i can edit the footprint in the Unit itself.. i have Layers+ and Shape+ in the footprint .. after opening the layers+ and selecting the Destructible Rocks 2x4 Vertical and then adding no pathing overlay (i think thats what suppose to be done) it sill does not work.. i cant seem to find the model-near collision you were speaking of
this is a great tutorial but i dont understand where to enter the Unit Events part of the code..
is it still in the Actors part which was created at the beginning or at the unit you are trying to make the shadow of.. and if its the unit there is no Event - Events + part in the unit
edit: nvm i figured it out.. once again great tut!
i am trying to figure out how to make a unit receive dmg when its moving on zergs creep..
i noticed that Zerg have a behavior ZergBuildingNotOnCreepDamage (Unnamed) and an effect that they get damaged once the creep is removed..
i tried recreating the effect for normal protos units but they either receive dmg the whole time no matter if they are on creep or not or they dont get dmged at all..
there are 2 preset behaviors in the editor already.. OnCreep and NotOnCreep (or something similar).. but they dont work..
oh damn who knew this Spine Crawler is so complicated.. the attack animation does not work and for the love of god i cant find out why .. just shoots a ball
the new spine crawler thought its not on the creep and was losing HP because of it.. no idea how to make it think its on creep so i just removed the behavior and problem solved :P
Erm.. I tried duplicating Spine Crawler and went to rename all of the Copy parts to fit the new name...
after I added it to the map.. its losing healthy and after like 30 sec it dies..
I was wondering if there is a way to remove sound of the unit once it got duplicated ?
When an item is dropped and after its clicked i dont want it to make a sound when you click it.. but since i made a duplicate unit for my item it still has the sounds .. is there a way to remove them ?
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hmm ok ok im still confused :)
i can edit the footprint in the Unit itself.. i have Layers+ and Shape+ in the footprint .. after opening the layers+ and selecting the Destructible Rocks 2x4 Vertical and then adding no pathing overlay (i think thats what suppose to be done) it sill does not work.. i cant seem to find the model-near collision you were speaking of
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ah tyvm :)
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heya,
any idea how to set Destructible Rocks to have collision ? if you use them straight from the editor you can walk thought them..
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this is a great tutorial but i dont understand where to enter the Unit Events part of the code.. is it still in the Actors part which was created at the beginning or at the unit you are trying to make the shadow of.. and if its the unit there is no Event - Events + part in the unit
edit: nvm i figured it out.. once again great tut!
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nvm found it :P
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any idea how to add the sounds back once you duplicated a unit ?
sometimes the issue order sounds are missing and i have no idea how to put them back on the unit
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this is how i would do it..
for sake of example make 2 regions.. Enter and Exit.. unit moves from Enter to Exit
Events
Unit - Any Unit Enters Enter
Local Variables
Conditions
(Controller of player (Triggering player)) == User
Actions
Unit - Order (Triggering unit) to ( Move targeting (Center of Exit)) (Replace Existing Orders)
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yeah
View -> Show Layer -> Regions.. make sure you are not in the regions part of the editor
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tnx that was a good idea.. and it works fine :) since there is only 1 hive i made a radius around it as big as the creep with periodic dmg..
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hi,
i am trying to figure out how to make a unit receive dmg when its moving on zergs creep.. i noticed that Zerg have a behavior ZergBuildingNotOnCreepDamage (Unnamed) and an effect that they get damaged once the creep is removed..
i tried recreating the effect for normal protos units but they either receive dmg the whole time no matter if they are on creep or not or they dont get dmged at all..
there are 2 preset behaviors in the editor already.. OnCreep and NotOnCreep (or something similar).. but they dont work..
any ideas ?:) tnx
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oh damn who knew this Spine Crawler is so complicated.. the attack animation does not work and for the love of god i cant find out why .. just shoots a ball
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ha! i found out what it was :)
the new spine crawler thought its not on the creep and was losing HP because of it.. no idea how to make it think its on creep so i just removed the behavior and problem solved :P
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Erm.. I tried duplicating Spine Crawler and went to rename all of the Copy parts to fit the new name... after I added it to the map.. its losing healthy and after like 30 sec it dies..
any idea whats going on ?
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Heya..
I was wondering if there is a way to remove sound of the unit once it got duplicated ? When an item is dropped and after its clicked i dont want it to make a sound when you click it.. but since i made a duplicate unit for my item it still has the sounds .. is there a way to remove them ?
tnx
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Hey ya..
you should take a look at OneTwo's youtube tuts.. they are great and will teach alot about TD mapping
http://www.youtube.com/user/OneTwoSC#g/c/144BCFFBCA1EABFB
check his channel for more tuts also