• 0.96329254727475

    posted a message on [Monthly Test - June]Noir Automata 05:Wrath of the Tal'Darim by EDHRIANO

    Picking up an initiative by Mozared and JayborinoPlays, I will be hosting a project every month for the community to focus it's attention and feedback towards (Thread found here: https://www.sc2mapster.com/forums/player-zone/map-review/131020-monthly-community-project-testing-continued/#posts). Anyone interested in having their project hosted should PM me, do not inquire here.

    Wrath of the Tal-Darim (Mission 5 of the Noir Automata Campaign)

    By EDHRIANO

    Project Page: (The entire campaign) https://www.sc2mapster.com/projects/noir-automata

     

    Direct Links: None, must be downloaded.  

     

    Download links:
    Mission Launcher: https://www.sc2mapster.com/projects/noir-automata/files/2422202
    Mod: https://www.sc2mapster.com/projects/noir-automata/files/2393114
    Map: https://www.sc2mapster.com/projects/noir-automata/files/2418829

    Battle.net: None

    Game Type: Single Player Campaign

    Game Info

    Set 2 years after the final event of Legacy of the Void.

    The three race now living peacefully.

    But it all change when the Purifiers reprogram the Spear of Adun and attack the protoss capital, killing all the Twilight Council members and declare war on all living intelligent being.

    The three race turn to Heirarch Artanis to stop the Purifiers. But when the world need him the most Heirarch Artanis vanish.

    The survivors of the war join together under the Alliance Command Council [ACC] and fight back the purifiers one battle field at a time.

    Feedback

    Leave feedback for the project here. Negative feedback is welcome, as well as positive feedback. Refrain from flaming. Attempt to offer solutions to problems you find. You know, good feedback -The goal of this thread.

    Posted in: Map Review
  • 0.984375

    posted a message on Are there any maps out there that use "Heroes", "Hero abilities", "Talent Profiles", "Talents" or "Talent Trees"?



    A video of my project which is based around heroes and talents and such.  This is all triggered though, and does not use the talent system and such that was recently added to the editor.

    The easiest way to do "talents" and such, is with upgrades.  Heroes, abilities, talents, stats, ect, are all managed by triggers, and a little bit of data.  Really not a hard system to build; just time consuming to fill in the blanks with game content.

    Posted in: General Chat
  • 0.9875

    posted a message on RTC contest partner (I am looking to be one)

    Sadly, without a partner who actually know about melee balance, This is not a project I can do.  Having never played, I cannot create good waves, counters, ect.  I can stack a wall of siege tanks and missile turrets, that is about it.  I can create my concept, and anything unique needed, but I'd be painting with half the colors of the rainbow.

    If anyone finishes their primary project and is interested in this concept, let me know.  I assume it would only take a few weeks to finish.  I am not interested in any winnings; just to make something unique.

    Posted in: Team Recruitment
  • 1

    posted a message on [Monthly Test - January] Stranded on Krydon Renewed by R0binicus

    I think with the slow decline of trievas map, he became more critical of other maps.  The realization of how dumb the average arcade player is, he attempts to embody that perspective. 

     

    Anyway, I work outta town but am home on weekends.  If you make a list of things you'd like help with, I'll try to help you get them done so that by the end of the month, you can get some reviews on the updated project.

    Posted in: Map Review
  • 1

    posted a message on [Monthly Test - January] Stranded on Krydon Renewed by R0binicus

    For the attack ability; you could make a persistent, so the attack fires 7 times; but checks each time to make sure the target is still alive; and that the SCV has enough energy to make the attack.  It would be exactly the same as it is now; except rather thank clicking 6 times to kill an overlord, you would click once, and it would fire until you were out of energy or the overlord was dead.

    Other than that, im not positive what each of your responses are to ><

    Posted in: Map Review
  • 1

    posted a message on [Monthly Test - January] Stranded on Krydon Renewed by R0binicus

    I have been leaving r0binicus thoughts and such via sc2 chat; but will post some feedback here for others to read.  A lot of my opinions are shared by Treiva.

     

    The loading screen means nothing to me; but you cannot expect someone to read all of it.  Keep that in mind with text on a loading screen.  The game is paused on the start.  You could far more easily fade into an introduction cinematic, of the lander crashing.  Panning over some zerg infested terrain, showing a lander crash, "other survivors" get eaten by zerg at night; then day breaks and the players jump out of the ship.  Using only a few short transmissions, and some cinematics, you can tell the entire story and concept of the game in less than 20 seconds.

     

    You start out with a builder, and there are some minerals.  so, I mine minerals.  That is what intuitivity tells me to do.  But I cannot spend the minerals on anything.  I assume SCV's are weak, so I am afraid to run around and find mineral packs and scraps.  I NEED scraps to build turrets.  I think you could create a scrap and mineral cluster for each player, that only they can pick up, and that is visible to them on start.  You need to show players that exploring is important, and that your SCV can take some hits.

    The first night falls, and any new player is still mining minerals (the mission objective told me to).  They are left to defend with their lazer beam; which works, but is pretty angering, and can induce panic.  Even worse if you built walls, and auto repair is enabled; so you are wasting your minerals repairing walls you wasted minerals building.

     

    After playing with R0binicus, I see how "imbalanced" parts of the game quickly become.  Being told "don't build those, because this is much better", by the guy in charge of making sure stuff is well balanced so new players aren't getting the shaft, is a little upsetting.  The difference between getting a dozen mules the first night, and not finding a factors because you are a noob; is an income factor of 10.  It is absolutely insane the minerals they give you; to the point that you cannot lose.  As a new player, playing tree times, I went as far as I felt safe in every direction with my SCV, and never found the factory.  The "You must do this" part of it, is to uplift it, and bring it to your base; NOT defend it where it is.  Once in the air, it cannot be killed anyway.  Same goes for building a bunch of bases to lift off scout the map at the start.  One of those things that alters the game by such an exponential amount, and new players have absolutely no clue about.

    The game has many ways to win, which I think is awesome.  Especially since the end starts to drag; I think it leaves plenty of time to accomplish those goals.  You need to make those goals more intuitive though.  Again, through short cut scenes and transmissions, you can show players how to win in those other ways.  You can have a transmission from a drop ship in orbit; have launch a "location beacon" into the earth at a point, and advise the players that if they build more of them; the dropship can safely land and save them.  This goes for all of the various win conditions.  There is a lot you can do with 15-20 second cutscenes, during an hour long game, to make the game far more intuitive for players; opposed to reading all of the text; or being left clueless.

     

    After talking with r0binicus, I can get his viewpoint of the game, and it is a place a lot of developers end up.  He loves the game, and is insanely good at it, putting him too close to the action to see clearly.  This is why he made an extremely difficult version of the game for himself and his buddy.  There is a lot of really good content and options here; it is just presented poorly to new people; and some balance issues that can severely hinder a new player.

    Also the lag, someone here might know a bit more.  running the 32 bit version of the game, there isn't lag in the game.  it is playing x64 that the lag is bad.  The last time I played though, the lag wasn't as bad as it was my first few times.  There was a clear frame drop, but not a horrible lag spike that would have me considering alt+f4.

    Final verdict:
    A very good map that has pretty bad presentation.  I love the variety in ways to win; but dislike how "mandatory" some things are if you are playing above normal.  I think there is a lot of work that can be done to better explain the story and how to play the game; which would result in a better player return rate.

    Posted in: Map Review
  • 0.987421383647799

    posted a message on RTC contest partner (I am looking to be one)

    Thank you for pointing out that I was very clear in getting my point across.  I am sure there are some people a little slower than you who may not have picked up on it.

    Reading the 3 pages of "rules" set forth, I do not believe there are even a dozen possible variations of map that can fit within those insanely strict guidelines.  In my opinion, it goes against everything that RTC is; and comes off more as an application to blizzard.  "Look, I can make something exactly like the 50 other things just like this that blizzard has made."  

     

    I am against it.  I am so against it, that I would like to make a map the fits the criteria just enough that they have to test it; and show that just about anything can be better than playing 50 do-overs of the same mission.

    Posted in: Team Recruitment
  • 0.979166666666667

    posted a message on RTC contest partner (I am looking to be one)

    I see there are other thread where people are looking for a partner; and for this very rare occurrence, I am looking to be a partner.  I phrase it like this because I do not play ladder, or campaign, or co-op.  I have very few ideas or goals towards a final product.  I honestly don't even know what a "co-op commander" game is like.  The extent of my knowledge of that you need to spread out your marines so banelings dont kill them all.  I learned that while testing last months "monthly testing thread" game.

    What I bring to the table:
    I am very good with triggers.  I can create pretty good dialogs.  I am good at data, making custom abilities and upgrades and such.  Pretty much anything RPG related (using the built-in AI is something I have never looked at, but I can learn it fast; or just create my own AI for everything in the game, I have one of the few working hero AI systems in sc2).

    the style of game I am looking for:

    One where my abilities in the editor can shine.  Depth, layers of customization.  I want the game experience to have true options, bringing a player back to play it again and again.  I don't know the main game storyline; but I want to have a unique twist on it.  Something refreshing.  An M. Night Shyamalan plot-twist.

    The partner I am looking for:
    As I consider myself a 9/10 in triggers and an 8/10 in data, I am looking for someone who is equally skilled at story-writing, terraining, and has experience with actors.  Eye candy.  Also a huge plus if you have any notion of how triggers work; so I can set up systems, and you can fill in simple blanks (like transmissions, texts, icons, things related to story telling).

     

    **Edit**

    I feel it is important to note, that my interest is not in strictly following the guidelines put forth by Blizzard; but to make the best game of all the entries; win or lose.  Anyone who is only looking at dollar signs, I am not the dood your looking for.

    Posted in: Team Recruitment
  • 1

    posted a message on [Monthly Test - January] Stranded on Krydon Renewed by R0binicus

    How did the lag improvements turn out in online games?  Does it still spike?

    Posted in: Map Review
  • 2

    posted a message on [Monthly Test - January] Stranded on Krydon Renewed by R0binicus

     

    Picking up an initiative by Mozared and JayborinoPlays, I will be hosting a project every month for the community to focus it's attention and feedback towards (Thread found here: https://www.sc2mapster.com/forums/player-zone/map-review/131020-monthly-community-project-testing-continued/#posts). Anyone interested in having their project hosted should PM me, do not inquire here.

    Stranded on Krydon

    By R0binicus

    Project Page: https://www.sc2mapster.com/projects/stranded-krydon-renewed

    EXTREME (Hard) version:  https://www.sc2mapster.com/projects/stranded-krydon-renewed-extreme

    Direct Links: 

    battlenet:://starcraft/map/1/273307

    EXTREME:

    battlenet:://starcraft/map/1/279741

     

    Battle.net: B-net search is broken for many games, this may be one of them; otherwise, search by name.

    Game Type: 1-4 Player Campaign Survival  (Should play with 4)

     

    Known Issues

    Lag is an issue; slower game speeds reduce lag.  You can type a game speed (slow, fast, faster) during the game, to change the game speed (Default speed is slow).

    45 minute mark, lag is evident.

    In multiplayer games, a player leaving can cause a server split/lag overload, causing games to crash.

    Game Info

    A continuation/remastered version of Stranded on Krydon, by Nagnazul; with more attention paid to aesthetics.

    "You and 0-3 other SCV survivors have crash landed on Krydon, a stunning jungle planet, that was once home to a Terran colony, but is now a hostile world, totally infested and overrun by the Zerg. You must explore, gather resources, find abandoned structures, build defenses and survive Zerg night attack waves. Then chose your fate: escape, summon rescue, or last til the end."

     

    Feedback

    Leave feedback for the project here. Negative feedback is welcome, as well as positive feedback. Refrain from flaming. Attempt to offer solutions to problems you find. You know, good feedback -The goal of this thread.

    Posted in: Map Review
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