I and a friend of mine loved the Map "THE Card Game", but we hated the limitations in the Deck Editor (at least 10 card of every) commonness.
So he asked himself "Why not make a map on our own". This was a Month ago. Yesterday we could upload the first working Beta version.
So we proudly present you:
Deck Wars
A card game after the popular and known "Magic The Gathering". Make your own Deck, collect Ressources and destroy your enemies. Four different Factions, over 60 different cards. Playable against 1v1, 2v2 and 3v3.
So please: Try it out; post your opinion, critics and inform us about bugs...
I copy pasted the description of the card Types and Factions if you wanna read it
Cardtypes
Creature
These are the most kind of cards. Spawn a Creature with or without Skills. It will move foward to the enemy Nexus and attack every other creature on its way. After it attacked the enemy Nexus it will get teleported back and run to the enemy Nexus again.
Defense
Immobile Unit that will defend the own Nexus if possible. It get a random position on the brown field.
Spell
A skill or effect that get released after the individual cast time and works for some time. Some Spells have an instant, some an effect over time. Can be canceled by various card.
Instant
A skill or effect that don't have a cast time and can't be canceled.
Artifact
A skill or effect that don't have a cast time and works as long it's alive. Like the Spell it can be canceled by various cards.
Factions
Terran
With a lot of small offensive units as well as powerful defensive units, the Terran are in good shape to battle their enemys with masses. But they can also interrupt enemy spells and even wipe out an entire army with a nuke.To play the Terran you'll need a good tactic and a sharp eye so you don't miss any spells or artifacts.
Zerg
One word: Masses! Indeed a single Zerg unit is worthless. But as soon as there is a little army, the game will already be over. Powerful units as the Queen powerup all the other Zergs which usually decides things. They also got some trickery like taking over control of enemy units or detecting invisible units. The most important part in playing Zerg is to be fast but also being prepared for various situations.
Protoss
Every single Protoss unit is worth it's cost at least twice. With a lot of different special abilities, the Protoss gain control over the battlefield. But even though they even can kill indestructible units there's nothing they could do against enemy spells. Try to make a deck with a lot of surprises for your enemys and spawn your units in a good order.
Mercenaries
The Mercenaries are professionals. And therefore they rarely try to fight on the field but prefere to kill from the sidelines. For this purpose they got a lot of different Spells in their arsenal. And to reach their goal, they also don't bother to kill off some allies. To rule with the Mercenaries you'll need some experience and skill. Don't panic, if it looks like you're losing.
No offense meant but differences between deck editors has good reason.
In my map, there is no such thing as Library. So allowing to have only one common, uncommon and epic would be not beatable unless others abuse their decks too. However map like this, those who pick only few different cards gets easily itself screwed as they don't have the right cards to counter enemy's cards. Basically your map is more about deck builder than actual players tactical and strategical skill besides how someone builds their decks.
Hey Clord,
First I have to say: It was your map which ispired me to make this map.
And then, also no offense, but saying the only thing needed is to build a good deck, seems a bit narrow-minded to me. (Especially when you didn't already spent hours of playing the map, like I did with yours)
I'm a "Magic the Gathering" fan, and found it always arousing have Rares (and now even MythicRares). But since there are only a few commons which are useful (well, some are a must have, like "Counterspell" for blue), I came to the conclusion that rarity may be fun for the collecting part, but for the actual game part it's more like a hindrance.
And what I also always disliked was the limitation or even restriction (which makes sense in terms of MTG, where you're still allowed to play with outdated cards, which sometimes are just too powerful) of the number of cards you're allowed to put in your Deck.
It would indeed be a bad idea in your map to have such a DeckEditor, since everyone just would use MineralFields, GasFields and some powerful rare Creatures.
Even though my map also requires some luck to draw the right cards, I wouldn't compare it to yours. Especially since there will never be something like Co-Powers in my map.
(Sorry for my english, it's not my native language)
Hey Clord, First I have to say: It was your map which ispired me to make this map.
And then, also no offense, but saying the only thing needed is to build a good deck, seems a bit narrow-minded to me. (Especially when you didn't already spent hours of playing the map, like I did with yours)
I'm a "Magic the Gathering" fan, and found it always arousing have Rares (and now even MythicRares). But since there are only a few commons which are useful (well, some are a must have, like "Counterspell" for blue), I came to the conclusion that rarity may be fun for the collecting part, but for the actual game part it's more like a hindrance.
And what I also always disliked was the limitation or even restriction (which makes sense in terms of MTG, where you're still allowed to play with outdated cards, which sometimes are just too powerful) of the number of cards you're allowed to put in your Deck.
It would indeed be a bad idea in your map to have such a DeckEditor, since everyone just would use MineralFields, GasFields and some powerful rare Creatures.
Even though my map also requires some luck to draw the right cards, I wouldn't compare it to yours. Especially since there will never be something like Co-Powers in my map.
(Sorry for my english, it's not my native language)
No problem really. I just wanted to check what kind of author you are. :)
It is nice that you are not typical mapper and say that your map is different instead trying to claim how it is somehow upgraded version of other's map idea.
Our maps definitely target to different kind of audience. For example my map is closer for everybody who likes to play card related game(s) and/or map(s). :)
Good looking map but these card games just aren't my cup of tea. These card games are just glorified nexus wars. Sorry, don't mean to be hating on your map on your first thread and post and all that. It's just I was hoping by now a yugioh or something would be out by now.
Our maps definitely target to different kind of audience. For example my map is closer for everybody who likes to play card related game(s) and/or map(s). :)
Yeahhhhhh right. Please explain that. I think your map is fun (played it quite a while), but I can't say that "The Card game" has something to do with card related games. If you think otherwise, tell me one .
Good looking map but these card games just aren't my cup of tea. These card games are just glorified nexus wars. Sorry, don't mean to be hating on your map on your first thread and post and all that. It's just I was hoping by now a yugioh or something would be out by now.
Try it out. I can assure you that this has nothing to do with Nexus Wars. I don't know yugioh but this map is extremely similar to MTG. Biggest difference is that its not round based. We could made it that way but we thought that the games would be to slow.
Yeahhhhhh right. Please explain that. I think your map is fun (played it quite a while), but I can't say that "The Card game" has something to do with card related games. If you think otherwise, tell me one .
Easy there. He's doing a fine job with his map and it has quite something to do with card related games. I think what he wanted to say was, that his map is closer to a real trading card game, since the cards have rarity levels.
Try it out. I can assure you that this has nothing to do with Nexus Wars. I don't know yugioh but this map is extremely similar to MTG. Biggest difference is that its not round based. We could made it that way but we thought that the games would be to slow.
I have to correct this one a bit: It is "round based", meaning that you'll get your Ressources every 10 seconds and you can also only spawn one worker every round. The rest is pretty dynamically and doesn't really care about the rounds.
About Yugioh: I've never played it, but I've watched some videos .. and I didn't really understand how it works :P (seems like I would have to play it to understand it)
Also I have to admit that I was a bit afraid of making a purely round based map (so that it would really play itself like magic online) since then you'll always have to wait for the other player (or team) to finish their turn (which can get really ugly when someone is a sore loser ..). And of course to do a full fledged MTG map, would be incredibly hard. Too hard for me, since it's my first map done with the new map-editor.
I'll give it a try I guess if I can find people to play. You guys should look up a card game called Eye of Judgement it's a pretty fun game that's not as complex as MtG or Yugioh(never knew it was complex). But this is really good for a first map.
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I and a friend of mine loved the Map "THE Card Game", but we hated the limitations in the Deck Editor (at least 10 card of every) commonness. So he asked himself "Why not make a map on our own". This was a Month ago. Yesterday we could upload the first working Beta version.
So we proudly present you:
Deck Wars
A card game after the popular and known "Magic The Gathering". Make your own Deck, collect Ressources and destroy your enemies. Four different Factions, over 60 different cards. Playable against 1v1, 2v2 and 3v3.
So please: Try it out; post your opinion, critics and inform us about bugs...
I copy pasted the description of the card Types and Factions if you wanna read it
Cardtypes
Creature
These are the most kind of cards. Spawn a Creature with or without Skills. It will move foward to the enemy Nexus and attack every other creature on its way. After it attacked the enemy Nexus it will get teleported back and run to the enemy Nexus again.
Defense
Immobile Unit that will defend the own Nexus if possible. It get a random position on the brown field.
Spell
A skill or effect that get released after the individual cast time and works for some time. Some Spells have an instant, some an effect over time. Can be canceled by various card.
Instant
A skill or effect that don't have a cast time and can't be canceled.
Artifact
A skill or effect that don't have a cast time and works as long it's alive. Like the Spell it can be canceled by various cards.
Factions
Terran
With a lot of small offensive units as well as powerful defensive units, the Terran are in good shape to battle their enemys with masses. But they can also interrupt enemy spells and even wipe out an entire army with a nuke.To play the Terran you'll need a good tactic and a sharp eye so you don't miss any spells or artifacts.
Zerg
One word: Masses! Indeed a single Zerg unit is worthless. But as soon as there is a little army, the game will already be over. Powerful units as the Queen powerup all the other Zergs which usually decides things. They also got some trickery like taking over control of enemy units or detecting invisible units. The most important part in playing Zerg is to be fast but also being prepared for various situations.
Protoss
Every single Protoss unit is worth it's cost at least twice. With a lot of different special abilities, the Protoss gain control over the battlefield. But even though they even can kill indestructible units there's nothing they could do against enemy spells. Try to make a deck with a lot of surprises for your enemys and spawn your units in a good order.
Mercenaries
The Mercenaries are professionals. And therefore they rarely try to fight on the field but prefere to kill from the sidelines. For this purpose they got a lot of different Spells in their arsenal. And to reach their goal, they also don't bother to kill off some allies. To rule with the Mercenaries you'll need some experience and skill. Don't panic, if it looks like you're losing.
Looks really cool! Is it on EU or NA?
EDIT: Welcome to SC2Mapster :)
Great to be back and part of the community again!
@TacoManStan: Go
Its only on NA now, but if everything works we will upload it on EU too
Thanks for your greeting ^^
No offense meant but differences between deck editors has good reason.
In my map, there is no such thing as Library. So allowing to have only one common, uncommon and epic would be not beatable unless others abuse their decks too. However map like this, those who pick only few different cards gets easily itself screwed as they don't have the right cards to counter enemy's cards. Basically your map is more about deck builder than actual players tactical and strategical skill besides how someone builds their decks.
@Clord: Go
Hey Clord, First I have to say: It was your map which ispired me to make this map.
And then, also no offense, but saying the only thing needed is to build a good deck, seems a bit narrow-minded to me. (Especially when you didn't already spent hours of playing the map, like I did with yours)
I'm a "Magic the Gathering" fan, and found it always arousing have Rares (and now even MythicRares). But since there are only a few commons which are useful (well, some are a must have, like "Counterspell" for blue), I came to the conclusion that rarity may be fun for the collecting part, but for the actual game part it's more like a hindrance.
And what I also always disliked was the limitation or even restriction (which makes sense in terms of MTG, where you're still allowed to play with outdated cards, which sometimes are just too powerful) of the number of cards you're allowed to put in your Deck.
It would indeed be a bad idea in your map to have such a DeckEditor, since everyone just would use MineralFields, GasFields and some powerful rare Creatures.
Even though my map also requires some luck to draw the right cards, I wouldn't compare it to yours. Especially since there will never be something like Co-Powers in my map.
(Sorry for my english, it's not my native language)
No problem really. I just wanted to check what kind of author you are. :)
It is nice that you are not typical mapper and say that your map is different instead trying to claim how it is somehow upgraded version of other's map idea.
Our maps definitely target to different kind of audience. For example my map is closer for everybody who likes to play card related game(s) and/or map(s). :)
This looks great, I'm logging on right now to try to find a game!
@Deckwars: Go
wow! Your first post is a project unveiling. And it's not dota or nexus wars! O.o We need more people like you ;)
Welcome to sc2mapster :D
Good looking map but these card games just aren't my cup of tea. These card games are just glorified nexus wars. Sorry, don't mean to be hating on your map on your first thread and post and all that. It's just I was hoping by now a yugioh or something would be out by now.
Yeahhhhhh right. Please explain that. I think your map is fun (played it quite a while), but I can't say that "The Card game" has something to do with card related games. If you think otherwise, tell me one .
Try it out. I can assure you that this has nothing to do with Nexus Wars. I don't know yugioh but this map is extremely similar to MTG. Biggest difference is that its not round based. We could made it that way but we thought that the games would be to slow.
Easy there. He's doing a fine job with his map and it has quite something to do with card related games. I think what he wanted to say was, that his map is closer to a real trading card game, since the cards have rarity levels.
I have to correct this one a bit: It is "round based", meaning that you'll get your Ressources every 10 seconds and you can also only spawn one worker every round. The rest is pretty dynamically and doesn't really care about the rounds. About Yugioh: I've never played it, but I've watched some videos .. and I didn't really understand how it works :P (seems like I would have to play it to understand it)
Also I have to admit that I was a bit afraid of making a purely round based map (so that it would really play itself like magic online) since then you'll always have to wait for the other player (or team) to finish their turn (which can get really ugly when someone is a sore loser ..). And of course to do a full fledged MTG map, would be incredibly hard. Too hard for me, since it's my first map done with the new map-editor.
I'll give it a try I guess if I can find people to play. You guys should look up a card game called Eye of Judgement it's a pretty fun game that's not as complex as MtG or Yugioh(never knew it was complex). But this is really good for a first map.