards Rune Factory style along the line.
The map took a lot of my time to edit since I was handling triggers (and Data later after Dkrchris drops it) which was what the map was entirely focused on. The two above me hasn't been on SC2Mapster for quite a while... Great to see two other tried :)
With Harvest Earth 2 I was going to make use of the calendar system as well as make crops grow only after everyone sleeps or a new day begins. Sigh, Good days.
I'm just suggesting this for fun. Maybe a 4 player with Harvest Moon Farming system, and Rune Factory Action-RPG system.
I had tried this in the past, but due to my under-average mapping knowledge, which is non-existant now and a few other things (like family problems). Starcraft 2 doesn't have the same style Warcraft 3 had (Like having over 200 pre-made monsters in the game). The idea of having romance in the game didn't work out too well, mainly because each character in the game would've required their own unique model and portrait art. The thing that stopped that from happening was the map size limit -.-
If it was possible to transfer all data, including using bank files from another map then the map would be able to have multiple worlds (Like a seperate seasonal/elemental dungeon to travel to with different mechanics from a town map).
Not sure if anyone still remember the old Harvest Earth or the rumored Harvest Earth 2 lol.
Should be plenty of 'casual maps', like Starjeweled. As for Multiplayer RPGs... there are some, but none of 'm are popular. At least not in UI. Some of them are pretty good, though. If you want to play these, I suggest hauling in a couple of buddies.
I was really hoping something similar to those FF rpgs we always see in WC3. Those were fun in the good old days.
I haven't reinstalled Starcraft 2 yet, but can anyone tell me if there are any good multiplayer RPG or fun casual maps yet? I kinda got sick of all the TD/Dota/Nexus/Arena like maps.
Interestingly enough, a map me and my friend collaborated on was designed for 10 people, and managed to hold between page 2/3 for a month. Until we decided we aren't working on it anymore, it pretty much disappeared in the brink of space. The map was underdeveloped even back then.
It's like obtaining Blizzard's Starcraft II game programming, import a WoW model, sticking your name in the credit, and then selling it as your own copy.
0
No problem. I just can't let Harvest Moon games die without being tried. It was such a nice escape from all the competing.
Also if you were to run around in HE2, the terrain looks very nice and lucious. However I was going to try and make everything shift towards Dependencies/Mod file since there isn't enough room to make more areas given to how limited the size of SC2 maps can be in comparison to WC3. I feel the size of the map is acceptable towards Harvest Moon 64 or Harvest Moon GBC. As it is though, but needs expanding. Rune Factory Maybe?
0
I'm going to have to sympathize with A52 on this one. Back in the prototype day of HE1 our plant growth were trigger based, Once we had about 100 plants or so the game would crawl and probably even freeze due to the triggers trying to grow 100 plants at once at some point which were common during rainy season.
0
I found the original Harvest Earth 2 file, which is surprisingly a day newer than my last published version (Although I remember I had started designing the mountain area in the real original one. Not sure how much of a setback it is. I don't think using Dependencies and or Mods was viable back then, because I was going to make this span over multiple maps. If it's possible to do so now, it's a start.
Edit: Z is to run as always.
I also have a 9 days older version of the published version of Dkrchris' Harvest Earth, from before the terrain tile change. I'm not sure how much work was put into the 9 days, nor do I remember what would be inbetween them.
Edit: I believe there was more building additions like an anti-grief gate and so, oh well.
I have removed the published maps from my accounts, so feel free to take the name. I haven't been programming in the last 3 years so I am terrible at it now. Harvest Earth 1 was actually my starting point for SC2 to learn Galaxy.
Edit: I was able to access our AOL email address, but to my surprise that AOL seemed to have gotten rid of everything because of it's inactivity or oldness.
0
@DarkForce9999: Go
Actually I just found something amazing in my sent box in my email address o.o!
0
Be advised I sent Dkrchris the original Harvest Earth map file since he was the "founder", thinking he would make use of it. There's no original left of that one. The Harvest Earth 2 that I was designing is still in Bnet's database, but the original editable file is long gone.
Apparently not even Blizzard can help me pull off that copy off their Bnet as of to date.
I was planning to switch to the Calendar system on HE2, and it was going great. Only trouble is trying to design Winter haha. If you're not using a calendar-based growth, Data is the way to go. Otherwise, Trigger. I was thinking of converting it towards Rune Factory style along the line.
0
Was talking about Harvest Earth 1, the one that was out there long time ago that I made.
0
Sadly the idea died didn't it.
The map took a lot of my time to edit since I was handling triggers (and Data later after Dkrchris drops it) which was what the map was entirely focused on. The two above me hasn't been on SC2Mapster for quite a while... Great to see two other tried :)
With Harvest Earth 2 I was going to make use of the calendar system as well as make crops grow only after everyone sleeps or a new day begins. Sigh, Good days.
0
I'm just suggesting this for fun. Maybe a 4 player with Harvest Moon Farming system, and Rune Factory Action-RPG system.
I had tried this in the past, but due to my under-average mapping knowledge, which is non-existant now and a few other things (like family problems). Starcraft 2 doesn't have the same style Warcraft 3 had (Like having over 200 pre-made monsters in the game). The idea of having romance in the game didn't work out too well, mainly because each character in the game would've required their own unique model and portrait art. The thing that stopped that from happening was the map size limit -.-
If it was possible to transfer all data, including using bank files from another map then the map would be able to have multiple worlds (Like a seperate seasonal/elemental dungeon to travel to with different mechanics from a town map).
Not sure if anyone still remember the old Harvest Earth or the rumored Harvest Earth 2 lol.
0
I was really hoping something similar to those FF rpgs we always see in WC3. Those were fun in the good old days.
0
I haven't reinstalled Starcraft 2 yet, but can anyone tell me if there are any good multiplayer RPG or fun casual maps yet? I kinda got sick of all the TD/Dota/Nexus/Arena like maps.
0
@uiasdnmb: Go
wouldn't it be applied for all players then?
0
No arbiters t.t
0
Interestingly enough, a map me and my friend collaborated on was designed for 10 people, and managed to hold between page 2/3 for a month. Until we decided we aren't working on it anymore, it pretty much disappeared in the brink of space. The map was underdeveloped even back then.
0
It's like obtaining Blizzard's Starcraft II game programming, import a WoW model, sticking your name in the credit, and then selling it as your own copy.
0
Do we get any gender preferences? (I doubt it, but it's worth asking)