Been trying to figure this out for about half an hour now with no luck. I am wanting a trigger that will check which location a unit has entered and send it to another location depending on which location it entered. Here is what I have so far...
For some reason, when player 5 enters any region it never moves. What am I doing wrong?
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you can use triggering player instead of owner of triggering unit, but otherwise, make sure you're entering player 1 enemy spawn.. and also be sure Player 1 Enemy 1 is a location it can move to..
the region(any region) portion may potentially be problematic, but that's just a guess without recreating this and testing it myself.
i'd add in a "send text message" action above the unit order and follow it by temporarily removing a condition or two. Have it send you e.g. the unit's name, or the triggering player's number, or triggering region to see what it's sending, and then re-add the conditions once you know exactly what the conditions are you're trying to replicate.
Been trying to figure this out for about half an hour now with no luck. I am wanting a trigger that will check which location a unit has entered and send it to another location depending on which location it entered. Here is what I have so far...
For some reason, when player 5 enters any region it never moves. What am I doing wrong?
you can use triggering player instead of owner of triggering unit, but otherwise, make sure you're entering player 1 enemy spawn.. and also be sure Player 1 Enemy 1 is a location it can move to..
the region(any region) portion may potentially be problematic, but that's just a guess without recreating this and testing it myself.
i'd add in a "send text message" action above the unit order and follow it by temporarily removing a condition or two. Have it send you e.g. the unit's name, or the triggering player's number, or triggering region to see what it's sending, and then re-add the conditions once you know exactly what the conditions are you're trying to replicate.
If that makes sense. Good luck. :)
this is how i would do it..
for sake of example make 2 regions.. Enter and Exit.. unit moves from Enter to Exit
Events
Unit - Any Unit Enters Enter
Local Variables
Conditions
(Controller of player (Triggering player)) == User
Actions
Unit - Order (Triggering unit) to ( Move targeting (Center of Exit)) (Replace Existing Orders)