I see there are other thread where people are looking for a partner; and for this very rare occurrence, I am looking to be a partner. I phrase it like this because I do not play ladder, or campaign, or co-op. I have very few ideas or goals towards a final product. I honestly don't even know what a "co-op commander" game is like. The extent of my knowledge of that you need to spread out your marines so banelings dont kill them all. I learned that while testing last months "monthly testing thread" game.
What I bring to the table:
I am very good with triggers. I can create pretty good dialogs. I am good at data, making custom abilities and upgrades and such. Pretty much anything RPG related (using the built-in AI is something I have never looked at, but I can learn it fast; or just create my own AI for everything in the game, I have one of the few working hero AI systems in sc2).
the style of game I am looking for:
One where my abilities in the editor can shine. Depth, layers of customization. I want the game experience to have true options, bringing a player back to play it again and again. I don't know the main game storyline; but I want to have a unique twist on it. Something refreshing. An M. Night Shyamalan plot-twist.
The partner I am looking for:
As I consider myself a 9/10 in triggers and an 8/10 in data, I am looking for someone who is equally skilled at story-writing, terraining, and has experience with actors. Eye candy. Also a huge plus if you have any notion of how triggers work; so I can set up systems, and you can fill in simple blanks (like transmissions, texts, icons, things related to story telling).
**Edit**
I feel it is important to note, that my interest is not in strictly following the guidelines put forth by Blizzard; but to make the best game of all the entries; win or lose. Anyone who is only looking at dollar signs, I am not the dood your looking for.
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First thread I've had time to read in a long while. Wish mapster was a more mature community. Would be cool if some of the mature active folks could ping mods to start hiding unproductive posts. At least that would move things in the right direction and maybe one day the majority of the reading would be worthwhile. I unfortunately don't have time to read kids arguing.
Hope you found a partner GlornII.
My 2 cents to the ones who don't see the value in someone who doesn't know co-op/ladder games: When building a team you want individuals who compliment one another. In this scenario GlornII would clearly be assisting a teammate to create their vision and they would be the one with the understanding of what is necessary and appropriate for a co-op game. This is why having an understanding of what his strengths are, which he explains in his original post, is valuable information. If you suck at any of the things which are his strengths, boom, you guys compliment each other great and would be a good duo.
One of the most powerful things you can do is admit to yourself and others what you aren't good at. Until you do this you can't know who compliments you well.