ok so heres my goal, im trying to add in the light bridge doodad.
i have the terrain object in as well as the light bridge. i have a region over it all and im trying to have it so the bridge animation activates whenever a unit pass's into the region and then turns off afterwards when it leaves the region. i have been able to get this done without any problem (when just one unit runs thru the region)...
the problem is when more then one unit runs thru the region it will turn off when the triggering unit leaves. thus turning off the light bridges animation. even when there are more units in the region...
im thinking my triggers arnt the right ones to be using but then again im new to this lol. if there is a simple on and off trigger that i havnt found just let me know :)
heres my current trigger setup:
Bridge 1 ON ->
Event: Unit - Any Unit Enters Region 001.
Local Variables: none,
Conditions: none,
Action: Trigger - Turn (Current Trigger) On, Animation - Play Stand Work animation on Monlyth Light Bridge doodads in the region Region 001 as Default, using Play Forever options and Default Time blend time
Bridge 1 OFF ->
Event: Unit - (Unit attached to Region 001) Leaves Region 001.
Local Variables: none,
Conditions: none,
Action: Trigger - Turn Bridge 1 ON Off, Animation - Clear the Default animation for Any doodads in the region Region 001
im still playing around but if anyone knows anything id really apreciate the help :)
ok so heres my goal, im trying to add in the light bridge doodad.
i have the terrain object in as well as the light bridge. i have a region over it all and im trying to have it so the bridge animation activates whenever a unit pass's into the region and then turns off afterwards when it leaves the region. i have been able to get this done without any problem (when just one unit runs thru the region)...
the problem is when more then one unit runs thru the region it will turn off when the triggering unit leaves. thus turning off the light bridges animation. even when there are more units in the region...
im thinking my triggers arnt the right ones to be using but then again im new to this lol. if there is a simple on and off trigger that i havnt found just let me know :)
heres my current trigger setup:
Bridge 1 ON -> Event: Unit - Any Unit Enters Region 001. Local Variables: none, Conditions: none, Action: Trigger - Turn (Current Trigger) On, Animation - Play Stand Work animation on Monlyth Light Bridge doodads in the region Region 001 as Default, using Play Forever options and Default Time blend time
Bridge 1 OFF -> Event: Unit - (Unit attached to Region 001) Leaves Region 001. Local Variables: none, Conditions: none, Action: Trigger - Turn Bridge 1 ON Off, Animation - Clear the Default animation for Any doodads in the region Region 001
im still playing around but if anyone knows anything id really apreciate the help :)
bump
@GeneralZaros: Go
Simple,
Bridge on is fine
for Bridge off, make a Region over the full bridge then, with trigger
if unit any unit leaves Region (the region that covers the whole bridge)
Condition
There are 0 unites in the region that covers the bridge
Turn it off.