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    posted a message on Dynamic Equipment Container Model ?

    Great that worked! Ty

    Didnt know I had to set it to string too.. but now it works :)

    the way for making duplicates is easier yet not as efficient thats why i wanted to do it this way

    Posted in: Miscellaneous Development
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    posted a message on Dynamic Equipment Container Model ?

    Ah I see..

    well I was able to find that option in the trigger editor but somehow I am lost when trying to set it up

    what I tried is:

    new trigger -> event (when unit selected...) actions -> Catalog Set Value of Item Containers.. and then im lost ... I cant figure out what to set after that.. all the functions available are kind of confusing.. not sure that i am even looking for the correct stuff..

    this is what i was trying to find.. Catalog Set Value of Item Containers for EquipmentContainer Model Model of Triggering Unit

    but cant figure out how to do that in the trigger editor hmmm

    Posted in: Miscellaneous Development
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    posted a message on Dynamic Equipment Container Model ?

    Ello..

    I was wondering if there is a way to make a equipment container for a hero class have a model based on the hero who opens it.. Erm.. what I mean is .. now I have to create a different equipment container for each hero I am using since I cant change the background model for it on the fly (at least i dont know how) ..

    so is it possible to have one item container change the model based on the hero opening their character sheet ?

    tnx

    Posted in: Miscellaneous Development
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    posted a message on Infested ground texture

    @oldschool01: Go

    Thanks.. i tried that but it kinda didnt work.. the texture was in the editor to choose from but it didnt draw it... i solved it by giving some buildings the overlord build creep ability and hiding them :) cheap but it works hehe

    Posted in: Miscellaneous Development
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    posted a message on Infested ground texture

    Hi,

    I have been trying to find this in the editor but how do you add like an infested zerg ground ? when you play zerg everything they build is on their infested ground.. is it possible to use that like a texture to for example show that zerg is there ?

    Posted in: Miscellaneous Development
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