I have a new game I made and Im pretty proud of it, as it is my first map that I have completed. I would like to know what you people think of it. It's called Zergling Rush! and I think its on page 6 of the popular list in the NA server. I've been trying to advertize it alot and i want to know what you think about it.
just checked it out. I like it! Here's my 2 cents for feedback:
-create the buildings for each player, dont have em already made. In the case of someone like me playing alone, it's just confusing having 100000 buildings instead of 10ish
-add the player's hero and all their unit-buying buildings (and maybe the upgrade ones too) to hotkeys (easily done in triggers)
-I like the details at the beginnig for new players, but you make want to make a ping to show players where their heroes are. Took me a min to find him >.<
-might add a countdown between hero selection
-make the hero selection buttons the same size
-make all the pop-up dialogs (difficulty, hero selection, etc) scale their size relative to the buttons they hold, dont just make em way bigger than they need to be
-evolve missile attacks lvl 2 (zerg ground ranged upgrade) doesnt show the cost
-you should make all created heroes spawn at that circle at the bottom left, rather than players having to move them from the gateway/hive
-the arrow at the top left of the path is not only attackable, but they auto-target and kill it >.<
-hero icons on the right dont show the unit's picture
-while i like the shortcuts provided, its way to easy to "cheat" and kill most of the enemies ont he path while on the elevation where they can't see you and therefore they cant fight back
-i think itd be better to auto-reveal everything other than the path itself
-fix the difficulty. Make it harder but also scale it to how many players are in the game. I was ale to test up until the marines at the top right, then it just wasnt worth it to kil 1, run back, kill 1 more etc
sorry if it seems too nitpicky for a lot of that, i really like the game and cant wait to play it when its more polished! Hope this helps
Pm me with a list of what you want to be done but can't do yourself. If I know how, I'll gladly take care of it for you. I think all those are quick/easy fixes other than the difficulty/unit scaling
A perfect example of the whole custom map scenario right now. :-/
God how I hate that attitude! If he got popular, then his game is FUN. If it's popular then the author has the motivation to continue improving it, or else it'll fall down the list. So just help him, stop whining about it...
Fishy277 - PM me for the particullar problems, I'll help you (on any topic).
@o3210: Go Hey, don't take it as personal, I'm not saying he shouldn't work on his map to improve it, or that his map isn't fun. I never played it so I'd never say that. Hating my attittude doesn't make it less true, just read it as I wrote it.
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I have a new game I made and Im pretty proud of it, as it is my first map that I have completed. I would like to know what you people think of it. It's called Zergling Rush! and I think its on page 6 of the popular list in the NA server. I've been trying to advertize it alot and i want to know what you think about it.
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Publish it on sc2mapster, so the US people can see it, and give you a review,
@SnyderGuy: Go
...hey...welcome to earth...the United States is in NORTH AMERICA...hence...NA...but yea...for anybody not in the north american regions, please do...
just checked it out. I like it! Here's my 2 cents for feedback:
-create the buildings for each player, dont have em already made. In the case of someone like me playing alone, it's just confusing having 100000 buildings instead of 10ish
-add the player's hero and all their unit-buying buildings (and maybe the upgrade ones too) to hotkeys (easily done in triggers)
-I like the details at the beginnig for new players, but you make want to make a ping to show players where their heroes are. Took me a min to find him >.<
-might add a countdown between hero selection
-make the hero selection buttons the same size
-make all the pop-up dialogs (difficulty, hero selection, etc) scale their size relative to the buttons they hold, dont just make em way bigger than they need to be
-evolve missile attacks lvl 2 (zerg ground ranged upgrade) doesnt show the cost
-you should make all created heroes spawn at that circle at the bottom left, rather than players having to move them from the gateway/hive
-the arrow at the top left of the path is not only attackable, but they auto-target and kill it >.<
-hero icons on the right dont show the unit's picture
-while i like the shortcuts provided, its way to easy to "cheat" and kill most of the enemies ont he path while on the elevation where they can't see you and therefore they cant fight back
-i think itd be better to auto-reveal everything other than the path itself
-fix the difficulty. Make it harder but also scale it to how many players are in the game. I was ale to test up until the marines at the top right, then it just wasnt worth it to kil 1, run back, kill 1 more etc
sorry if it seems too nitpicky for a lot of that, i really like the game and cant wait to play it when its more polished! Hope this helps
@ctccromer: Go
thanks... i like those tips. some of which i have noticed, but as i am somewhat new i dont know how to do some of them.
New to the Editor? Need a tutorial? Click Here
Want data assets? Click Here
Pm me with a list of what you want to be done but can't do yourself. If I know how, I'll gladly take care of it for you. I think all those are quick/easy fixes other than the difficulty/unit scaling
A perfect example of the whole custom map scenario right now. :-/
God how I hate that attitude! If he got popular, then his game is FUN. If it's popular then the author has the motivation to continue improving it, or else it'll fall down the list. So just help him, stop whining about it...
Fishy277 - PM me for the particullar problems, I'll help you (on any topic).
@o3210: Go Hey, don't take it as personal, I'm not saying he shouldn't work on his map to improve it, or that his map isn't fun. I never played it so I'd never say that. Hating my attittude doesn't make it less true, just read it as I wrote it.