This is a guide to morph one building/unit to another building or unit.
This guide will show how to morph a pylon to an Obelisk
Note: Only the Data Editor is used to do this
Step 0 - Button
Open the Buttons tab
Make your button and call it "Upgrade to Obelisk" (You can call it what ever you want, however I will call it "Upgrade to Obelisk" in this tutorial)
Step 1 - Create the Ability
Open the abilities tab
Create an ability, the ability type is morph
Step 2 - Modifying the Ability
Click on the + sign next to "Stats: Flags"
The following things have to be Enabled: (Note: some of these are enabled by default)
1. Stats: Disable abilities
2. Stats: Fast Build
3. Stats: Interruptible
4. Stats: Ignore Collision
5. Stats: Ignore Placement
6. Stats: Ignore Unit Cost
7. Stats: Show progress
8. Stats: Suppress Movement
9. Stats: Wait Until Stopped
Part 2 of Abilities:
2X click on "Ability: Commands"
Click on "Execute"
Change button to "Upgrade to Obelisk"
Press "OK"
2X Click on "Ability: Info"
In the box, right click and click on "add unit"
Make the unit to Obelisk
2X click on Obelisk
You will find a section that says:
Info - Sections - Durations
Change the values to the following:
Abilities Delay 3.0000
Abilities Duration 0.0000
Actor Delay 2.5000
Actor Duration 0.5000
Collision Delay 3.0000
Collision Duration 0.0000
Facing Delay 3.0000
Facing Duration 0.0000
Mover Delay 3.0000
Mover Duration 0.0000
Stats Delay 3.0000
Stats Duration 0.0000
Step 3 - Actors
Go the the Actors tab
Find "Pylon"
2X click on Event:Events
Go to the bottom and right click "Add Event"
Change Msg Type to Ability Morph, and change sub name to "start"
Right click on AbilMorph.*.Start and click on "Add Term"
Again right click on AbilMorph.*.Start and click on "Add Term"
For the first one change the Term Type to "Morph From"
and Unit Link to "Pylon"
For the Second One Change the Term Type to "MorphTo" and Unit Link to "Obelisk"
Change "Action Damage Physics" to "MinimapIcon"
Right Click "Add Event"
Change Msg Type to "AbilMorph" and sub name to "start"
Add Term, change Term type to "MorphTo" and unit link to "Obelisk"
and Change Action Damage Physics to "Destroy"
Part 2 of Actors:
Find "Obelisk"
2X click on Event:Events
Go to the bottom and right click "Add Event"
Change Msg Type to Ability Morph, and change sub name to start
Do this twice: Right click on AbilMorph.*.Start and click on "Add Term"
For the first one change the Term Type to "Morph From"
and Unit Link to "Pylon"
For the Second One Change the Term Type to "MorphTo" and Unit Link to "Obelisk"
Change Action Damage Physics to "Create"
Step 4 - Final Stuff
Go to the Abilities tab, and change the cost of your ability to whatever you want
0.962386511024643
This is a guide to morph one building/unit to another building or unit. This guide will show how to morph a pylon to an Obelisk Note: Only the Data Editor is used to do this
Step 0 - Button
Open the Buttons tab
Make your button and call it "Upgrade to Obelisk" (You can call it what ever you want, however I will call it "Upgrade to Obelisk" in this tutorial)
Step 1 - Create the Ability
Open the abilities tab
Create an ability, the ability type is morph
Step 2 - Modifying the Ability
Click on the + sign next to "Stats: Flags"
The following things have to be Enabled: (Note: some of these are enabled by default)
1. Stats: Disable abilities
2. Stats: Fast Build
3. Stats: Interruptible
4. Stats: Ignore Collision
5. Stats: Ignore Placement
6. Stats: Ignore Unit Cost
7. Stats: Show progress
8. Stats: Suppress Movement
9. Stats: Wait Until Stopped
Part 2 of Abilities:
2X click on "Ability: Commands"
Click on "Execute"
Change button to "Upgrade to Obelisk"
Press "OK"
2X Click on "Ability: Info"
In the box, right click and click on "add unit"
Make the unit to Obelisk
2X click on Obelisk
You will find a section that says:
Info - Sections - Durations
Change the values to the following:
Abilities Delay 3.0000
Abilities Duration 0.0000
Actor Delay 2.5000
Actor Duration 0.5000
Collision Delay 3.0000
Collision Duration 0.0000
Facing Delay 3.0000
Facing Duration 0.0000
Mover Delay 3.0000
Mover Duration 0.0000
Stats Delay 3.0000
Stats Duration 0.0000
Step 3 - Actors
Go the the Actors tab
Find "Pylon"
2X click on Event:Events
Go to the bottom and right click "Add Event"
Change Msg Type to Ability Morph, and change sub name to "start"
Right click on AbilMorph.*.Start and click on "Add Term"
Again right click on AbilMorph.*.Start and click on "Add Term"
For the first one change the Term Type to "Morph From"
and Unit Link to "Pylon"
For the Second One Change the Term Type to "MorphTo" and Unit Link to "Obelisk"
Change "Action Damage Physics" to "MinimapIcon"
Right Click "Add Event"
Change Msg Type to "AbilMorph" and sub name to "start"
Add Term, change Term type to "MorphTo" and unit link to "Obelisk"
and Change Action Damage Physics to "Destroy"
Part 2 of Actors:
Find "Obelisk"
2X click on Event:Events
Go to the bottom and right click "Add Event"
Change Msg Type to Ability Morph, and change sub name to start
Do this twice: Right click on AbilMorph.*.Start and click on "Add Term"
For the first one change the Term Type to "Morph From"
and Unit Link to "Pylon"
For the Second One Change the Term Type to "MorphTo" and Unit Link to "Obelisk"
Change Action Damage Physics to "Create"
Step 4 - Final Stuff
Go to the Abilities tab, and change the cost of your ability to whatever you want
Add the ability to the pylon
THE END
I hope I didn't miss anything