I was a fan of Vampirism games in WC3, and I kinda liked Galaxy Vampirism (The Sc2 version if you don't know) but it has gotten to be less popular and more and more unbalanced, so I decided to make my own Vampirism Game, but I don't want this to be like any cookiecutter vampirism game, so give me any ideas on ways to make this game unique to other vampirism games. Thanks
1. day and night times.
2. vamps are hero's, humans are normal.
3. everyone bit adds to vampire army.
4. humans have tracer rounds to kill vamps.
5. humans have holy water.
6. vamps have cloak ability.
7. humans can build structures vams can not.
8. humans move faster in day time and slower in night time.
9. humans vision is affected by time of day.
10. vampires slowly die in sun light.
11. humans burn if they are next to a vampire on fire from the sunlight.
12. half human half vampire For the human side.
13. vampire get Elder vampire that are stronger than normal vamps.
14. vampire can capture humans to feed juts for food not added into army.
15. humans can swarm/mass attack a point/vampire.
16. certain vampires have special abilities like mind control or morph in to a swarm of bats, ect.
hope this helps some, just some thoughts, :D
3. everyone bit adds to vampire army.----- vampires can have a melee attack that latches on to the enemy unit and if the durration is complete it makes the enemy unit a vampire for them
4. humans have tracer rounds to kill vamps.---such as a projectile (marauder) that has can damage vampire units, bullets being unable to hurt them. can also add a vision to the projectile so you can see it fly across the map even.
5. humans have holy water.--- make like a hand gernade that has splash damage can modify the actor to look like water.
12. half human half vampire For the human side.---this can be a veriation from when a human gets bit, if the bit does not last the entire time he becomes half vampire. EG. a vampire attacks a human and bites him, other humans kill the vampire while he was bitting him, the human then turns into half-in-half. hope this helps some, just some thoughts, :D
I like this concept very much and if it is executed correctly you could make more a handful of maps based on these ideas especially if you have a main story line or if its just one of those night and day survival maps, or both.
At any rate I have yet to play the vampire Galaxy game but I am interested to try it out some time soon, too bad to hear that it had become unbalanced as you say. It is very hard however to balance a custom map properly.
Make the Vampires and Humans Playable RTS Races. (I know it doesn't fit with the Original Idea but as a map maker that adds additional races to the melee genre ladder style game play I would like to see that) I suggest a simple two race schematic instead of three. Add in a hero type for both, similar to the warcraft III style hero and call it a blood match.
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I was a fan of Vampirism games in WC3, and I kinda liked Galaxy Vampirism (The Sc2 version if you don't know) but it has gotten to be less popular and more and more unbalanced, so I decided to make my own Vampirism Game, but I don't want this to be like any cookiecutter vampirism game, so give me any ideas on ways to make this game unique to other vampirism games. Thanks
@BenSindle:
1. day and night times.
2. vamps are hero's, humans are normal.
3. everyone bit adds to vampire army.
4. humans have tracer rounds to kill vamps.
5. humans have holy water.
6. vamps have cloak ability.
7. humans can build structures vams can not.
8. humans move faster in day time and slower in night time.
9. humans vision is affected by time of day.
10. vampires slowly die in sun light.
11. humans burn if they are next to a vampire on fire from the sunlight.
12. half human half vampire For the human side.
13. vampire get Elder vampire that are stronger than normal vamps.
14. vampire can capture humans to feed juts for food not added into army.
15. humans can swarm/mass attack a point/vampire.
16. certain vampires have special abilities like mind control or morph in to a swarm of bats, ect.
hope this helps some, just some thoughts, :D
@tdhsst: Go
Thanks, just some explanation, on #'s 3 4 5 12 Thanks
3. everyone bit adds to vampire army.----- vampires can have a melee attack that latches on to the enemy unit and if the durration is complete it makes the enemy unit a vampire for them
4. humans have tracer rounds to kill vamps.---such as a projectile (marauder) that has can damage vampire units, bullets being unable to hurt them. can also add a vision to the projectile so you can see it fly across the map even.
5. humans have holy water.--- make like a hand gernade that has splash damage can modify the actor to look like water.
12. half human half vampire For the human side.---this can be a veriation from when a human gets bit, if the bit does not last the entire time he becomes half vampire. EG. a vampire attacks a human and bites him, other humans kill the vampire while he was bitting him, the human then turns into half-in-half. hope this helps some, just some thoughts, :D
@BenSindle: Go
I like this concept very much and if it is executed correctly you could make more a handful of maps based on these ideas especially if you have a main story line or if its just one of those night and day survival maps, or both.
At any rate I have yet to play the vampire Galaxy game but I am interested to try it out some time soon, too bad to hear that it had become unbalanced as you say. It is very hard however to balance a custom map properly.
Make the Vampires and Humans Playable RTS Races. (I know it doesn't fit with the Original Idea but as a map maker that adds additional races to the melee genre ladder style game play I would like to see that) I suggest a simple two race schematic instead of three. Add in a hero type for both, similar to the warcraft III style hero and call it a blood match.