Two Titans fight nine Builders. Titans are powerful hero units. Builders are weak worker-like units that can construct buildings.
The Titans can only be defeated by teamwork. Both sides must try to get stronger faster than the other side. The Titans do this by killing units, which grants them XP and Gold. The Builders can harvest Wood and Gold. While Titans level up and buy items, Builders spend their resources on defensive structures, armies, upgrades or also items.
There will be a vast selection of Builders and Titans that you can choose from. Right now there are only 3 each, but that will change before release.
What makes this game better than similar games like "Probes vs. Zealots" or "Island Defense" is that it offers more depth than both and is nearly as easy as "Probes vs. Zealots". It also doesn't just consist of "waiting for resources" and "hoping the Titan to die to your turrets" which is why the above games tend to become boring fast.
It offers you initiative, no matter what side you are on.
Testing times
Every day at 22:00 GMT+1 = 4pm eastern time = 1pm western time.
How to participate?
Join the group Island Sovereign and be online at the above time. You can also contact me "Scythe" - CC: 499.
Testing happens on the NA servers!
Tester Selection
Teamspeak and Microphone available > Teamspeak available > everyone else
It's a game somewhat like Island Defense or Probes vs. Zealots, but with a much better design behind it. You can choose between a lot of units no matter what side you are on. There is more incentive to actually do something and a lot more to do than just wait for resources (a huge problem of the other two games).
I finished the terrain (except for making it look awesome), made 1 Titan (=Zealot) and 1 Builder (=Probes), have some basic triggers and of course the design behind all the things I want in this game. 1 Titan, 2 Builders, Neutral Creeps, Solutions for certain problems that might occur and some mechanics are all in a text file ready to be made.
I also have an excel document with the tasks. Right now for example I need victory conditions, builder respawn, neutral creep respawn and buffs, proper initialisation, a leaderboard and gameplay messages (if someone dies for example).
Post in the help section again, and im sure someone will teach you how to do it. A basic hero selection (icon, button, tooltip) is pretty simple, and you can even download templates for it on mapster where you only need to fill in the blanks.
I can help you make the dialogs, just tell me what exactly I need to do and then I can upload the map here. Then just copy and paste the triggers to your map. :)
I could really need a hero selection screen, but I might need some special things so better you contact me via skype or teamspeak or w/e. (Post what you have).
Sorry, but the mic I have sucks, in other words I can't use skype or teamspeak. Just PM me telling me exactly what I need to do and I can take care of it.
Dialog are time consuming but simple once you get the hang of them. I remember some tutorials on you tube that i used when i first started. to make things simpler just about everyone in IRC can do dialogs with in a smaller dialog whilst wearing a blindfold, riding a horse. Once you complete your first dialog or two and your not completely inept at programming you should be able to design just about anything you need with progressive complexities.
It's not about me being unable, it's about me having to spend every minute on other things. I need to create content for the game, and that's something I cannot let anyone else do. Even if I trust someone, it doesn't mean they will design a hero that fits into the game or is in even well designed at all.
Dialogs are something I care little about the actual execution. I just need it working. That's why I'm looking for help there. Plus I doubt I would find anyone that I can give a hero concept as word document and he would find fun in just building that hero without being able to do anything on their own (aside from the actors).
My current hero selection is very wonky for one side and it's unnecessary complex to add new heros, plus I don't have a good idea how to improve it.
-
Actually, I have an idea, but it's a big project then.
At the start there is a dialog that lets you select the side you want to play on. (This is already the case). After that players on both sides get a selection screen. One side has 2 players and once they selected, their view gets centered on an egg each. After a timer the eggs hatch and they get the selected unit.
The other side with 9 players select their unit and shortly before the eggs hatch a dropship unloads the selected units. There have to be several dropships because I want the units to be spread over the map.
This all should happen in letterbox screen format and with camera locked on the relevant place.
That would be awesome if someone could do that for me.
It's not about me being unable, it's about me having to spend every minute on other things. I need to create content for the game, and that's something I cannot let anyone else do.
Welcome to map making when shit takes months and years to make.
I got my game working nearly 100% now. It still lacks a bit of actual content, but that shouldn't stop me from going to testing.
There is two things that need testing:
Bugs
Balancing
Bugs have to be fixed obviously. Balancing refers not only to the units, but also a lot of other values. Are the death timers okay? Can one side harvest enough resources for it to be fair? Can the other side farm enough neutral creeps?
I need 4 people for finding bugs and up to 10 for the gameplay testing.
Also, if you want testers, a reasonable time and date would be nice to know for anyone who is interested, however I would not expect many from US for the next few days with the 4th of July holiday on the way.
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Island Sovereign
Two Titans fight nine Builders. Titans are powerful hero units. Builders are weak worker-like units that can construct buildings.
The Titans can only be defeated by teamwork. Both sides must try to get stronger faster than the other side. The Titans do this by killing units, which grants them XP and Gold. The Builders can harvest Wood and Gold. While Titans level up and buy items, Builders spend their resources on defensive structures, armies, upgrades or also items.
There will be a vast selection of Builders and Titans that you can choose from. Right now there are only 3 each, but that will change before release.
What makes this game better than similar games like "Probes vs. Zealots" or "Island Defense" is that it offers more depth than both and is nearly as easy as "Probes vs. Zealots". It also doesn't just consist of "waiting for resources" and "hoping the Titan to die to your turrets" which is why the above games tend to become boring fast.
It offers you initiative, no matter what side you are on.
Testing times
Every day at 22:00 GMT+1 = 4pm eastern time = 1pm western time.
How to participate?
Join the group Island Sovereign and be online at the above time. You can also contact me "Scythe" - CC: 499.
Testing happens on the NA servers!
Tester Selection
Teamspeak and Microphone available > Teamspeak available > everyone else
Website
http://is.sc2map.net/
I am highly interested in massage broadcasting. Sounds like a lot of fun.
@PirateArcade | I make games | Ask me things on Discord
That's just the basic "an ally has been slain" messages and similar. Plus of course chat messages.
Not sure that's what you mean, but that's what I meant.
@Scythe1250: Go
Oh no, nevermind then.
@PirateArcade | I make games | Ask me things on Discord
@Scythe1250: Go
Might need an actual explanation of what the game is and the work you've already put into it.
It's a game somewhat like Island Defense or Probes vs. Zealots, but with a much better design behind it. You can choose between a lot of units no matter what side you are on. There is more incentive to actually do something and a lot more to do than just wait for resources (a huge problem of the other two games).
I finished the terrain (except for making it look awesome), made 1 Titan (=Zealot) and 1 Builder (=Probes), have some basic triggers and of course the design behind all the things I want in this game. 1 Titan, 2 Builders, Neutral Creeps, Solutions for certain problems that might occur and some mechanics are all in a text file ready to be made.
I also have an excel document with the tasks. Right now for example I need victory conditions, builder respawn, neutral creep respawn and buffs, proper initialisation, a leaderboard and gameplay messages (if someone dies for example).
So... since noone wanted to join me I did it myself.
There is one last thing I would like someone to join me with - dialogs (hero selection, etc.).
If I can't find someone I will probably use no dialogs at all and just work around it.
Post in the help section again, and im sure someone will teach you how to do it. A basic hero selection (icon, button, tooltip) is pretty simple, and you can even download templates for it on mapster where you only need to fill in the blanks.
Skype: [email protected] Current Project: Custom Hero Arena! US: battlenet:://starcraft/map/1/263274 EU: battlenet:://starcraft/map/2/186418
@Scythe1250: Go
I can help you make the dialogs, just tell me what exactly I need to do and then I can upload the map here. Then just copy and paste the triggers to your map. :)
I could really need a hero selection screen, but I might need some special things so better you contact me via skype or teamspeak or w/e. (Post what you have).
@Scythe1250: Go
Sorry, but the mic I have sucks, in other words I can't use skype or teamspeak. Just PM me telling me exactly what I need to do and I can take care of it.
@Scythe1250: Go
Dialog are time consuming but simple once you get the hang of them. I remember some tutorials on you tube that i used when i first started. to make things simpler just about everyone in IRC can do dialogs with in a smaller dialog whilst wearing a blindfold, riding a horse. Once you complete your first dialog or two and your not completely inept at programming you should be able to design just about anything you need with progressive complexities.
It's not about me being unable, it's about me having to spend every minute on other things. I need to create content for the game, and that's something I cannot let anyone else do. Even if I trust someone, it doesn't mean they will design a hero that fits into the game or is in even well designed at all.
Dialogs are something I care little about the actual execution. I just need it working. That's why I'm looking for help there. Plus I doubt I would find anyone that I can give a hero concept as word document and he would find fun in just building that hero without being able to do anything on their own (aside from the actors).
My current hero selection is very wonky for one side and it's unnecessary complex to add new heros, plus I don't have a good idea how to improve it.
-Actually, I have an idea, but it's a big project then.
At the start there is a dialog that lets you select the side you want to play on. (This is already the case). After that players on both sides get a selection screen. One side has 2 players and once they selected, their view gets centered on an egg each. After a timer the eggs hatch and they get the selected unit.
The other side with 9 players select their unit and shortly before the eggs hatch a dropship unloads the selected units. There have to be several dropships because I want the units to be spread over the map.
This all should happen in letterbox screen format and with camera locked on the relevant place.
That would be awesome if someone could do that for me.
Welcome to map making when shit takes months and years to make.
It took me just one week to make a game better than the one I worked on before which took a year.
It all comes down to good time-management and knowing EXACTLY what you want.
Having your game planned out, using excel sheets and word documents plus working solo can put you miles ahead in time.
Anyways - still looking for someone who would do that cinematic-like intro for me.
I got my game working nearly 100% now. It still lacks a bit of actual content, but that shouldn't stop me from going to testing.
There is two things that need testing:
Bugs have to be fixed obviously. Balancing refers not only to the units, but also a lot of other values. Are the death timers okay? Can one side harvest enough resources for it to be fair? Can the other side farm enough neutral creeps?
I need 4 people for finding bugs and up to 10 for the gameplay testing.
so true since sc2
It took me barely 2 weeks to get the map this far.
Stuff takes so long in SC2 because you have to know SOOOO MUCH to do it fast. Most of the time is wasted learning things.
Easier to ask someone else to do it than to learn to do it! The Mapster motto!
Any chance you may be able to explain what your game is, for those of us who do not know?
Skype: [email protected] Current Project: Custom Hero Arena! US: battlenet:://starcraft/map/1/263274 EU: battlenet:://starcraft/map/2/186418
Also, if you want testers, a reasonable time and date would be nice to know for anyone who is interested, however I would not expect many from US for the next few days with the 4th of July holiday on the way.