Here's a little something I've been working on, Its still incomplete because I only wanted to code what happened behind the Custom Interface, I really just want some feedback on this.
It's done in galaxy, basically its coded in a way where I only have to type 1 line to set up a marine, weapon or equipment and another line to set the Button's image and hover over image. It uses a couple loops to automate everything.
I'll upload a newer video when I've changed the interface look around more and populated more values in.
Also the Icons are temporary till i make some for everything, the equipment icons are supposed to switch between variations as well
Next video will probably be in 2 weeks when I have the inventory system up and running, I plan on using this kind of interface for a future rpg as well prob near hte end of the year.
Hey, watching the video now. Nice commentary, and I really like what you've done with it. It'd be a really great system for anyone doing "character creation" for an ORPG too. Just to be picky, I think you could make it look a little nicer in terms of where each area is laid out. I like the marine selection on the left and the stat display on the right, but the middle panels including where you're going to have skills set up seem a bit random. That's just my impression, though, and I'm honestly not to person to ask about it. Congrats on a really good looking start.
Did you play Wc3's NotD:Aftermath or DotD 6? I recognize the icons from there :]
Anyway, it looks pretty good, just one question: How did you make the separations of the different boxes? The green lines. Are they images, are they borders of actual dialogs or is there some function to add something like this?
Did you play Wc3's NotD:Aftermath or DotD 6? I recognize the icons from there :]
Anyway, it looks pretty good, just one question: How did you make the separations of the different boxes? The green lines. Are they images, are they borders of actual dialogs or is there some function to add something like this?
Looks like just green lines, i use a similar trick for my UI's
The actual UI is temporary, the layout will be pretty much the same when I get closer to finishing it but I'll probably make my own UI Images or switch it over to a Protoss border and yes the lines are images, the white32.dds one made green.
What i mean by getting closer to finishing it is the overall system, I don't plan on polishing it till I've completed my map into a playable state which wont be for another month at this rate.
@zKyuuketsuki: Go
Did you play Wc3's NotD:Aftermath or DotD 6? I recognize the icons from there :]
I pulled the images from those maps just to do the set up, I plan to have/make a separate image for each button eventually.
It is a bit annoying how the bottom green border of the UI is darker than the top though.
I completely remade the whole thing with a different approach, Its coded in an auto-resizing, auto placing, button/label/image adding, button/label/image setting and set to automatically update values when things are clicked by using loops and what not so its easier on me, the data entry is still giving me nightmares at the moment but I'll live.
WHATEVER YOU DO don't watch it until its done processing, you can't even read the text yet.
I really like this new 2nd version, its very nice and streamlined and dosn't seem to 'overwhelm' the user as the 1st version might have. Very nice use, i'm assuming you using various action defeintions, functions and the like to create the dialog system? I couldn't imagne trying to trigger it anyother way, doing just straight normal triggers would be a nightmare, I thank blizz everyday for the functions, and actions nad conditions defintions and all that wonderfull stuff heh. Looks great though definly the 2nd version keep it up!
Here's a little something I've been working on, Its still incomplete because I only wanted to code what happened behind the Custom Interface, I really just want some feedback on this.
It's done in galaxy, basically its coded in a way where I only have to type 1 line to set up a marine, weapon or equipment and another line to set the Button's image and hover over image. It uses a couple loops to automate everything.
I'll upload a newer video when I've changed the interface look around more and populated more values in.
Also the Icons are temporary till i make some for everything, the equipment icons are supposed to switch between variations as well
Next video will probably be in 2 weeks when I have the inventory system up and running, I plan on using this kind of interface for a future rpg as well prob near hte end of the year.
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Version 2! Looks Sweet!
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Might still be updating for higher quality
Hey, watching the video now. Nice commentary, and I really like what you've done with it. It'd be a really great system for anyone doing "character creation" for an ORPG too. Just to be picky, I think you could make it look a little nicer in terms of where each area is laid out. I like the marine selection on the left and the stat display on the right, but the middle panels including where you're going to have skills set up seem a bit random. That's just my impression, though, and I'm honestly not to person to ask about it. Congrats on a really good looking start.
Reminds me of UFO2000's setup interface for your squads.
Very beautiful, I absolutely love it.
Nice UI man great work keep it up! looks interesting!
@zKyuuketsuki: Go
Did you play Wc3's NotD:Aftermath or DotD 6? I recognize the icons from there :]
Anyway, it looks pretty good, just one question: How did you make the separations of the different boxes? The green lines. Are they images, are they borders of actual dialogs or is there some function to add something like this?
Looks like just green lines, i use a similar trick for my UI's
@Pandaros_Brewmaster: Go
Soooo, it's just an image of a green line?
Well, why overcomplicate it :P
Very very impressive man.
Nice work there.
lol exactly no need to create multiple dialog boxes if you can just create one and divide it by pictures of lines =D
The actual UI is temporary, the layout will be pretty much the same when I get closer to finishing it but I'll probably make my own UI Images or switch it over to a Protoss border and yes the lines are images, the white32.dds one made green.
What i mean by getting closer to finishing it is the overall system, I don't plan on polishing it till I've completed my map into a playable state which wont be for another month at this rate.
I pulled the images from those maps just to do the set up, I plan to have/make a separate image for each button eventually.
It is a bit annoying how the bottom green border of the UI is darker than the top though.
Updated with Version 2 of my interface!
I completely remade the whole thing with a different approach, Its coded in an auto-resizing, auto placing, button/label/image adding, button/label/image setting and set to automatically update values when things are clicked by using loops and what not so its easier on me, the data entry is still giving me nightmares at the moment but I'll live.
WHATEVER YOU DO don't watch it until its done processing, you can't even read the text yet.
@zKyuuketsuki: Go
I really like this new 2nd version, its very nice and streamlined and dosn't seem to 'overwhelm' the user as the 1st version might have. Very nice use, i'm assuming you using various action defeintions, functions and the like to create the dialog system? I couldn't imagne trying to trigger it anyother way, doing just straight normal triggers would be a nightmare, I thank blizz everyday for the functions, and actions nad conditions defintions and all that wonderfull stuff heh. Looks great though definly the 2nd version keep it up!
Nice work!
I'll be adding my Inventory/Equipment/Item usage system some time in the next 2 weeks too, so look out for some more nice looking interfaces.