Since the lag in battle net doesnt allow for many of the tps/fps maps to be playable i decided to work on a sigle player map, it will have diferent missions settings, a plot to follow very much like gears you can pick weapons up or resident 4 - 5, its far from over i have only done the engine already the over the shoulder camera and the "correct movement" so it doesnt run backwards when pressing s or completely turns with a or d. if anyone is got any ideas gameplay/story wise i´d love to hear them, i´m currently looking for a reload animation.
PD:Sorry for the bad quality video but i had to reduce its size so i could upload it, ill try to upload a better quality later
Have you tried adding the dependencies? And are you sure you have set your lighting settings (in the game video options) to something higher than "Low"?.
Since the lag in battle net doesnt allow for many of the tps/fps maps to be playable i decided to work on a sigle player map, it will have diferent missions settings, a plot to follow very much like gears you can pick weapons up or resident 4 - 5, its far from over i have only done the engine already the over the shoulder camera and the "correct movement" so it doesnt run backwards when pressing s or completely turns with a or d. if anyone is got any ideas gameplay/story wise i´d love to hear them, i´m currently looking for a reload animation.
PD:Sorry for the bad quality video but i had to reduce its size so i could upload it, ill try to upload a better quality later
Nice job :)
I also like that I see my engine is getting used ^^
@martinolsson: Go
yeah nice engine allthought i cant get the flashlight to work
@Osmar90:
Have you tried adding the dependencies? And are you sure you have set your lighting settings (in the game video options) to something higher than "Low"?.
I wonder how you did the over the shoulder view. Would you mind giving your secret away?
Nice update to TPS Engine