So, after spending a few more days with the editor, I've got something to show off. It stars the Tauren Space Marine. You get a distress signal & you must venture through a dangerous canyon & eliminate all of the zerg & get to your transport. It's a bit bare right now but, I thought I had enough of it complete to show it off.
Some things I'm currently working on/trying to fix (some are currently disabled for now):
Add a map small map for the player
Implement a counter (as a objective) of how many zerg-related things are left (see THanson02.SC2Map/Outbreak map)
Include getting back to your ship as an objective
Change attack range?
Using a custom loading screen (pretty sure this is a Mac-specific issue because, I've created both .DDS & .TGA images & the Editor's importer does not recognize them)
Have only 1 attack sound play when clicking the left click.
Fill out the rest of the map/make the journey more interesting/varried
Add interactions with villages (and more of them as well)
Have more uses for the Murloc Marine?
Jump over zerglings?
The controls:
WASD for directional
Spacebar for jump
E for resetting camera
Left-click for attacking
Credits/inspiration (If I've forgotten to give credit to anyone, I apologize & please let me know so that I can add you to the list)
That sounds awesome imo. Could always make an optional second player the Murloc Marine, :). And since p2 would be optional, just make him support, so it's still possible to solo, but also have fun with a friend.
That's my two cents. Otherwise, *applaud*, awesome idea :).
Thanks for the comments guys :D I should have the 2nd beta finished by tomorrow. I want to try & implement the Objectives if I can. Quick question: I'll probably need to move the Health Bar (for the objectives list) , where would you like for me to put it?
I'd like the Bar on the bottom. Or if you could make it like that one addon for wow where it wraps around your hero. Anyways I know the Grunty (The Mer-Marine) is somwhere in all of those files because I have seen him in a story mode mission. :)
I'd like the Bar on the bottom. Or if you could make it like that one addon for wow where it wraps around your hero. Anyways I know the Grunty (The Mer-Marine) is somwhere in all of those files because I have seen him in a story mode mission. :)
Thanks, yep, I've got him included in my mod/map thing. Right now, he's placed at the start of the map. I may move him to where the transport is at the end.
Thanks. I'll put the health bar on the bottom left & see how that looks. Haven't had much time today to work on beta 2. Got another kernal panic (my late 2006 MBP is kinda on it's last legs). Spent the last day backing up my HD & running various tests. Will hopefully be getting a new MBP soonish. Thanks for the great comments guys :)
I'm working on Beta 3 now. I want to try & focus on making all of the features work before adding any new content. So, Beta 3 will pretty much be focused on fixing/ making things work.
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The map page: http://www.sc2mapster.com/maps/tauren-space-marine-3rd-person-s/
So, after spending a few more days with the editor, I've got something to show off. It stars the Tauren Space Marine. You get a distress signal & you must venture through a dangerous canyon & eliminate all of the zerg & get to your transport. It's a bit bare right now but, I thought I had enough of it complete to show it off.
Some things I'm currently working on/trying to fix (some are currently disabled for now):
The controls:
WASD for directional
Spacebar for jump
E for resetting camera
Left-click for attacking
Credits/inspiration (If I've forgotten to give credit to anyone, I apologize & please let me know so that I can add you to the list)
Attached are some screenshots (and the loading screen I plan on using at some point).
I'm working on Beta 2 right now. How's this for the name of my project?
Udder Chaos
:D
That sounds awesome imo. Could always make an optional second player the Murloc Marine, :). And since p2 would be optional, just make him support, so it's still possible to solo, but also have fun with a friend.
That's my two cents. Otherwise, *applaud*, awesome idea :).
Thanks for the comments guys :D I should have the 2nd beta finished by tomorrow. I want to try & implement the Objectives if I can. Quick question: I'll probably need to move the Health Bar (for the objectives list) , where would you like for me to put it?
I'd like the Bar on the bottom. Or if you could make it like that one addon for wow where it wraps around your hero. Anyways I know the Grunty (The Mer-Marine) is somwhere in all of those files because I have seen him in a story mode mission. :)
I'd put the bar in the bottom left..
nice work btw :)
Thanks, yep, I've got him included in my mod/map thing. Right now, he's placed at the start of the map. I may move him to where the transport is at the end.
Thanks. I'll put the health bar on the bottom left & see how that looks. Haven't had much time today to work on beta 2. Got another kernal panic (my late 2006 MBP is kinda on it's last legs). Spent the last day backing up my HD & running various tests. Will hopefully be getting a new MBP soonish. Thanks for the great comments guys :)
So, I've finished Beta 2 of Udder Chaos!
Udder Chaos Beta 2 Changelog
Credits for the minimap example
I've uploaded the new version to the link in the OP
(I'll upload some screenshots later today)
I'm working on Beta 3 now. I want to try & focus on making all of the features work before adding any new content. So, Beta 3 will pretty much be focused on fixing/ making things work.