I have this idea (wow - I am amasing - And I know it).
Is custom map based on the idea of the old Ground Control.
The bassic idea is to hold a set of key locations on the map. On these locations you can call in units for credits, that you earn over time depending on the amount of locations you hold.
I have most of the balancing figured out and menu design figured out.... On paper. I am really confident in level creation design vise as well as setting up data. I just need someone with the skills of setting up triggers (menus, game triggers, ect.).
if anyone is interested, throw me some info in a PM and notify me here. We'll then talk on my ideas for layouts.
So is this going to be a lot of control points like a risk map or less but still on biggest size map possible with about normal sized units? I hate risk games because it seems like it's either really zoomed out or the units are super tiny, I think it's the latter.
Hello there
I have this idea (wow - I am amasing - And I know it).
Is custom map based on the idea of the old Ground Control.
The bassic idea is to hold a set of key locations on the map. On these locations you can call in units for credits, that you earn over time depending on the amount of locations you hold.
I have most of the balancing figured out and menu design figured out.... On paper. I am really confident in level creation design vise as well as setting up data. I just need someone with the skills of setting up triggers (menus, game triggers, ect.).
if anyone is interested, throw me some info in a PM and notify me here. We'll then talk on my ideas for layouts.
Cheers Detkanin
@Detkanin: Go
You mean RISK...?
@Neonsz: Go
I guess it will be kinda like that. Maybe more like RTS battlefield - Company of heroes alike. But Ground Control was my maine inspiration.
So is this going to be a lot of control points like a risk map or less but still on biggest size map possible with about normal sized units? I hate risk games because it seems like it's either really zoomed out or the units are super tiny, I think it's the latter.
I am currently triggering for this project, and we will most likely not need any more people.