Do you think you could help me make a dungeon generator on my map? I am not going for the same scale of dungeon as you are I really just want smaller (around 55x55) dungeon.
well the stats effects aren't completely defined yet. it's just there so I have something.
but anyway, if you're more agile you can take away dmg from the blow by rolling with the blow. the more agile you are the better you can do this.
also the movement speed thing is just there because I added it during a test. never removed it afterwards. XD
The main point about this map is the random dungeon generator.
All code in my map is free for usage by anyone else.
(even though I've listed it as a different license than that. but that's just because I picked the first license from the list.)
So if you think you can use some bits of my generation code, be my guest.
Just one request though.
place a comment in the trigger to give me some credits for the work I've done. XD
Thanks for reply, and no, I don't see still those tutorial, I will find and read it, thanks for tip.
About the second option... is not be a very big waste of resources? If you use 2 units in instead of one... it affect the performance of the game... I think... or I'm wrong?
Didn't add new mobs yet, did redo the entire UI (due to 1.3 patch)
Also added a custom targeting system which allows the use of the units abilities, while it seems like you're targeting something else.
Currently there are some bugs in it but don't mind them ;).
Doors cannot be opened. (in case the exit is behind a door use ctrl+shift+alt+F9 to go to the next level)
Walls can be selected and targeted.
The SC2Mapster logo can be targeted, but not selected.
Right-Clicking on items, chests, enemies or floor will make your hero do the logical thing.
Keep up the great work! Would it be possible to add the user made walls from the assets section? (edit: http://www.sc2mapster.com/assets/wall-models-3-types/ ) It would be cool if the walls looked different on some levels.
@Helral: Go
Some stats makes little sense. Why would you become faster if you were more dexterious? It could increase attack speed but not movement speed.
If you are Agile, you are more likely to dodge but I fail to see how it would increase your armor.
Do you think you could help me make a dungeon generator on my map? I am not going for the same scale of dungeon as you are I really just want smaller (around 55x55) dungeon.
@Paladia: Go
well the stats effects aren't completely defined yet. it's just there so I have something.
but anyway, if you're more agile you can take away dmg from the blow by rolling with the blow. the more agile you are the better you can do this.
also the movement speed thing is just there because I added it during a test. never removed it afterwards. XD
The main point about this map is the random dungeon generator.
@ace1177: Go
All code in my map is free for usage by anyone else.
(even though I've listed it as a different license than that. but that's just because I picked the first license from the list.)
So if you think you can use some bits of my generation code, be my guest.
Just one request though.
place a comment in the trigger to give me some credits for the work I've done. XD
@Helral:
It's possible make a wall 1x2 and 2x1, and preserve the pathing and viewer blocker? You can explain to me how do that? Thanks.
@LhaN999: Go
you just need to create a new footprint of 1x2, or 2x1 and set the footprint flags to no pathing and block LOS, and there you have it.
an other option is (as I did) use 1 wall model of 1x1, which you can just place 2 of them next to eachother and there you have a 2x1 or 1x2 wall.
it takes a bit of time to explain it in detail though, I don't know if anyone has made a tutorial about creating your own footprints yet.
@Helral:
Thanks for reply, and no, I don't see still those tutorial, I will find and read it, thanks for tip.
About the second option... is not be a very big waste of resources? If you use 2 units in instead of one... it affect the performance of the game... I think... or I'm wrong?
@LhaN999: Go
My map only has 1x1 walls. so far I haven't noticed any real problems concerning lag for me....
Your project looks promising. I have also created a random maze generation algorithm, check it out here
@Farmrush: Go
Wow, looking better and better! I got here from YouTube, saw the random dungeon vid on there. Just need to get myself a copy of the game lol
Updated to v0.8.5
Finally became able to test online again.
So I will be working on this map some more.
Currently working on:
Quest system.
After that I'll be doing some tiresome data editing work that adds more mob encounters to the map.
Updated to V0.10
Didn't add new mobs yet, did redo the entire UI (due to 1.3 patch)
Also added a custom targeting system which allows the use of the units abilities, while it seems like you're targeting something else.
Currently there are some bugs in it but don't mind them ;).
Right-Clicking on items, chests, enemies or floor will make your hero do the logical thing.
Updated to v0.11
Changes:
targeting will cause info to appear in the top-left corner of the screen.
selecting will cause a circle to appear to mark the selection
Known bug:
Keep up the great work! Would it be possible to add the user made walls from the assets section? (edit: http://www.sc2mapster.com/assets/wall-models-3-types/ ) It would be cool if the walls looked different on some levels.