So, I've restarted my Udder Chaos map. After using that as a decent learning experience, I started from scratch. I've made enough progress to make a topic about it.
So, the basic story of my map is the following:
You star as the Tauren Space Marine
You somehow survive the crash of your transport
You must safetly get to your escape ship: an outhouse attached to a rocket
Be warned, it is heavily guarded by Zerg forces//
I plan on having the first beta ready either this weekend or next week. I also created an official website for my map
Credits/inspiration (If I've forgotten to give credit to anyone, I apologize & please let me know so that I can add you to the list)
I'm working on Beta 3 now. I want to try & focus on making all of the features work before adding any new content. So, Beta 3 will pretty much be focused on fixing/ making things work.
I'd like the Bar on the bottom. Or if you could make it like that one addon for wow where it wraps around your hero. Anyways I know the Grunty (The Mer-Marine) is somwhere in all of those files because I have seen him in a story mode mission. :)
Thanks, yep, I've got him included in my mod/map thing. Right now, he's placed at the start of the map. I may move him to where the transport is at the end.
Thanks. I'll put the health bar on the bottom left & see how that looks. Haven't had much time today to work on beta 2. Got another kernal panic (my late 2006 MBP is kinda on it's last legs). Spent the last day backing up my HD & running various tests. Will hopefully be getting a new MBP soonish. Thanks for the great comments guys :)
Thanks for the comments guys :D I should have the 2nd beta finished by tomorrow. I want to try & implement the Objectives if I can. Quick question: I'll probably need to move the Health Bar (for the objectives list) , where would you like for me to put it?
Thank you for this! I couldn't figure out why the importer wouldn't recognized my tga/dds images. I thought it was a Mac-specific issue. I now have my custom loading screen all set up & it looks fantastic! Thanks again!
So, after spending a few more days with the editor, I've got something to show off. It stars the Tauren Space Marine. You get a distress signal & you must venture through a dangerous canyon & eliminate all of the zerg & get to your transport. It's a bit bare right now but, I thought I had enough of it complete to show it off.
Some things I'm currently working on/trying to fix (some are currently disabled for now):
Add a map small map for the player
Implement a counter (as a objective) of how many zerg-related things are left (see THanson02.SC2Map/Outbreak map)
Include getting back to your ship as an objective
Change attack range?
Using a custom loading screen (pretty sure this is a Mac-specific issue because, I've created both .DDS & .TGA images & the Editor's importer does not recognize them)
Have only 1 attack sound play when clicking the left click.
Fill out the rest of the map/make the journey more interesting/varried
Add interactions with villages (and more of them as well)
Have more uses for the Murloc Marine?
Jump over zerglings?
The controls:
WASD for directional
Spacebar for jump
E for resetting camera
Left-click for attacking
Credits/inspiration (If I've forgotten to give credit to anyone, I apologize & please let me know so that I can add you to the list)
So, I've been working on my real first map. It's going to be a 3rd person shooter staring the Tauren Space Marine. So far, I've been able to implement the 3rd person camera, moving with WASD & even shooting at enemies. While I'm pretty sure I have the correct Triggers implemented, I'm still having the following issues
Walking backwards animation? (the legs stay stiff and the body just kinda moves backwards)
Proper jumping (just kinda floats in the air, can then jump while still in the air)
Respawning? (again, like in World of StarCraft)
Using a custom loading screen (pretty sure this is a Mac-specific issue because, I've created both .DDS & .TGA images & the Editor's importer does not recognize them)
I was wondering if someone could take a look at my map & see if I missed something/screwed up royally? Thanks!
In the games files, he's referred to as SpaceDiablo. First, you will need to rename base.SC2Assets as base.SC2Assets.mpq to extract/view the files. You then can use any mpq extraction program. Please remember to rename it to its original name. The same goes for base.SC2Assets & Base.SC2Maps.
If you want to check out Diablo's attributes, load this map:
TTosh01.SC2Map
Diablo is located in the bottom right corner of the map. He's a bit limited though. He only has 4 animations. But, with this amazing mapping/modding community, who knows what could be done with it. I tried doing something with Diablo but, my experience is too limited right now. I wanted to post this because I've seen some pretty cool Diablo recreations/other related things & it'd be awesome to actually have Diablo in them.
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So, I've restarted my Udder Chaos map. After using that as a decent learning experience, I started from scratch. I've made enough progress to make a topic about it.
So, the basic story of my map is the following:
You star as the Tauren Space Marine
You somehow survive the crash of your transport
You must safetly get to your escape ship: an outhouse attached to a rocket
Be warned, it is heavily guarded by Zerg forces//
I plan on having the first beta ready either this weekend or next week. I also created an official website for my map
Credits/inspiration (If I've forgotten to give credit to anyone, I apologize & please let me know so that I can add you to the list)
Attached are some early screenshots
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I'm working on Beta 3 now. I want to try & focus on making all of the features work before adding any new content. So, Beta 3 will pretty much be focused on fixing/ making things work.
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So, I've finished Beta 2 of Udder Chaos!
Udder Chaos Beta 2 Changelog
Credits for the minimap example
I've uploaded the new version to the link in the OP
(I'll upload some screenshots later today)
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Thanks, yep, I've got him included in my mod/map thing. Right now, he's placed at the start of the map. I may move him to where the transport is at the end.
Thanks. I'll put the health bar on the bottom left & see how that looks. Haven't had much time today to work on beta 2. Got another kernal panic (my late 2006 MBP is kinda on it's last legs). Spent the last day backing up my HD & running various tests. Will hopefully be getting a new MBP soonish. Thanks for the great comments guys :)
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Thanks for the comments guys :D I should have the 2nd beta finished by tomorrow. I want to try & implement the Objectives if I can. Quick question: I'll probably need to move the Health Bar (for the objectives list) , where would you like for me to put it?
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I'm working on Beta 2 right now. How's this for the name of my project?
Udder Chaos
:D
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Thank you for this! I couldn't figure out why the importer wouldn't recognized my tga/dds images. I thought it was a Mac-specific issue. I now have my custom loading screen all set up & it looks fantastic! Thanks again!
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The map page: http://www.sc2mapster.com/maps/tauren-space-marine-3rd-person-s/
So, after spending a few more days with the editor, I've got something to show off. It stars the Tauren Space Marine. You get a distress signal & you must venture through a dangerous canyon & eliminate all of the zerg & get to your transport. It's a bit bare right now but, I thought I had enough of it complete to show it off.
Some things I'm currently working on/trying to fix (some are currently disabled for now):
The controls:
WASD for directional
Spacebar for jump
E for resetting camera
Left-click for attacking
Credits/inspiration (If I've forgotten to give credit to anyone, I apologize & please let me know so that I can add you to the list)
Attached are some screenshots (and the loading screen I plan on using at some point).
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So, I've been working on my real first map. It's going to be a 3rd person shooter staring the Tauren Space Marine. So far, I've been able to implement the 3rd person camera, moving with WASD & even shooting at enemies. While I'm pretty sure I have the correct Triggers implemented, I'm still having the following issues
I was wondering if someone could take a look at my map & see if I missed something/screwed up royally? Thanks!
0
So, while browsing Kotaku, I found this
http://kotaku.com/5598914/starcraft-ii-wings-of-libertys-evil-easter-egg
Turns out the Redstone mission has a little easter egg. Our good friend Diablo.
http://cache.gawkerassets.com/assets/images/9/2010/07/starcraft_2_easter_egg.jpg
In the games files, he's referred to as SpaceDiablo. First, you will need to rename base.SC2Assets as base.SC2Assets.mpq to extract/view the files. You then can use any mpq extraction program. Please remember to rename it to its original name. The same goes for base.SC2Assets & Base.SC2Maps.
StarCraft II/Campaigns/Liberty.SC2Campaign/base.SC2Assets/Assets/Textures/
spacediablo_diffuse.dds
spacediablo_normal.dds
spacediablo_spec.dds
StarCraft II/Campaigns/Liberty.SC2Campaign/base.SC2Assets/Assets/Units/Zerg/SpaceDiablo/
SpaceDiablo.m3
SpaceDiablo.m3h
If you want to check out Diablo's attributes, load this map:
TTosh01.SC2Map
Diablo is located in the bottom right corner of the map. He's a bit limited though. He only has 4 animations. But, with this amazing mapping/modding community, who knows what could be done with it. I tried doing something with Diablo but, my experience is too limited right now. I wanted to post this because I've seen some pretty cool Diablo recreations/other related things & it'd be awesome to actually have Diablo in them.