well I was able to find that option in the trigger editor but somehow I am lost when trying to set it up
what I tried is:
new trigger -> event (when unit selected...)
actions -> Catalog Set Value of Item Containers.. and then im lost ... I cant figure out what to set after that.. all the functions available are kind of confusing.. not sure that i am even looking for the correct stuff..
this is what i was trying to find.. Catalog Set Value of Item Containers for EquipmentContainer Model Model of Triggering Unit
but cant figure out how to do that in the trigger editor hmmm
I was wondering if there is a way to make a equipment container for a hero class have a model based on the hero who opens it..
Erm.. what I mean is .. now I have to create a different equipment container for each hero I am using since I cant change the background model for it on the fly (at least i dont know how) ..
so is it possible to have one item container change the model based on the hero opening their character sheet ?
Thanks.. i tried that but it kinda didnt work.. the texture was in the editor to choose from but it didnt draw it...
i solved it by giving some buildings the overlord build creep ability and hiding them :) cheap but it works hehe
I have been trying to find this in the editor but how do you add like an infested zerg ground ? when you play zerg everything they build is on their infested ground.. is it possible to use that like a texture to for example show that zerg is there ?
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Great that worked! Ty
Didnt know I had to set it to string too.. but now it works :)
the way for making duplicates is easier yet not as efficient thats why i wanted to do it this way
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Ah I see..
well I was able to find that option in the trigger editor but somehow I am lost when trying to set it up
what I tried is:
new trigger -> event (when unit selected...) actions -> Catalog Set Value of Item Containers.. and then im lost ... I cant figure out what to set after that.. all the functions available are kind of confusing.. not sure that i am even looking for the correct stuff..
this is what i was trying to find.. Catalog Set Value of Item Containers for EquipmentContainer Model Model of Triggering Unit
but cant figure out how to do that in the trigger editor hmmm
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Ello..
I was wondering if there is a way to make a equipment container for a hero class have a model based on the hero who opens it.. Erm.. what I mean is .. now I have to create a different equipment container for each hero I am using since I cant change the background model for it on the fly (at least i dont know how) ..
so is it possible to have one item container change the model based on the hero opening their character sheet ?
tnx
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@oldschool01: Go
Thanks.. i tried that but it kinda didnt work.. the texture was in the editor to choose from but it didnt draw it... i solved it by giving some buildings the overlord build creep ability and hiding them :) cheap but it works hehe
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Hi,
I have been trying to find this in the editor but how do you add like an infested zerg ground ? when you play zerg everything they build is on their infested ground.. is it possible to use that like a texture to for example show that zerg is there ?