Great work on bugs. It's really nice to see changes being done so fast. I can confirm that your repair did work as I have received Hell buff for my HT. Also reducing time for mass teleportation cheers me up. I was about to suggest that myself as staying on place for 3 secs with large group of enemy on your back didn't make it as handy as it could be. Otherwise I love that ability. Allowing others to chose by moving in the range, well done.
Bug:
- combat shield is said to give +1 armor but gives only health, no armor bonus.
- when you switch between multiple marine weapons, then sometimes the game ignores your click on another weapon. Like when you switch from the first weapon one by one to the last and then try to to select first one again, you end up with no weapon selected and if you don't notice this, you can start the game with no attack ability. I believe this is what happened to many people.
- champion's robe says it gives shield with armor 3 but its actually 5.
I know there is personal teleportation for Marine which is nice but perhaps not so needed as he is able to run as being ranged. But to me, some blink or teleportation for DT would be nice addition as sometimes you get swarmed by many low level creatures while being harmed by either boss or some high damage units and you need to escape from that. Cloak is one way, but doesn't work all the time, especially when your allies are down. Also it sounds much more natural to DT then Marine, but let them have both, I am mainly concerned about DT.
Hey, first of all its a great map already got all 4 heroes on lvl10 and 2 of them with hell buff and I guess I would like you to help you a bit finding bugs making improvements and adding new things. Its nice to see you working much on that map but its bad that its pretty hard to find you anywhere or anything about that map I had luck someone told me about that website. You should really add an url to the loadscreen.
First of all do you have any plans for that map ? Should there be more hero lvl´s in the future or any other plans ?
You asked about the current lvl 20: If you play with 2 mates and all know the game well its not too hard to beat both bosses or just kill the one in time before the 2. arrives but for now very most of the guys I met werent able to beat lvl 20 and its really not easy if you are playing with random guys not even if all 3 are lvl 10 so I guess 1 boss might be enough,
Its nice to hear you wanna add 3 more waves and more heroes if you add more waves please add the possibility for heroes with hell buff to skip the first 20 waves ; )
Just by the way did you lower dt ulti range ?
Known bugs:
- melter weapon keeps attacking even if you are prisoned (only if you right klicked on your opponent before) and if you call nuclear strike
- 1 time the melter weapon boss at lvl 5 didnt spawn or disappeared (not sure about it because i cared about another boss first just noticed him missing in the end) which caused the game not to go on
- allied ultras kill forcefields (I guess colossi and thors too)
- its only a suggestion but i think the witchblade damage isnt affected by the nitghmare and hell bonus (guess it should be since the text says all attack damage is increased)
- nydus worms keep spawning units even if they are in void prison
- change the description of high templar he isnt any insane mage he is a support hero
Balancing:
First of all thanks for the cloak balance !
- with 2 dts you can perma prison bosses
- mass teleportation still needs a bit lesser cast time otherwise it keeps on being useless
- the tyrant tank way is useless because of the movementspeed currenty you can only play him as tank if you are a team and got superior teamwork (also would be nice to have a choice between several summons)
- increase the range of tyranty ulti (from I guess 5 range) to 6 or even 7 range it already has a casting time so it should at least be able to kill all units attacking him
- decrease the casting time of nuclear nuke
Closing words:
Im pretty sure I know more bugs and have some more balance idea but those were just spontaneous.
In my opinion marine and high templar are your best heroes so far because marine is the most variable hero. I guess he has just the fewest useless equipment ; ) and templar with heal, controll, force fields and lvl 10 skill has really much options and is much fun to play.
Thx for creating the map ! Keep working on it ; )
Forgot to say you absolutely need to add something which keeps people playing this map currently has high popularity but soon most people will have some lvl 10 chars and they wont keep on playing because 1. they are not motivated enough to get 4 lvl 10 heroes 2. its very easy to reach lvl 20 and they are not motivated enough to beat it because there are no other waves. Would be nice to have more goals in the game you could add achievements or adding a gold/money/mineral system and a shop with skins, items abilities and buffs (or items with general effects).
And I dunno if its wanted that medics survive a high templar ulti !
As some people started to speak about tactics here are the most useful current hero builds (in my opinion): (v1,16)
Dark Templar:
1. Focus with minor splash: (witchblade, cloak, prison, crystal) if you are also lvl 10 there is nothing which can stop you, you can beat the whole game alone even if lvl 20 might get hard with the nervs (or even impossible because of to high reg and heal). You can handle boss and building waves easy alone, focus out fat units and being still a good help vs the other enemys
High Templar:
1. Support with many options: (heal, force field, robe of wisdom, control) for nearly every situation you got an answer with that build, lvl 10 makes it even a way more powerful and dont say force fields are useless they are imba crowd control.
2. a way with vortex may be able too
Marine:
1. Tank Splash: (flamethrower, heavy armor, combat shield, blend grenade) guess the build speaks for it self. since you got a flamethrower you dont need the other grenade
2. Fokus Tank: (melter, heavy armor, combat shield, blend/frag grenade or stimpack) I prefer blend grenade in this build because frag grenade is only vs really low hp enemies good. Only concentrate on focusing fat units, bosses and buildings with that build. Note: you can 1 hit roaches !
3. Fokus Blink: (melter, teleport armor, * ) you can play this build with many combinations of both grenades, stimpack and combat shield but note that you should only play stimpack if you got combat shield otherwise your hp is too low. Its similar to the build above but you can move much faster over the map and do faster focus you can also a way better outrun your enemies.
Tyrant:
1. Summon: (beastmaster claws, evolution implents, transfusion, improved synapse) dont play banelings instead of transfusion because the 125hp transfusion heal is just superior to heal your mates or your ultra.
2. Dont play any tank build unless your very low lvl or your playing with mates and got really nice teamwork otherwise you are to slow and you will mostly end up dieing anywhere alone. You wont be able to stick to you mates and help them.
All of those builds are good to beat lvl 20 and there might be many other funny builds or anything like that but most of them wont really help you if you want to beat lvl 20.
A forum or atleast a subforum just for this game would be really nice !
love this map - really fun & easy to see why its so popular.
comments + suggestions -
Please add an explanation for the points system on the help screen! No one I've asked knows what it all means so I guess I'm not alone in finding it confusing.
Are the marine & HT ulti's supposed to do friendly fire damage ? I really loved the marine but stopped playing it in the end because I never got to use the nuke as massive delay + ff made it pretty useless (& ultis are pretty key in the later rounds)
My suggestion for adding replayability would be to remove the level cap (or just make it higher, whatever) & give small stat increases for each level.
1% damage/armor/attack speed/movement for each level or 5% dam for one level - 5% armor for the next. Something like that would give motivation to keep playing & also give you the chance to make an uber character if you played long enough (which I know some people will like)
This would also tie in with adding harder levels which I hope you will do.
Also agree with some meethod of skipping the early levels
@Bitmap1337: Go
Please add an explanation for the points system on the help screen! No one I've asked knows what it all means so I guess I'm not alone in finding it confusing.
Are the marine HT ulti's supposed to do friendly fire damage ? I really loved the marine but stopped playing it in the end because I never got to use the nuke as massive delay + ff made it pretty useless ( ultis are pretty key in the later rounds)
What are you talking about? The points system is explained in the help section under Experience/Points.
Concerning your problem with the Nuke, I find it useful enough as it is. All Ultimates except for Storm have a casting time, and with the nuke, you can see where it will land, so allies can clear the area and/or lead mobs into it. There is no problem with the Nuke - it's fine as it is. Only the description is obviously wrong (it definitely doesn't deal extra damage to buildings, for example).
- As many have already pointed out, the tyrant needs a buff. Not only is he useless as a tank, the beastmaster sucks on higher levels too.
- The next post made me remember what I wanted to point out too. Roaches surrounding the Tyrant is quite dangerous sometimes, and always annoying. Why not let all the summons spawn in front of the tyrant?
- It should be "Chose", not "Choosed". But "Ready" or "Locked" would make more sense, I think, as it is clearer.
- PLEASE make the map joinable as a party. Is there an important reason why the players are in different teams? Bnet 2.0 sucks in that point. Of course one can create a game and then open it to public, but why should one have to?
I'm really looking forward to the new classes. Keep up the good work! :)
Oh, and by the way: Me and my friend are looking for a mate to play with. Playing with noobs sucks balls. So feel free to add me. You can find my Bnet-ID to the left.
- sometimes you can shoot while moving if ur using melta and ur sliding over the ground instead of walking, still couldnt find out whats the reason for the slides ; (
- dunno if its wanted but in lvl 16 the 1. ultra always spawns in the bottom left corner
- units near the border of marines nuke are getting much less damage
Balances and Suggestions:
- ultralisk should spawn infront of the tyrant instead of behind him because thats where you want him
- you should maybe also think about the size of the ultras (at least the tyrant ultra) because especially beginners can´t micro that huge model its just blocking ur whole party
- roaches shouldnt spawn arround the tyrant otherwise u get surrounded to fast maybe let them spawn 2 units infront of the tyrant
- summoning tyrant also should get a small movementspeed buff too otherwise its really pretty hard to do beat
lvl 20 with him cause you need to run in a circle to beat it (in the very most cases)
- would be nice if skills would get more detailed texts with exact (and right) damage and range (or how the skills work cause i think dt ulti damage depends on range)
- not sure if you want the tyrants transfusion to need that long you easily cancel it involuntary ; ( (but just might be a personal problem)
- a magican with damage focused spells would be nice as new hero
- would be nice to choose betweem different difficulties because
- the level of difficulty between lvl 19 and 20 is too high i guess it would be nice to make all lvls after lvl 15 a bit more difficulty (if at least 1 of 3 players can play and is lvl 10 you reach lvl 20 to 90%)
@xSun:
I guess there is no reason to join as a party since you can open it as a party and make it public like you already mentioned and I think its not because of the map its because of the Bnet.
PS: Does anyone know why you cant use a single "enter" in this forum ?
@xSun: I guess there is no reason to join as a party since you can open it as a party and make it public like you already mentioned and I think its not because of the map its because of the Bnet.
... how does that make sense?
It would just be more comfortable to be able to join. Simple.
just a quick question- how long did it take you to make this? this map has GREAT quality and complexity that is rarely seen in the map world. must have taken forever.
on my computer, but not yet online.
i almost finished to create the new heros, now i need to create more waves and test everything. give me 1 or 2 weeks more :)
Love this map, cant stop play it. Sweet with two new heroes =)
But when a played a round (Wave 1-20) it bugged, Itembonus was set on x40 :O And u couldnt shoot the "beacons"
And my last game yesterday, when i reached level 13 on my witch doctor, the abilities i choosed didnt appear on the character. However, the other heros abilities appeared. But i will try again today, didnt restart SC2 yesterday.
Thanks again for a wonderful map, great job. (sry for my lowsy grammar)
Hi again :-) After some time I finally got to play SC2 and I was nicely surprised with cool new version :-) I really like those new heroes. Also some ability changes seem nice, especially for HT. Also Skipping waves and option to start from wave 20 are just great. I haven't yet tested all the classes as there is just too many things now :-D
Now to the bugs part:
- 6 heroes bug - I am not certain how this happened but in one game, both players left and before I had chosen hero, waves started to come and zoom lock was off so I could use all 6 heroes on the map and change their abilities while fighting. This was actually a lot of fun but to micro 6 heroes at upper waves is somewhere between hard and impossible. Second time it happened when I was only one not to pick my hero while other 2 players did already. Same thing happened. I had 6 heroes available with waves spawning while hero pick screen was still on. However if you chose one hero, others disappear and game continues normally. While not intended you could maybe make a mod where you either play alone with all 6 heroes or every player could use 2 heroes... which would add another way of fun with your high tier heroes :-D But that's just and idea.
- Combat Shield for Marine doesn't give armor bonus of +1
- Turrets sometime stay on the map after their time limit. They simply become permanent and I have no idea what causes that but I guess that's not intended.
- When I started game with my HT who had award for killing wave 20 boss with 20% buff before your patch, he had now award for killing wave 35 boss with 40% buff. Even the buff is great I would rather achieve it... My HT hasn't even seen wave 35 boss :-D
- One player got killed by last baneling on the map and was frozen for another whole round.
I think that's all for now if I notice another bugs I will let you know and thanks again for great map and tons of new fun :-)
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Can you make terrain remake of DoW2 map? :)
Hello everyone, last evening and today a worked on a lot of your posted bugs. Thanks for telling me. Here is the Changelog:
- Boss-Bonus-Bugs fixed. 10% for killing DT, 25 % for Killing the Hybrid now. Also disappeared boni for killing the Hybrid should appear now.
- Dominating the last enemy won´t cause the waves to stop
- Commander Item is renamed in Ultimate Item. Every level 10 hero can use his Ultimate Item, there is no "commander"
- You can minimize the points tab now
- Mass Teleportation casting time is reduced
- The effect of Merciless Witchblade is not affected by the Cloak of Shadows
- Melee bonus of the Cloak of Shadows is decreased to 100%
- The HT´s Armor of Agility really decreases range damage now.
- Minor bugs fixed
And what i didnt mentioned in the map changelog: Immolator is buffed, DT shockwave radius reduced, HT +25 hp.
Later i definetly will move the HT´s healing ability to accessories or armor.
for future waves if you can add that skipping first waves feature it would be really nice
Great work on bugs. It's really nice to see changes being done so fast. I can confirm that your repair did work as I have received Hell buff for my HT. Also reducing time for mass teleportation cheers me up. I was about to suggest that myself as staying on place for 3 secs with large group of enemy on your back didn't make it as handy as it could be. Otherwise I love that ability. Allowing others to chose by moving in the range, well done.
Bug:
- combat shield is said to give +1 armor but gives only health, no armor bonus.
- when you switch between multiple marine weapons, then sometimes the game ignores your click on another weapon. Like when you switch from the first weapon one by one to the last and then try to to select first one again, you end up with no weapon selected and if you don't notice this, you can start the game with no attack ability. I believe this is what happened to many people.
- champion's robe says it gives shield with armor 3 but its actually 5.
I know there is personal teleportation for Marine which is nice but perhaps not so needed as he is able to run as being ranged. But to me, some blink or teleportation for DT would be nice addition as sometimes you get swarmed by many low level creatures while being harmed by either boss or some high damage units and you need to escape from that. Cloak is one way, but doesn't work all the time, especially when your allies are down. Also it sounds much more natural to DT then Marine, but let them have both, I am mainly concerned about DT.
Hey, first of all its a great map already got all 4 heroes on lvl10 and 2 of them with hell buff and I guess I would like you to help you a bit finding bugs making improvements and adding new things. Its nice to see you working much on that map but its bad that its pretty hard to find you anywhere or anything about that map I had luck someone told me about that website. You should really add an url to the loadscreen. First of all do you have any plans for that map ? Should there be more hero lvl´s in the future or any other plans ?
You asked about the current lvl 20: If you play with 2 mates and all know the game well its not too hard to beat both bosses or just kill the one in time before the 2. arrives but for now very most of the guys I met werent able to beat lvl 20 and its really not easy if you are playing with random guys not even if all 3 are lvl 10 so I guess 1 boss might be enough,
Its nice to hear you wanna add 3 more waves and more heroes if you add more waves please add the possibility for heroes with hell buff to skip the first 20 waves ; )
Just by the way did you lower dt ulti range ?
Known bugs: - melter weapon keeps attacking even if you are prisoned (only if you right klicked on your opponent before) and if you call nuclear strike - 1 time the melter weapon boss at lvl 5 didnt spawn or disappeared (not sure about it because i cared about another boss first just noticed him missing in the end) which caused the game not to go on - allied ultras kill forcefields (I guess colossi and thors too) - its only a suggestion but i think the witchblade damage isnt affected by the nitghmare and hell bonus (guess it should be since the text says all attack damage is increased) - nydus worms keep spawning units even if they are in void prison - change the description of high templar he isnt any insane mage he is a support hero
Balancing: First of all thanks for the cloak balance ! - with 2 dts you can perma prison bosses - mass teleportation still needs a bit lesser cast time otherwise it keeps on being useless - the tyrant tank way is useless because of the movementspeed currenty you can only play him as tank if you are a team and got superior teamwork (also would be nice to have a choice between several summons) - increase the range of tyranty ulti (from I guess 5 range) to 6 or even 7 range it already has a casting time so it should at least be able to kill all units attacking him - decrease the casting time of nuclear nuke
Closing words: Im pretty sure I know more bugs and have some more balance idea but those were just spontaneous. In my opinion marine and high templar are your best heroes so far because marine is the most variable hero. I guess he has just the fewest useless equipment ; ) and templar with heal, controll, force fields and lvl 10 skill has really much options and is much fun to play. Thx for creating the map ! Keep working on it ; )
Forgot to say you absolutely need to add something which keeps people playing this map currently has high popularity but soon most people will have some lvl 10 chars and they wont keep on playing because 1. they are not motivated enough to get 4 lvl 10 heroes 2. its very easy to reach lvl 20 and they are not motivated enough to beat it because there are no other waves. Would be nice to have more goals in the game you could add achievements or adding a gold/money/mineral system and a shop with skins, items abilities and buffs (or items with general effects).
And I dunno if its wanted that medics survive a high templar ulti !
As some people started to speak about tactics here are the most useful current hero builds (in my opinion): (v1,16)
Dark Templar:
1. Focus with minor splash: (witchblade, cloak, prison, crystal) if you are also lvl 10 there is nothing which can stop you, you can beat the whole game alone even if lvl 20 might get hard with the nervs (or even impossible because of to high reg and heal). You can handle boss and building waves easy alone, focus out fat units and being still a good help vs the other enemys
High Templar:
1. Support with many options: (heal, force field, robe of wisdom, control) for nearly every situation you got an answer with that build, lvl 10 makes it even a way more powerful and dont say force fields are useless they are imba crowd control.
2. a way with vortex may be able too
Marine:
1. Tank Splash: (flamethrower, heavy armor, combat shield, blend grenade) guess the build speaks for it self. since you got a flamethrower you dont need the other grenade
2. Fokus Tank: (melter, heavy armor, combat shield, blend/frag grenade or stimpack) I prefer blend grenade in this build because frag grenade is only vs really low hp enemies good. Only concentrate on focusing fat units, bosses and buildings with that build. Note: you can 1 hit roaches !
3. Fokus Blink: (melter, teleport armor, * ) you can play this build with many combinations of both grenades, stimpack and combat shield but note that you should only play stimpack if you got combat shield otherwise your hp is too low. Its similar to the build above but you can move much faster over the map and do faster focus you can also a way better outrun your enemies.
Tyrant:
1. Summon: (beastmaster claws, evolution implents, transfusion, improved synapse) dont play banelings instead of transfusion because the 125hp transfusion heal is just superior to heal your mates or your ultra.
2. Dont play any tank build unless your very low lvl or your playing with mates and got really nice teamwork otherwise you are to slow and you will mostly end up dieing anywhere alone. You wont be able to stick to you mates and help them.
All of those builds are good to beat lvl 20 and there might be many other funny builds or anything like that but most of them wont really help you if you want to beat lvl 20.
A forum or atleast a subforum just for this game would be really nice !
I think the radius is ridiculously low now
@Bitmap1337: Go
love this map - really fun & easy to see why its so popular.
comments + suggestions -
Please add an explanation for the points system on the help screen! No one I've asked knows what it all means so I guess I'm not alone in finding it confusing.
Are the marine & HT ulti's supposed to do friendly fire damage ? I really loved the marine but stopped playing it in the end because I never got to use the nuke as massive delay + ff made it pretty useless (& ultis are pretty key in the later rounds)
My suggestion for adding replayability would be to remove the level cap (or just make it higher, whatever) & give small stat increases for each level. 1% damage/armor/attack speed/movement for each level or 5% dam for one level - 5% armor for the next. Something like that would give motivation to keep playing & also give you the chance to make an uber character if you played long enough (which I know some people will like)
This would also tie in with adding harder levels which I hope you will do.
Also agree with some meethod of skipping the early levels
What are you talking about? The points system is explained in the help section under Experience/Points.
Concerning your problem with the Nuke, I find it useful enough as it is. All Ultimates except for Storm have a casting time, and with the nuke, you can see where it will land, so allies can clear the area and/or lead mobs into it. There is no problem with the Nuke - it's fine as it is. Only the description is obviously wrong (it definitely doesn't deal extra damage to buildings, for example).
The help screen mentions points but it doesn't give any explanations to what all the multipliers are - thats what I'm after.
Death = how many rounds ago someone died last time.
Item = the orbs (x2 if both are friendly)
Time = bonus depending on how fast you finish the wave. Starts at x3, goes down to x2, x1 and x0 if you are too slow.
I'm pretty sure this is explained in the help, or at least very clearly implied. It's not that hard to figure out.
Found out a new bug: Controled tanks get fully healed if you switch their modus
Thank you for the fun map, PsychoMC!
A few points from me:
- As many have already pointed out, the tyrant needs a buff. Not only is he useless as a tank, the beastmaster sucks on higher levels too.
- The next post made me remember what I wanted to point out too. Roaches surrounding the Tyrant is quite dangerous sometimes, and always annoying. Why not let all the summons spawn in front of the tyrant?
- It should be "Chose", not "Choosed". But "Ready" or "Locked" would make more sense, I think, as it is clearer.
- PLEASE make the map joinable as a party. Is there an important reason why the players are in different teams? Bnet 2.0 sucks in that point. Of course one can create a game and then open it to public, but why should one have to?
I'm really looking forward to the new classes. Keep up the good work! :)
Oh, and by the way: Me and my friend are looking for a mate to play with. Playing with noobs sucks balls. So feel free to add me. You can find my Bnet-ID to the left.
Bugs:
- sometimes you can shoot while moving if ur using melta and ur sliding over the ground instead of walking, still couldnt find out whats the reason for the slides ; (
- dunno if its wanted but in lvl 16 the 1. ultra always spawns in the bottom left corner
- units near the border of marines nuke are getting much less damage
Balances and Suggestions:
- ultralisk should spawn infront of the tyrant instead of behind him because thats where you want him
- you should maybe also think about the size of the ultras (at least the tyrant ultra) because especially beginners can´t micro that huge model its just blocking ur whole party
- roaches shouldnt spawn arround the tyrant otherwise u get surrounded to fast maybe let them spawn 2 units infront of the tyrant
- summoning tyrant also should get a small movementspeed buff too otherwise its really pretty hard to do beat lvl 20 with him cause you need to run in a circle to beat it (in the very most cases)
- would be nice if skills would get more detailed texts with exact (and right) damage and range (or how the skills work cause i think dt ulti damage depends on range)
- not sure if you want the tyrants transfusion to need that long you easily cancel it involuntary ; ( (but just might be a personal problem)
- a magican with damage focused spells would be nice as new hero
- would be nice to choose betweem different difficulties because
- the level of difficulty between lvl 19 and 20 is too high i guess it would be nice to make all lvls after lvl 15 a bit more difficulty (if at least 1 of 3 players can play and is lvl 10 you reach lvl 20 to 90%)
@xSun: I guess there is no reason to join as a party since you can open it as a party and make it public like you already mentioned and I think its not because of the map its because of the Bnet.
PS: Does anyone know why you cant use a single "enter" in this forum ?
... how does that make sense?
It would just be more comfortable to be able to join. Simple.
@PsychoMC: Go
just a quick question- how long did it take you to make this? this map has GREAT quality and complexity that is rarely seen in the map world. must have taken forever.
Where are the new heroes? QQ
Also, plz suggest a Chatchannel in the map description.
@xSun: Go
on my computer, but not yet online. i almost finished to create the new heros, now i need to create more waves and test everything. give me 1 or 2 weeks more :)
Love this map, cant stop play it. Sweet with two new heroes =) But when a played a round (Wave 1-20) it bugged, Itembonus was set on x40 :O And u couldnt shoot the "beacons" And my last game yesterday, when i reached level 13 on my witch doctor, the abilities i choosed didnt appear on the character. However, the other heros abilities appeared. But i will try again today, didnt restart SC2 yesterday.
Thanks again for a wonderful map, great job. (sry for my lowsy grammar)
Hi again :-) After some time I finally got to play SC2 and I was nicely surprised with cool new version :-) I really like those new heroes. Also some ability changes seem nice, especially for HT. Also Skipping waves and option to start from wave 20 are just great. I haven't yet tested all the classes as there is just too many things now :-D
Now to the bugs part:
- 6 heroes bug - I am not certain how this happened but in one game, both players left and before I had chosen hero, waves started to come and zoom lock was off so I could use all 6 heroes on the map and change their abilities while fighting. This was actually a lot of fun but to micro 6 heroes at upper waves is somewhere between hard and impossible. Second time it happened when I was only one not to pick my hero while other 2 players did already. Same thing happened. I had 6 heroes available with waves spawning while hero pick screen was still on. However if you chose one hero, others disappear and game continues normally. While not intended you could maybe make a mod where you either play alone with all 6 heroes or every player could use 2 heroes... which would add another way of fun with your high tier heroes :-D But that's just and idea.
- Combat Shield for Marine doesn't give armor bonus of +1
- Turrets sometime stay on the map after their time limit. They simply become permanent and I have no idea what causes that but I guess that's not intended.
- When I started game with my HT who had award for killing wave 20 boss with 20% buff before your patch, he had now award for killing wave 35 boss with 40% buff. Even the buff is great I would rather achieve it... My HT hasn't even seen wave 35 boss :-D
- One player got killed by last baneling on the map and was frozen for another whole round.
I think that's all for now if I notice another bugs I will let you know and thanks again for great map and tons of new fun :-)