I am a little nervous about posting my map here, but I would love some feedback if possible. The map is still in Beta Testing, but is very close to being done.
The story: You have been chosen to join an elite group whose only mission is to stop the Zerg invasion on Omega 9 no matter the cost. The Planet was to be inhabited by Terran, but the Zerg wanted the planet too and have already killed the initial inhabitants. You and the others in your company realize that you must depend on each other to survive. Your armor has been redesigned to allow certain abilities that are as of yet still in development. Be careful using them. If you die, it's all over!
The map: You start out being able to buy only a Marine, Marauder or Firebat. More units become available as you progress through the difficulty levels. You need to go out and kill the bosses, fighting the zerg all the way. You have a few tools at your disposal to help you on your way, and more are being developed as we speak. You get one shot. If you die, that's it. Hardcore Diablo style.
Upgrades are available through minerals for both Infantry and Vehicles and you get the minerals from killing zerg. How very practical. Rank and achievements are available.
Any info, help, feedback, or criticism is welcome.
Roaches do 16 dmg while lings do 105? I get that units have modified stats, but most of them seem to have original damage?
A baneling with 2.5 million armour and a huge amount of HP? Nuking him simply removes him? =O
Friggin huge ultralisk scared me because I didn't see him almost until I walked into him, but unfortunately my rine had 100 weapon ups and I didn't even get to check his stats because he died in a blink of an eye.
Kerrigan.. I suppose she still has campaign behavior which negates all damage to 1. Probably nuke is the only way to deal with her but I had no cash so.. I also noticed that she did no dmg to me if I stood still.
Why is there both banshee and a turret in starting location if turret attacks both ground and air units? Why are there no air units? I picked marine because tooltip said that he attacks both ground and air, so I thought that since I play alone I needed to have anti air.
Bad terrain/layout/map space usage. Absolutely no texture work. It seems that you only used 60% of map space. Got impression that terrain was made in 40 minutes. Is that a skull?
Then I took a look at achievments. They all seem to be boring and player would get them eventually by causally playing the game. Aren't achievements supposed to be like a challenges? A stimuli for player to modify his routine optimal play and try out some silly things?
In general.. I can feel the lack of effort. It feels like it was done in 5 days, 3 of which were learning/implementing dialogs, 1 for difficulty balancing and 1 for the rest of work. I look at top right which poses a good question - "how good are you?". And i think to myself - "surely, I'm better than this". There are multiple difficulties, but I don't feel like having more of the same. I've had enough in this single playthrough.
This needs much more work. Maybe, if I hear that it's being constantly improved and polished I'll play it again in a few months. I suppose it's not that terrible for a first map though..
A baneling with 2.5 million armour and a huge amount of HP? Nuking him simply removes him? =O
It's actually 250k on easy. It was kind of the point to have one Nuke destroy him, because if this is your first time playing, you aren't going to have the cash to Nuke him multiple times. On the hardest difficulty, you need multiple Nukes (6 if I recall correctly).
Friggin huge ultralisk scared me because I didn't see him almost until I walked into him, but unfortunately my rine had 100 weapon ups and I didn't even get to check his stats because he died in a blink of an eye.
Omegalisk. It is suppose to scare you. :-) Again, at higher difficulties you will need multiple nukes to kill it. He will one shot you if he gets to you.
Kerrigan.. I suppose she still has campaign behavior which negates all damage to 1. Probably nuke is the only way to deal with her but I had no cash so.. I also noticed that she did no dmg to me if I stood still.
This is what we wanted. You pretty much have to Nuke her and the first boss. For the others, you can get away with normal firepower if you are careful. She does some interesting things when she is hit by a Nuke if she doesn't die (which she will after 1 Nuke on easy. Again, necessary because you don't have the money for multiple Nukes playing the first time through).
I don't quite fully understand how her damage works to be honest. She has 2 attacks. 1 of them will 1 shot you, but the other seems to do no damage whatsoever. I am still researching this and hope to have it fixed soon.
Why is there both banshee and a turret in starting location if turret attacks both ground and air units? Why are there no air units? I picked marine because tooltip said that he attacks both ground and air, so I thought that since I play alone I needed to have anti air.
First answer: Because I liked how it looked. No real logic behind it. There are no air units because this is my first map and I wanted to keep it simple because I had no idea how simple or complex it would all become. Looking back, adding air units and the ability to attack air units to all Terran units would not be that difficult. Worth looking into.
Bad terrain/layout/map space usage. Absolutely no texture work. It seems that you only used 60% of map space. Got impression that terrain was made in 40 minutes. Is that a skull?
Agreed. You should have seen the first version (or maybe it's better you didn't). Not good! Sadly, it took alot longer to make it than 40 minutes. It will be improved though. Yes, that is a skull.
Then I took a look at achievments. They all seem to be boring and player would get them eventually by causally playing the game. Aren't achievements supposed to be like a challenges? A stimuli for player to modify his routine optimal play and try out some silly things?
That was also sort of the point. There are achievements that challenge you (Kill Kerrigan in 10 minutes on Crazy difficulty) and there are hidden achievements which I thought do promote people to just try stuff out. What I was trying to avoid were annoying achievements that have you do mundane tasks that are no fun. There will be more achievements in the future. One I have in mind is killing Kerrigan with only 50/50 upgrades on Crazy. Indeed a challenge.
In general.. I can feel the lack of effort. It feels like it was done in 5 days, 3 of which were learning/implementing dialogs, 1 for difficulty balancing and 1 for the rest of work. I look at top right which poses a good question - "how good are you?". And i think to myself - "surely, I'm better than this". There are multiple difficulties, but I don't feel like having more of the same. I've had enough in this single playthrough.
I wish I could say that it was done that quickly and that barely any effort went into it. I have never done a Starcraft map before (and apparently it shows greatly). It took alot longer actually, and I am stil learning how things work. I am hesitant to make the very first playthrough hard because I don't want to discourage people from playing, but if I get more feedback that easy is too easy, I will definately look into it. I am continually improving things as I learn more and hope to make this map enjoyable.
This needs much more work. Maybe, if I hear that it's being constantly improved and polished I'll play it again in a few months. I suppose it's not that terrible for a first map though..
Agreed. As I said, still in the Beta Testing phase and being improved daily. Your feedback has helped immensly to see the map from a player perspective. Thanks for giving it a try and I hope the next time you play it, it will be more enjoyable. Now if I can get Odin to kill Zerglings, I would be one step closer. :-)
Hi everyone,
I am a little nervous about posting my map here, but I would love some feedback if possible. The map is still in Beta Testing, but is very close to being done.
The story: You have been chosen to join an elite group whose only mission is to stop the Zerg invasion on Omega 9 no matter the cost. The Planet was to be inhabited by Terran, but the Zerg wanted the planet too and have already killed the initial inhabitants. You and the others in your company realize that you must depend on each other to survive. Your armor has been redesigned to allow certain abilities that are as of yet still in development. Be careful using them. If you die, it's all over!
The map: You start out being able to buy only a Marine, Marauder or Firebat. More units become available as you progress through the difficulty levels. You need to go out and kill the bosses, fighting the zerg all the way. You have a few tools at your disposal to help you on your way, and more are being developed as we speak. You get one shot. If you die, that's it. Hardcore Diablo style.
Upgrades are available through minerals for both Infantry and Vehicles and you get the minerals from killing zerg. How very practical. Rank and achievements are available.
Any info, help, feedback, or criticism is welcome.
Thanks!
Okay. I tried it out..
Roaches do 16 dmg while lings do 105? I get that units have modified stats, but most of them seem to have original damage?
A baneling with 2.5 million armour and a huge amount of HP? Nuking him simply removes him? =O
Friggin huge ultralisk scared me because I didn't see him almost until I walked into him, but unfortunately my rine had 100 weapon ups and I didn't even get to check his stats because he died in a blink of an eye.
Kerrigan.. I suppose she still has campaign behavior which negates all damage to 1. Probably nuke is the only way to deal with her but I had no cash so.. I also noticed that she did no dmg to me if I stood still.
Why is there both banshee and a turret in starting location if turret attacks both ground and air units? Why are there no air units? I picked marine because tooltip said that he attacks both ground and air, so I thought that since I play alone I needed to have anti air.
Bad terrain/layout/map space usage. Absolutely no texture work. It seems that you only used 60% of map space. Got impression that terrain was made in 40 minutes. Is that a skull?
Then I took a look at achievments. They all seem to be boring and player would get them eventually by causally playing the game. Aren't achievements supposed to be like a challenges? A stimuli for player to modify his routine optimal play and try out some silly things?
In general.. I can feel the lack of effort. It feels like it was done in 5 days, 3 of which were learning/implementing dialogs, 1 for difficulty balancing and 1 for the rest of work. I look at top right which poses a good question - "how good are you?". And i think to myself - "surely, I'm better than this". There are multiple difficulties, but I don't feel like having more of the same. I've had enough in this single playthrough.
This needs much more work. Maybe, if I hear that it's being constantly improved and polished I'll play it again in a few months. I suppose it's not that terrible for a first map though..
Ah, I didn't realize that was still the case. Thanks for pointing that out!
It's actually 250k on easy. It was kind of the point to have one Nuke destroy him, because if this is your first time playing, you aren't going to have the cash to Nuke him multiple times. On the hardest difficulty, you need multiple Nukes (6 if I recall correctly).
Omegalisk. It is suppose to scare you. :-) Again, at higher difficulties you will need multiple nukes to kill it. He will one shot you if he gets to you.
This is what we wanted. You pretty much have to Nuke her and the first boss. For the others, you can get away with normal firepower if you are careful. She does some interesting things when she is hit by a Nuke if she doesn't die (which she will after 1 Nuke on easy. Again, necessary because you don't have the money for multiple Nukes playing the first time through).
I don't quite fully understand how her damage works to be honest. She has 2 attacks. 1 of them will 1 shot you, but the other seems to do no damage whatsoever. I am still researching this and hope to have it fixed soon.
First answer: Because I liked how it looked. No real logic behind it. There are no air units because this is my first map and I wanted to keep it simple because I had no idea how simple or complex it would all become. Looking back, adding air units and the ability to attack air units to all Terran units would not be that difficult. Worth looking into.
Agreed. You should have seen the first version (or maybe it's better you didn't). Not good! Sadly, it took alot longer to make it than 40 minutes. It will be improved though. Yes, that is a skull.
That was also sort of the point. There are achievements that challenge you (Kill Kerrigan in 10 minutes on Crazy difficulty) and there are hidden achievements which I thought do promote people to just try stuff out. What I was trying to avoid were annoying achievements that have you do mundane tasks that are no fun. There will be more achievements in the future. One I have in mind is killing Kerrigan with only 50/50 upgrades on Crazy. Indeed a challenge.
I wish I could say that it was done that quickly and that barely any effort went into it. I have never done a Starcraft map before (and apparently it shows greatly). It took alot longer actually, and I am stil learning how things work. I am hesitant to make the very first playthrough hard because I don't want to discourage people from playing, but if I get more feedback that easy is too easy, I will definately look into it. I am continually improving things as I learn more and hope to make this map enjoyable.
Agreed. As I said, still in the Beta Testing phase and being improved daily. Your feedback has helped immensly to see the map from a player perspective. Thanks for giving it a try and I hope the next time you play it, it will be more enjoyable. Now if I can get Odin to kill Zerglings, I would be one step closer. :-)
Thank you
Faust