I am trying to create two dialog boxes below the portraits, but for whatever reason they will not show up at all. Please help.
http://i42.tinypic.com/2dlw3rr.jpg
Yeah i know, but apperently that doesn't work, the only time it works is when I duplicated an actual structure, so when i duplicated a Supply depot it works fine, but when I try to change that field for a "unit" it doesn't change the build time
I can't seem to make my buildings have their own building time, they started as units but I checked all the boxes that would make them structures but for whatever reason, there is no building time. Please help
I have a flying builder, thats model and stats for movement are of a flying unit, and sometimes the builder just ends up flying in a circle if you do something (like tell it to go somewhere then tell it to build something in a different direction) what do I have to do to fix this?
Well I have the model, its set so it won't show up, but I can't fiigure out how to attach it to my Force field model, sorry Im new to this so can you please explain?
I have got it so that in my TD, the sentry's forcefields are like walls, unfortunately you cannot click on them, I know there is a way to attach an invisible model to the forcefield, and you just size it to be the same size as the FF, but what is the invisible model called in the editor??
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@Talon0815: Go Thanks I added a show dialog option and it worked perfectly
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I am trying to create two dialog boxes below the portraits, but for whatever reason they will not show up at all. Please help. http://i42.tinypic.com/2dlw3rr.jpg
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I've got a custom texture roach skin but I don't know how to put it on the roach unit, btw it is a DDS file but it is diffused. Someone help please
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@DaFunk86: Go
I am using all the dependencies...
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@Neonsz: Go
What do you mean?
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@MacSC2: Go
Thanks, but I am not just talking about that I mean the actual color, like a Red archon
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Lets say I want a unit not to be default tinted,like red for P1, lets say I always want it to be Green or Black or something, how would I do that?
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@DrSuperEvil: Go
Yeah i know, but apperently that doesn't work, the only time it works is when I duplicated an actual structure, so when i duplicated a Supply depot it works fine, but when I try to change that field for a "unit" it doesn't change the build time
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I can't seem to make my buildings have their own building time, they started as units but I checked all the boxes that would make them structures but for whatever reason, there is no building time. Please help
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@Photoloss: Go
Thanks worked like a charm
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I have a flying builder, thats model and stats for movement are of a flying unit, and sometimes the builder just ends up flying in a circle if you do something (like tell it to go somewhere then tell it to build something in a different direction) what do I have to do to fix this?
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@Ahli634: Go
Thanks works perfectly
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@Ahli634: Go
Well I have the model, its set so it won't show up, but I can't fiigure out how to attach it to my Force field model, sorry Im new to this so can you please explain?
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@SoulFilcher: Go
No some models are unclickable, like the forcefield and the interceptor, which is y i need to add an invisible selectable model
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I have got it so that in my TD, the sentry's forcefields are like walls, unfortunately you cannot click on them, I know there is a way to attach an invisible model to the forcefield, and you just size it to be the same size as the FF, but what is the invisible model called in the editor??